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Messages - Terenos

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241
Forum Games and Roleplaying / Re: The Cabal! OOC and Recruitment.
« on: August 28, 2014, 11:34:10 pm »
Indeed the Cair is an academy of sorts, where learned men and women gather their knowledge. There is a chance you'd be able to use it. It hasnt yet been determined if its free to use for the public.

Note to self, whenever I info dump on the people in the IRC, post it here.

242
Welp, I'll probably be Passing both Placement and Action
Screw you random number generator. You're not my friend anymore.

243
Next board might take place between Demigods but I'm not sure all the players here will survive to the endgame. And wouldnt that mean new players would come in? Or are we the 5 till the next board?

244
Im sure you can wrangle up 5 cards. Its not difficult. You tipped your hand by implying you'd attack anyone. I'm the only one without a healing potion. I'm the only one worth attacking thanks to my tear. And you could Puzzle me out without a problem.

--Edit.

Let that be a warning. Should you come after me, I will empower the strongest player on the board. And killing me serves no purpose since you'll probably bring in another player who is in a stronger position than I.

245
Welp, it was fun. But I suppose that means I'm going to die.

So I suppose to preempt you.

Transfer Tear of Salus to the King . Up yours for even trying to take me out. Disregard that. Change o'plans.

246
So we can no longer toss it in order to save our lives, but it improves our defenses. In addition to having other ways to steal it, this is fine to me.

I consent to the change.

247
"Terraldo! You came back to me! I missed you!"

Pass Action phase whenever it happens.

248
Ah true, I was mistaken. Well, then yeah gotta steal it with those pesky gremlins eh?

249
Only one though. You win that first shot sure, take their tear, but then what defense do they have?

..Hell why not, I'm feeling bold. I play A Mysterious Sack! Discarding 2 Puzzles and 1 Intrigue.

Varian rummaged once more through his pack coming up with a small leather satchel covered in strange markings.

MYSTERIOUS SACK [ARTEFACT] - You bought this from a dodgy looking fellow who couldn't say what was in it.  You were probably robbed.
Discard this card and draw a card.  If the new card is Pawn, Artefact or Faction, you get it for no cost and it immediately comes into play.  If it is an Action, you must either discard it or play it immediately at no cost.  Cost: 3 Cards.

250
Attacking someone actually claims their Tear. Or they can discard it to nullify the attack.
Actually good sir I believe we'll all need to beat that trap. Possibly. We'll see. If thats so well I have some fine +Intrigue gear that I may be willing to part with, after I am of course through the traps.

Disregard that pass. Diplomacy awaits.

251
Forum Games and Roleplaying / Re: The Cabal! OOC and Recruitment.
« on: August 23, 2014, 05:47:45 pm »
Nirur yes your character is an idiot, but how did you expect to practice an offensive necromantic spell without a live person to test it on? Can't precisely flesh rot or soulstrike a straw filled dummy.

I hope everyones enjoying so far.

252
I too shall Pass Action, when we get there.

253
Forum Games and Roleplaying / Re: The Cabal - IC thread.
« on: August 23, 2014, 01:30:30 am »
Act One, Part Three: Missions and Studying

-----
Gerl Lightshade
[?,?]
Ah yes, combat magic. Truly the most important application of magic that you can think of. Nothing is more valuable than using magic in the midst of a combat situation in order to claim victory with ease. You spend hours studying, practicing, preparing. Then since you decide you should test it out before using it in the field. You find wherever it is Milos is training the irregulars and drag one off to test your theory against.

The magic within you answers your call. Vigorously. The irregulars stop their training to watch the sudden light show that erupts from your fingers and engulfs the poor hapless Irregular you are sparring against. His flesh writhes and melts off his form leaving his skeletal frame standing briefly before it too topples to the ground.

The Cabal has lost 1 Irregular to your practice. Still, you now know for a fact that you can use magic in a combat situation. It may not always be so powerful, but you can do it. Hopefully the Cabal will lose no more servants to your tests.
Also, you feel very fatigued afterwards and must lie down and rest.

-----
Maekar Stormhold
[2,5] Something is drastically wrong with the iron you use this time. It is horribly impure, you discover this long after you've sunk the hours into crafting the sword only to find it bends under its own weight. Its scrap and you treat it as such, discarding it the moment you discover its useless.

You travel instead to the library and promptly sink yourself into studying magic from the tomes. There isnt a huge depth of information here, but you can certainly use it to advance slowly in magical power. There is a threshold, not far from where you are. It will however take time to reach it. You also have no way of determining how much progress you've made.

-----
Amon Morian, Muirgen Frostbrand,
[4,5,1(Special Roll: Unforseen Consequences: ???]
Well, you failed to get any of these irregulars to assist your endeavors but you did get Muirgen's assistance. Together the two of you pick up the package from where Nargoth presumably left it. [?] You can easily hear the sound of metal clinking within it. Not asking any questions the two of you set out at a brisk pace to the assigned meeting point.

The guards at the gate are half asleep and just wave you both through, you draw no attention on the road. Arriving at the meeting point after about a day and a half you find a small group of well-armed individuals. Seeing your approach and the package you're holding their obvious leader pulls a small package from a satchel at his side. He hands it to you without a word. You hand off your package. He nods. Everyone disperses.
How anticlimactic. The journey back is uneventful, though the gate guards are busy searching a cart, prodding it with long sticks. Brief panic sets in but they just wave you through. In fact Muirgen, you think one of the guards winked at you.

Easy. You didnt need any extra hands at all. Did you?

-----
Milos Daljulan
[3] Keeping ahold of the militia is easy, they're more inclined to listen to you than some foppish elven dandy. You drill them hard over the next few days and though it goes well, they still havent made any great strides in improvement. Still, you didnt expect immediate results and as soon as they unlearn all those bad talents you'll have a reliable fighting force.

-----
William Ovendvhrall
You travel with Darius outside of the city to the graveyard where said regiment is camped out. The soldiers are very alert and on guard. They seem to have very well-kept equipment.
The soldiers double-check your credentials while Darius takes time to mock and belittle the soldiers. Shortly you are shown to the commander of this regiment who, in response to your queries lets you know that apparently the local dead have been rising for reasons no ones quite sure of. There are some local catacombs that are now positively swarming with the undead. Since the Cair knows about magic you could probably determine the cause of this whole thing and make sure the dead don't threaten the lands. Especially not this close to the capital.

-----
Local Events.
The package has been successfully delivered to Nargoth. +2 Favor to both Amon and Muirgen. Nothing else of note occurs.
-----
A note about Magic. As you have a certain level of aptitude, and a familiarity with a sphere, you -can- simply assume certain things are within your grasp. Limited attack spells, limited raising, all possible. You dont -need- to devise a spell in order to be able to cast it.
That said you can always devise Rituals (powerful spells needing precision and having greater effects). Or also, you can do preparation work in advance so that you can cast spells on reflex (like in a combat situation) giving you bonuses, though this method will cost time and may have horrifying unintended consequences. See above.

254
A question about Factions. If I play one am I/my pawn automatically in control of it?

I too will Pass Placement

255
Forum Games and Roleplaying / Re: The Cabal! OOC and Recruitment.
« on: August 21, 2014, 03:55:14 pm »
As a note DH you already failed to bring irregulars. Further attempts wont work. Unless Taricus releases them.

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