I copied the original DF giant badger raws and adjusted them to have the dire badger's qualities; Genesis does not crash now. Thanks for the help. Here is my fixed version of the raws, tested and verified to work on at least my Mac (I don't have a Windows or GNU/Linux computer to test it on right now, but I suppose you could check that if necessary):
[CREATURE:GIANT_BADGER] Note: The original 3.25k version of the Genesis dire badger would cause the game to crash on Mac OSX. This fixed version (by Dr. KillPatient) is made from a combination of DF's original giant badger raws and the dire badger raws from Genesis ASCII version 3.25k.
[COPY_TAGS_FROM:BADGER]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[CHANGE_BODY_SIZE_PERC:2000]
[GO_TO_START]
[NAME:dire badger:dire badgers:dire badger]
[GENERAL_CHILD_NAME:dire badger cub:dire badger cubs]
[DESCRIPTION:(Size 300, quadruped) A bear-sized monstrous badger. It is ferocious in combat.]
[NATURAL]
[PET]
[ALL_ACTIVE]
[SAVAGE]
[POPULATION_NUMBER:2:4]
[CLUSTER_NUMBER:1:4]
[LOOSE_CLUSTERS]
[CREATURE_TILE:'B']
[COLOR:7:8:1]
[PETVALUE:750]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[FREQUENCY:15]
[SPEED:1080]
[NATURAL_SKILL:BITE:7]
[NATURAL_SKILL:DODGING:3]
[NATURAL_SKILL:WRESTLING:2]
[NATURAL_SKILL:STANCE_STRIKE:2]
[NATURAL_SKILL:GRASP_STRIKE:2]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:2]
[NATURAL_SKILL:MELEE_COMBAT:8]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:dire badger boar:dire badger boars:dire badger boar]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:dire badger sow:dire badger sow:dire badger sow]
[PREFSTRING:great size]
[PREFSTRING:underground communities]
[PREFSTRING:striped faces]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
Also, I noticed two other issues while looking through the raws:
- the MALE caste of the Buffalo (buffalo bull) in
creature_benign_normal.txt does not have the [MALE] tag, causing would-be male buffalo to be genderless. All it needs is [MALE] under the MALE caste entry.
- although it appears that the Bladefoot Rancor has attacks in its raw entry, it can only "push" enemies. Unsure of how to fix this.