226
Forum Games and Roleplaying / Re: Pawns of Divinity [Cards/Multiplayer/Roleplay] [Board One]
« on: September 05, 2014, 11:11:45 am »
So then we need replies from Salsacookies and Varee regarding the attacks against them.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
SCOUT [ACTION] - Your Pawn discovers new pastures to explore. Draw 2 cards. Cost: Nothing. Discard after play.
A PACK OF KOBOLDS [FACTION] - A clan of these beggars keeps setting mantraps throughout the jungle. You've nearly lost a leg twice already to them.Which also needs stats.
On the other hand, their craftsmanship is impressive...
Ruler (Pawn) Benefits: +3 to Puzzle. Puzzle action 1 card cheaper to initiate (stacks with Wizard etc).
Player Benefits: Artefacts are 1 card cheaper to place.
Costs 6 Cards to play.
GLASS OF TRUE SIGHT [ARTEFACT] - Allows you to see through any illusions, and through some walls and hidden traps as well! +4 to Puzzle. Cost: 6 Cards.Discarding: Deadly Poison, Lizardfolk Tribe, Magnifying Glassx2, Intrigue, Architect also in hand.
BOOBY TRAP [ARTEFACT] - This magical trap is no bigger than a matchbox, and easy to conceal or disguise. When touched, it explodes with the force of a barrel of gunpowder. Discard as part of a Puzzle attack. Counts as +3 cards for offensive purposes. Cost: 1 Card..Discarding: Magic Rope.