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Messages - jhxmt

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556
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 08, 2012, 08:36:24 am »
"legendary dining room" thoughts come from eating in a room designated as a dining room.  If you designate the room as a dining room, but don't designate it as a meeting hall, dwarves will eat there and get good thoughts from the dining room, but won't throw parties.

Awesome!  So does this mean that I can dig out/set up a legendary dining room, designate it as such (but NOT as a meeting hall) from one of the tables, then zone the whole thing as a meeting zone?  That will presumably make my dwarves hang out there by default (because of the zone), and eat there/get good thoughts there when they're hungry (because of the room designation), right?

557
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 08, 2012, 08:18:25 am »
Question about meeting areas/dining halls: I've recently(ish) avoided designating my main dining hall as a meeting area from an object, instead setting it as a meeting area zone.  This has the benefit that it stops all the damn parties from being thrown (as it's my understanding that parties only occur around an object that's used to designate a room), but am I right in thinking this also stops all the positive "legendary dining room" thoughts as well?

In short: do I have to choose between constant, work-disrupting parties or a lack of positive thoughts from my legendary dining room?  Is there no happy middle ground?

558
DF Dwarf Mode Discussion / Re: So peaceful!
« on: May 08, 2012, 07:29:18 am »
No, it's far simpler than that.

He ran on a platform of No New Taxes.

Assuming the pun is intentional, I doff my cap to you, sir.

559
DF Gameplay Questions / Re: Breaching a volcano
« on: May 07, 2012, 09:57:21 am »
I tend to dig out the under-workshop area (to hold the magma) first, then dig out an access tunnel up to the side of the volcano (both on the magma level and on the workshop level), connected with stairs next to the volcano, then channel out to breach.  No smoothing or fortifying involved - it's quick, easy, and doesn't risk your breaching dwarf (unless you do something stupid like making the only access on your magma layer rather than workshop layer!)  ;)

Longer and more detailed explanation is linked in my sig, but the above pretty much covers it.  I then ensure I wall off the upper accessway before the magma storage area fills (otherwise it WILL overflow back into your workshop area, leading to plenty of !!FUN!!).

Edit: to note that this uses the same breaching approach as dunamisdeos' method (channelling to breach), which is what keeps your breaching dwarf safe.  Whether you drain using stairwells or checkboard holes or dwarves fashioned into some kind of hosepipe system or whatever is less vital.  :)

560
Other Games / Re: Endless Space
« on: May 03, 2012, 04:54:20 pm »
Those who bought should definitely give their impressions *wink wink*

Downloading now, but I've work tomorrow and then I'm away for the weekend, so first impressions might be a little while coming.  ;)  I can say that the official forum and the devs look like they're very engaged and open to feedback, though, which is a positive sign for me.  And some of the lore and discussions they've started up in the Design forum is very interesting - there's obviously been a lot of thought put into the worldbuilding (/galaxybuilding) side of things.  Gameplay feedback some time after this weekend!

Edit: actually, scratch that - it downloaded quicker than I'd expected and I played about thirty minutes or so (which, for my playstyle and my first time playing, was about the first five turns).

Initial impressions are good.  1680x1050 resolution doesn't appear to be working yet, but I'll put that down to an alpha issue, as all other resolutions seem to be fine.  The artwork is very good, and the music is pleasant (and 'spacey') enough to listen to without being intrusive.

Controls are smooth, with mousewheel zoom in/out very responsive and finely graduated.  Edge-of-screen scrolling didn't seem to work - I was using the keys to scroll around - but that may be a me issue...dual screen setup seems to mess with these things sometimes!  :P  Key scrolling was perfectly fine.

The five races that come with the alpha are fairly standard tropes for this genre, but are very well-done versions of them, with good background blurbs and a decent mix of playstyles.  I picked my usual playstyle, which is all-out-research (so I'm a turtle, nyah!)

Galaxy map looks very pretty and, on a large, dense galaxy, plenty sizeable.  There's plenty of "play area depth" - galaxy map scales down to system level (where you can colonise planets and give system-wide build orders), and you can then scale down further to planet level (where you can set individual planet focus and build orders).  Seems to be a wide variety of star types, planet types and sizes, planet modifiers ("EM Fields", for example, or "Poor Soil"), etc.

Ship design is easy to understand, quite detailed (I suspect that once you start teching up the list of modules will become quite substantial), primarily list-based.  I like this style of ship building - it might appeal less to those who like drag-and-dropping-into-specific-positions building (which I think SotS did, if I'm recalling correctly).  Each to their own.  I think it's nice.

Research is an interesting layout - four matrix-layout type of trees, queueable, with the whole tree visible from start, each tech item unlocking one or more results (e.g. new planet buildings, new weaponry, new resources on planets).  Each tech has a decent description and seems worthwhile in and of itself - there are no "research Small Polaron Shield XXIV for a 3.5% improvement on XXIII" that I spotted, for example.

