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Messages - DrKillPatient

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121
DF Gameplay Questions / Re: Best set of armour
« on: July 31, 2012, 03:34:36 pm »
The shield's material actually doesn't make a difference when it comes to blocking, however, it matters in shield bashes. You may be better off with copper shields, as they're the densest that you can normally get.
EDIT: Lighter shields do mean that your non-legendary-amor-user dwarves will move a bit faster. I'm not sure how much that matters.

As for adamantine, I'd first get a legendary weaponsmith, then try to get as many masterwork adamantine edged weapons as necessary. Steel armor should protect your dwarves quite well from everything but bolts/arrows, but adamantine doesn't tend to help with those either. Adamantine edged weapons, however, cut through virtually all types of armor with incredible ease. I've seen a masterwork battleaxe bisect megabeasts on several occasions.

122
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 29, 2012, 12:59:49 am »
Met a farmer named Necar Rhythmicrhymed-- known for his rapping talent, I suppose.

Additionally, there exists a werebeast named Cespi Shinpondered the Deer of Bears. Perhaps he transforms into a daer? Or a beer?

123
DF Adventure Mode Discussion / Re: Retired adventurers+aging
« on: July 29, 2012, 12:53:37 am »
There doesn't seem to be any reason why they wouldn't. Sometimes bandits die of old age, so I'd assume you can do so as well. But jdf318 is correct that you likely won't die until you play again and take a turn, similarly to how bandits sometimes die right after ambushing you.

124
DF Adventure Mode Discussion / Re: God mode?
« on: July 29, 2012, 12:30:20 am »
You can play as a bronze colossus by adding this to your entity_default.txt:
Code: [Select]
[ENTITY:COLLOSSUS_ADV]
[INDIV_CONTROLLABLE]
[CREATURE:COLOSSUS_BRONZE]
[TRANSLATION:DWARF]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_RIVER:1]

You'll need to generate a new world for the change to work. In addition, if you create a custom creature for adventure mode, change CREATURE:COLOSSUS_BRONZE to CREATURE:(your creature title) and you'll be able to play as that creature.

125
DF Dwarf Mode Discussion / Re: Water pressure bolt thrower?
« on: July 28, 2012, 07:02:05 pm »
You can load magma, and, perhaps, extract-laden water into a minecart autoshotgun as well, IIRC.

126
DF Dwarf Mode Discussion / Re: Water pressure bolt thrower?
« on: July 28, 2012, 06:55:26 pm »
The OP's idea won't really work, though they should try "minecart shotguns" if they want to shoot bolts or stuff at the enemy.

As an addendum, a video example of this, using serrated glass disks, can be found here. Thread here.

127
DF Gameplay Questions / Re: The porcupine corpse has caught fire!
« on: July 28, 2012, 02:11:09 pm »
Zombie creatures don't seem to care whether they're on fire or not, and it definitely doesn't kill them. It will, however, make them much harder to kill because they can set fire to your dwarves. Perhaps you can lure the porcupine onto a weapon trap...

128
Markavian also idles on #bay12games at irc.newnet.net (he's connected now, in fact) according to his website. You might want to contact him there.

129
Minecart track laying could be streamlined a bit more, IMO. It's a little complicated trying to keep track of whether you need a N track here, or a S track, or whether you should use a NS track. But other than that, they are awesome.

It would be nice if there was an additional generic track tile that would make connections similarly to how the game connects constructed/smoothed wall tiles. Fine-tuning could be done with the track pieces we have now.

130
Chain leggings should cover the entire leg, where greaves only cover from knee to ankle.
Greaves and leggings cover the lower body and the upper and lower legs, with the same coverage between them.

From the raws:
Code: [Select]
[ITEM_PANTS:ITEM_PANTS_GREAVES]
[NAME:greaves:greaves]
[ARMORLEVEL:3]
[LBSTEP:MAX]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:15]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:6]
[METAL]
[BARRED]
[HARD]

Code: [Select]
[ITEM_PANTS:ITEM_PANTS_LEGGINGS]
[NAME:leggings:leggings]
[CHAIN_METAL_TEXT]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[LBSTEP:MAX]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:15]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:5]
[SCALED]
[METAL]
[LEATHER]
[BARRED]
[STRUCTURAL_ELASTICITY_CHAIN_METAL]

They seem to cover the same amount, as shown by their LBSTEP values. Notable differences are [HARD] and [STRUCTURAL_ELASTICITY_CHAIN_METAL], and [MATERIAL_SIZE], which is 5 for leggings and 6 for greaves.

According to the wiki, [MATERIAL_SIZE] determines the amount of bars that it takes to make, so that might not do anything armor-wise. The wiki says that [STRUCTURAL_ELASTICITY_CHAIN_METAL] "seems to make blunt attacks more damaging", but notes that "further testing is needed." No information is available for the [HARD] tag.

131
DF Dwarf Mode Discussion / Re: Crocsplosion!
« on: July 25, 2012, 10:56:38 am »
How long is their adolescent stage?

The raws posted in the wiki have CHILD:3, so it should be 3 years.

132
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 24, 2012, 07:08:12 pm »
If refuse is reanimated while in a minecart, does it stay in the cart? If so, does it respect dumping?

133
DF Gameplay Questions / Re: Which tileset should I use?
« on: July 24, 2012, 02:16:37 am »
I switch between Taritus, a slightly-modified curses_640x300 with diagonal wall corners, and the Vidumec tileset, which looks like this:
Spoiler: Vidumec (click to show/hide)

I use this color scheme to make some of the darker colors more visible.

If you like small tilesets, the Dorten tilesets are also nice-looking and quite readable.

134
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 24, 2012, 02:01:45 am »
Can a necromancer in a (built) cage reanimate the dead?

Additionally, is there any way to load tame animals and/or hostiles into minecarts?

135
Mouse designations for constructions (such as walls), and the ability to draw lines with the mouse; i.e. one could click in one place, then click elsewhere to draw a line of the selected designation type between the two points.

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