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Messages - DrKillPatient

Pages: 1 ... 59 60 [61] 62 63 ... 67
901
DF Dwarf Mode Discussion / Re: of magma, clowns and friends..
« on: April 16, 2011, 08:09:54 pm »
Wait, does this actually work? Can you kill the clowns by forcing them to path down a really long corridor with a bunch of spikes attached to a lever pulled by a guy locked in a room?
Just remember to put 'R" on the lever so he keeps pulling it repeatedly, it's almost as good as a mechanical repeater.

Yeah, I figured something like that. There's nothing on the wiki on it though...

How long should the corridor be? 100 squares? 200?

Also, will I have to cause a cave-in to block off the area, or will a raised drawbridge do as well?

Finally, how many are generated? Will it screw my (already mediocre) FPS up?

I figure you could just lock a few in a corridor at a time, doesn't have to be too long.

They destroy bridges, if I recall correctly. Maybe you can channel in front of the bridges so that they can't get to them, but I dunno about the flying clowns.
Your FPS will die horribly, yes.

902
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 16, 2011, 05:24:47 pm »
Take that, cougar.


903
DF Gameplay Questions / Re: Are you alittle young for that...?
« on: April 14, 2011, 09:22:09 pm »
Maybe the beards are like a Dwarven umbilical cord, that'd explain its presence so early on. Also, the baby is fed magma, not nutrients.

904
DF Dwarf Mode Discussion / Re: War Rabbits. No, I'm not joking.
« on: April 14, 2011, 09:19:21 pm »
Does that actually increase damage? I'm all for a 100-rabbit cage + 1/7 magma. Basically an explosion of ravenous flaming rabbits, if it goes off next to someone they're toast and they get their limbs nibbled off.

905
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 14, 2011, 09:17:23 pm »
Picking up DF again. Doing my usual thing; new fortress in a sinister biome because I love aggressive, dangerous wildernesses.

Harpies come along and start harassing my fisherdwarves. Good!

I put two dwarves into a militia squad, send them out to chase them away. Critical error occurs.

Whenever the dwarves get in range of the harpies (a couple tiles away) they randomly drop their shields and then stand there, looping a 'Job Cancelled: Pickup Equipment, interrupted by Harpy' message.

I ordinarily wouldn't care, but they literally can't do anything but stand there, and my militia commander just got descended on by three of them with all his stuff on the floor, while his partner in crime is standing a couple feet away staring dumbly at the floor. Forbid/claim toggle isn't fixing anything.

What do. :/

edit: Actually, doesn't matter as much since the militia commander tore one of the harpy's throat out with his teeth, but a fix would be nice.

It does that for me too, seems like if the dwarf has ANY line of sight to a creature he's set to engage, he's interrupted at picking up equipment and stands there until you cancel and redo the attack order. That doesn't seem to happen when they're completely in the barracks and hidden away, though.

906
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 14, 2011, 09:06:14 pm »
Drown him in wooden bins. Or make so many that the elves get pissed and you can throw him outside when they siege you later.

907
DF Dwarf Mode Discussion / Re: War Rabbits. No, I'm not joking.
« on: April 14, 2011, 09:03:05 pm »
I think they're nostun, not sure if that's the same as pain-based unconsciousness; but then again they're probably no-pain or whatever as well.

908
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 14, 2011, 08:57:54 pm »
Digging through an aquifer through the freezing method, unfortunately it's 7 levels and counting. Two miners encased in ice already, since they insist on taking stairs and floors out from under themselves.

909
DF Dwarf Mode Discussion / Re: War Rabbits. No, I'm not joking.
« on: April 14, 2011, 08:55:24 pm »
Tested 100 rabbits against a GCS in arena, they incapped it almost instantly, with only two deaths from the initial webbing. Can the animal cap be increased, perhaps?

Cage + pressure plate + bunnies = rabbit bomb, methinks

910
The stuff is factored into that world's history, I believe-- are you using the same world? Not sure if that can be done without your adventurer dying though...

911
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 13, 2011, 07:56:23 pm »
Not technically a gameplay question... but I guess it's best to ask it here:
Dwarffortresswiki.net is no longer the wiki, yet some old threads end up linking to it. Is what's there just the remnants of Google's ads? Looks like a weird site, but redirects seconds later to Google Adsense.

912
DF General Discussion / Re: Oh... wow... yikes.
« on: April 11, 2011, 10:50:56 pm »
I had a FB fall a ridiculous distance onto an extended upright spike trap, he ended up killing my entire fortress with an explosion of toxic forgotten beast chunks. Too bad they're trapavoid, I would have liked to coat my entrance in deadly neurotoxin with the help of serrated discs.

...Hm, could you have a system where the various limbs thrown around by disc traps get washed into a channel and then atomsmashed? Would save hauling jobs, but I guess you'd also lose most of the items.

913
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 11, 2011, 08:33:01 pm »
What's the effect of pressure on creatures? Say I have a staircase that seals off at the top and bottom, then hits whatever's inside with 10 Z-levels of pressurized water from all four sides. Would that cause stuff to implode?

Also, how far must something relatively normal sized (goblin-ish, perhaps) fall in order to explode into its constituent parts on impact? Would upright spikes help?

EDIT: How do I set equipment in uniforms? I can't find the default metal armor uniform's stuff in there, just some leather and clothing.

914
DF Dwarf Mode Discussion / Re: Welcome to Asbungek, "Cavelizard"
« on: April 11, 2011, 07:11:39 pm »
I thought you could train them with the DM, though. Which you get by holding off the liasion from talking to you until the caravan leaves.

915
I thought caged stuff doesn't ever die of starvation/thirst?

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