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Messages - DrKillPatient

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676
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 11, 2011, 10:00:33 pm »
Colligo Templumorno (Latin language mod for humans) the Crested Paddle of Geese.

And after strangling a whole bandit camp, too.

677
DF Adventure Mode Discussion / Re: Moon man!?!?
« on: July 11, 2011, 09:58:23 pm »
We literally need moon rock people now.
Then we can ingest their remains for science, and begin to rant about combustible lemons as a result of mercury poisoning?

678
I've had crash issues on latest Ubuntu too, though not as predictably as you. Serious stuff, which locks up screen and keyboard - I can use magic sysrq to get control of the latter, but it doesn't help appreciably (switching to terminal doesn't fix graphics).

I blame this new "Unity" BS they're pushing.

I'm running Mint, which is fairly Ubuntu-based but uses Gnome instead of Unity, and I get no problems at all. I suppose Unity could indeed be causing the issue, I hear it's more resource-intensive. If you can't get the Linux native DF to work, you could also use Wine to run the Windows version, you might have more luck with that. I explain the Wine method here.

679
Wine (unofficial mac version here) will let you run most Windows programs fairly well on OSX and Linux. I know DF, as well as Dwarf Therapist, to work very well in Wine on Linux, so I'm fairly certain you can run it as well.

To get DF working:
- Download the Wine .dmg and drag Winebottler and Wine into your applications folder, then startup Wine. Click the Wine icon on your taskbar and find Change Prefix.
- From there, create a prefix (it may auto-detect some other games and create prefixes for them, don't bother with that) in a convenient directory, call it 'generic' or something-- you can use different prefixes for different applications, but unless each needs different registry settings you don't need to, in my experience. Click Change Prefix again after it's done configuring and make sure Wine is using that one.
- Double-click a .exe and it should start X11 (simulating the Windows window system), and a little while after DF should start up in X11.
- Don't close Wine or X11 while DF is running unless you want to close without saving, since it depends on both being open.

I suppose you could also compile Therapist for OSX, the source is available, but the above method is much easier.

680
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: June 16, 2011, 11:47:38 am »
Looking at the annotated raws on the first page, and I've got a few questionsc

1. I want a humanoid body structure, but with blades instead of hands. Do I make a new body_[creaturename] file with a modified HUMANOID body type and replace the hands? How do I make the creature attack using the blades?

2. Is there a way to make something have plantlike tissues? My creatures are basically a bunch of semi-sentient vines that coexist in a human form (I've got NO_THOUGHT_CENTER_FOR_MOVEMENT because of that). I'd prefer that they bleed... plant stuff (new blood color?). Can I make their tissues more easily severed, or something along those lines?

3. How can I make a creature that explodes in proximity to an enemy?

681
I see the source is available-- can this be run on Linux? If so, what commands do I need to run? The usual ./configure, make, make install?

682
DF Gameplay Questions / Re: Falling goblins
« on: June 16, 2011, 06:44:18 am »
I find that after 25 or so, you don't get an increase in the amount of goresplosion on impact.

683
If you don't have the save elsewhere, you could get a USB cable to connect another computer to your broken one, and use that to get your stuff off the HDD. I suppose they're fairly cheap, although I rarely mess with hardware unless I need to, so I wouldn't know too much about that...

684
DF Adventure Mode Discussion / Re: The elf that just wouldn't die.
« on: June 10, 2011, 09:38:06 pm »
I just had an illithid void master (from Genesis) and an iron man fight each other in arena mode. The iron man was left with only a head, upper and lower body, and the illithid had a head, a few head tentacles, upper and lower body, and his left upper leg still attached. The void master eventually used some psychic attack to blow the iron man's head off. I couldn't help reciting the Black Knight dialogue through the whole battle.

"'Tis but a scratch!"

685
DF Gameplay Questions / Re: dual weapons: Is it worth it?
« on: June 10, 2011, 09:34:58 pm »
I suspect two spears would help, since as I understand it, spears get stuck in people all the time. Not sure if dwarves automatically try to pull them out, though...

686
DF Suggestions / Re: Wen...di...go....
« on: June 10, 2011, 08:43:57 pm »
Original post. The one that you're lacking relevance to, presumably.

Also, on topic: elves could have reverse-wendigos, where NOT eating combatants (do they do it as a ritual? if so, gods cursing them for not cannibalising people would make sense), or killing trees/animals, would cause the curse.

687
DF Suggestions / Re: Elven Retreat: ideas for elf gameplay
« on: June 10, 2011, 07:08:11 pm »
Since trees could grow to adjacent tiles through magic/shaping, elven 'masons' could be told to build in a similar manner to the dwarves, but they would have to connect to the main part of the tree at some point.

688
DF Suggestions / Re: What if an adventurer bites the weregoat?
« on: June 10, 2011, 06:30:12 pm »
Will grazing Weregoats produce weregrass?
???
...
...
H-How would that work? ::)
Every full moon, the grass in grazing areas turns into a mass of writhing goats, stuck partially into the ground.

689
General Discussion / Re: What book are you reading/want to read?
« on: June 10, 2011, 05:45:55 pm »
I've got my eye on War of the Worlds and 1984. In terms of nonfiction, I'm currently reading The God Delusion and in the midst of ordering God is Not Great and The End of Faith.

Of course, there also my mandated summer reading, which, for the fourth year in a row if I recall correctly, documents another damn struggle against racism and slavery. Urgh, give it a rest already...

690
I like cutting off every body part that can be cut off. First the nose and the ears, as they don't cause much bleeding, teeth, horns, tusks, hooves, that sort of thing. Then come the limbs, and then the head. You've got to be quick to manage it before they die of blood loss.

Another classy maneuver is to play a bowman with the other hand empty, so you can gouge out the eyes of anyone who gets into melee range.
How do you gouge anyway? I only get 'release' as an option when I grab someone's head.

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