Ship (or rather, fleet, even if it's just a single ship) movement on the galactic map is by means of star-lane-type passages ('cosmic strings') between stars - at least at this stage of my game.  My starting ships could each reach a new star on the first turn, which was pleasant (I dislike spending my first turn just twiddling my thumbs waiting for my first ship to be built - I'm not a starfaring civilisation until it's built, dammit, why do games even start before then!? :P).

The heroes mechanic looks interesting and detailed - you get a batch of heroes available to hire (for a one-off and ongoing cost) initially, then a new batch becomes available on what looks like a regular basis.  Heroes have levels and experience (yes, they can level up), and statistics which will affect which role they're best suited for (e.g. system administrator or fleet commander).  Looks like when they level up you get to pick new abilities for them, from a specified list determined by their classes (each hero has what looks like two classes e.g. "Pilot" and "Administrator").

Overall - this looks very promising.  The tutorial screens are well written and clearly visualised (they're alongside screenshots with labels for explanations), so it's easy to pick up and be quickly up to speed with how to play - although of course this is helped by the fact that I've played a number of games in the same genre, so none of the mechanics are entirely new to me.  :)

For those of you who are on the fence, take a gander at their website (http://www.amplitude-studios.com/) and particularly the Endless Space forum there, and have a read of some of the discussions.  That should help clarify any questions you've got.  As I said above, the devs appear to be fairly active (although of course you'd hope they would be while still developing! ;)), so any questions should get solid answers.

Hope that's helpful!

561
Other Games / Re: Endless Space
« on: May 03, 2012, 04:09:13 pm »
Damn you, awesome barrage of 2012 games, you have claimed another victim!  *purchases*

562
Other Games / Re: Distant Worlds (4x RTS)
« on: April 02, 2012, 02:46:22 pm »
I would buy the first game and see how you like that. The expansions fixed some of the bugs and added a few features, but if you hate the first game the expansions won't salvage it for you. If you DO like the core game, then the expansions will be worth picking up once you've determined that.

This sounds like a good plan - I think I'll go with that...and thanks for the detailed reply, that's really helpful.  :)  I may well be able to work with the clunky interface (well, look at where we're having this discussion!  ;)), but testing it out on DW before dropping money on the expansions sounds like a wise idea.

563
Other Games / Re: Distant Worlds (4x RTS)
« on: April 02, 2012, 02:11:32 pm »
Hmm, I'm debating (faintly) getting this, as I'm a fan of space-based 4x games generally.  Cut my teeth on SEIII, then IV and, ick, V, have SotS, SoaSE.  Anything space-based and vaguely strategy-or-rpg-feel, actually.  I'm still suffering withdrawal symptoms from EV Nova.  :(  X series, Freelancer and several others have done little to sate the craving.

Is it worth buying DW and the two expansions?  It's a fair whack of cash, but then if I can get more than around twenty hours of enjoyable playtime out of it then I can live with that.  :)  Lack of a demo doesn't help me judge that, however.

565
From a slightly different angle, FF12.

Spoiler (click to show/hide)

566
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: March 27, 2012, 12:58:33 pm »
My one assigned "do all the food-and-textile-type-stuff" dwarf (it's early in this fort's lifetime) just happened to be walking across a frozen murky pool when it unfroze.  No problem, she was right at the edge, on one of the slopes leading to safety.

Instead, she chose to path/swim DIRECTLY ACROSS THE POOL, and drowned halfway.

Sigh.  I mean, if she hadn't drowned I would have had to kill her anyway for being so bloody stupid, but still.  :-\  Now to find a replacement and to make a slab for her.

567
DF Dwarf Mode Discussion / Re: New version out!
« on: March 23, 2012, 04:01:49 pm »
Got it: you need to set up an animal training ZONE for your animal trainers to start work.

I set one up, and he got down to training those dogs right away.  :)
How did I not notice that when I was making a hospital?

I only noticed it when I gave up in exasperation and went to pasture my (non-war) dogs next to my entrance.  :P

568
DF Dwarf Mode Discussion / Re: New version out!
« on: March 23, 2012, 03:45:05 pm »
Got it: you need to set up an animal training ZONE for your animal trainers to start work.

I set one up, and he got down to training those dogs right away.  :)

569
DF Dwarf Mode Discussion / Re: Animal Training update
« on: March 23, 2012, 03:44:21 pm »
I FOUND IT!

Training is done in an animal training ZONE!

I set one up, and now my animal trainer is merrily training those beautiful dogs of meatshield war.  :)

570
DF Dwarf Mode Discussion / Re: New version out!
« on: March 23, 2012, 03:31:10 pm »
Wait, do you think I'm talking about training animals for war and hunting, or taming?

Ah, wait, you were talking about taming rather than training, weren't you?  Drat.

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