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Messages - Terenos

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2251
Name: Aragii Family
Resources: 15T (15T From Business)
Businesses:
-Potters Guild (+15T)
Imperial Favour: 0
Positions: None
Senators: 1

Actions:
Business: The Aragii expand their potters guild, with a further 15T Investment.

Senate: The Aragii Senator pleads with the Emperor to bring war against the Etruscans to bring great profit to the empire, as their knowledge would help already existing imperial businesses.

2252
Well sah, if ye need one more mighty faction, Then you shall have it!

Name: The Aragii
Resources:  100 Tibers
Businesses:  None
Positions: None

Senatorial Action: Acquire potters guild business (100 Tibers investment)

2253
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 10, 2011, 01:44:18 pm »
Indeed. Take your time with the turn, do more automation, Less fluff, save yourself time, whatever it takes.
I don't think anyones going to argue that were enjoying this, but we'll understand if you need a break, or more time for turns.

2254
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 08, 2011, 04:07:52 pm »
Cmon, you'll do just fine Dwarmin. Your army is quite impressive, good weaponsmithy research. You'll do just fine.
Unless yknow, world war breaks out and someone decides to gun for ya. But what are the odds of that?!

2255
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 08, 2011, 03:21:22 pm »
I dunno, generally yes, you have to have higher than 50% odds to consider an attack. But im sure someone here will do -something- crazy.

2256
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 06, 2011, 08:04:23 pm »
Working on the turn, might not be til Sunday though.  Sorry, been a busy week.

I apologize for actually stretching my borders.

2257
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 15
« on: May 04, 2011, 03:09:59 pm »
Just JF, who may have ditched us, given his imminent defeat.

2258
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 02, 2011, 08:10:33 pm »
So..Do we really need to get JF's turn in? All he can really do at this point is die..

2259
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 02, 2011, 06:34:11 pm »
Good to hear Dwarmin. I hope that agreement works out for ya.
Also, Im sure theres a few territorial arrangements by now. But yers'd be the 2nd one that people probably noticed.

2260
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 02, 2011, 03:48:43 pm »
Always good to know where the raiders are. *makes a note*

2261
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 02, 2011, 02:25:43 pm »
Who wants to tell him he probably wont get any experience for any of them?

2262
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 02, 2011, 02:18:04 pm »
Keep in mind that theres nothing saying you have to keep all the bits of a province after you unify it, so the unification bonus could be acquired, then one of you could give up the other areas, that you didnt want/others wanted more.
To sum up, Phantom or Dwarmin could take all of Owldale, then give up a bit of it, to the other. This would probably work better than making deals around it pre-unification bonus.

2263
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 02, 2011, 10:39:34 am »
Er Sheb, did you misread the turn? Your ransom is only going to cost £1200 for Simo.
-Edit- That answers that.

2264
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 02, 2011, 12:01:15 am »
Shouldnt need it. All I need is Ye olde fantastic creature stables. Not like I have any sheep, cattle, horses, so forth.

2265
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: May 01, 2011, 11:52:00 pm »
Well, once I get them, I'll gladly pay you a modest fee for Animal Husbandry III, for the fantastic creature stables. If you need some extra cash to research it, that can be arranged too!

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