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Messages - P4N1C

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DF Dwarf Mode Discussion / Re: New temple issues
« on: December 03, 2015, 01:23:44 pm »
hope this bug gets fixed soon, setting up all the temples for the civ gods (and getting a few random pilgrims?!!) was really fun!

another thing i noticed about temples was in the (l) screen, it notes the available space in the zone, and for anything smaller than 5x5 the text is yellow. but at 5x5 and above, the text is white. i'm assuming that's better than yellow. i was hoping the lack of proper prayer was due to this, but it looks not (still getting desperate purple worshippers). however, i'm wondering if it does affect anything (when the worship activity can complete and fulfill the need)? like maybe dwarves would get an unhappy thought from having to pray in a crowded temple... also placing statues (of the gods of course) counts the same as walls (because impassible) and therefore reduces the calculated temple space. okay, but also, kind of annoying because that's the thing that seems most temple-y as furniture! i guess if the dwarves were actually dancing properly (really want to see that :^) the large space wouldn't seem as silly.
okay, i'll stop rambling, i'm just excited about temples. ahh this whole update is so interesting! (when it... works properly...>>)

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DF Dwarf Mode Discussion / Re: Mayor alert
« on: August 23, 2012, 06:02:49 pm »
it's not that hard to check the nobles screen through [n], is it?
also, they only have elections every year/half year and only the dwarves with the most friends/social skills will be selected (you can see who's the most eligible by going to the nobles screen and making as if you want to manually replace the mayor. the list will show, in order of best to worst, which social skills each dwarf has and how high each skill is. it might be that if a dwarf has an insane number of friends they can be elected over a more eligible one, but i've only really ever seen the extremely high social stat ones elected. which can be frustrating when those ones are vampires!!)

3
DF Dwarf Mode Discussion / Re: Merchants giving birth?!
« on: May 16, 2012, 04:56:43 am »
Pics.


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DF Dwarf Mode Discussion / Merchants giving birth?!
« on: May 16, 2012, 04:45:06 am »
So, my dwarf civ brought yak cows and yak bulls to pull their wagons last year. They must have liked each other very much because yak calves were born?? (They show up as "merchant" on the unit list).
Problem... THE TRADERS WON'T LEAVE!! They're all packed to go and the merchants without wagons are long gone. I can only imagine they're unwilling to leave the calves behind or take them with, so I'm waiting for them to grow up to see if they'll take off then. Or maybe the merchants can't figure out what to do with animals that aren't hooked up to wagons, in which case I think I'll have to kill the calves. I've got another depot so it's not too bad, I just want them to leave already! D:
(Is this a even a bug? Has anyone ever heard of it happening before? Any advice on what to do with the calves?)

5
DF Gameplay Questions / Re: List of Vampire Facts
« on: March 12, 2012, 11:29:59 am »
Haven't seen this mentioned yet: Vampires' tiles turn into Ñ and profession has "vampire" added to it when they're feeding?

ALSO: Does anyone know if barrels of blood do anything?! It would be SO NICE if that were a solution to the problem.... so, probably not.... :(

6
While shopping I accidentally picked up the item above the one I'd just bought and didn't notice until I'd walked out of the shop into the next one and no one would talk to me. As soon as I realized I ran back and put it exactly where it had been... but they still think I'm a CRIMINAL! Is there any way to make peace (like leaving piles of coins around, i'll give them money if they'll be my friends again o_o) since I didn't actually steal anything?! (It's been a while since I last saved so I don't want to load the backup... T_T)

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