Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Terenos

Pages: 1 ... 171 172 [173] 174 175 ... 187
2581
"Why don't you give us some details about the job, before we accept.

2582
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: April 01, 2011, 11:53:12 pm »
I too will be editing my turn.

2583
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 8
« on: April 01, 2011, 04:34:06 pm »
Indeed, A very merry unbirthday to you (And a merry birthday tomorrow.)

2584
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: April 01, 2011, 06:03:12 am »
Well I'm out of questions once more. For now!

2585
Keep the main quest there, in front of us. But let us control the pace at which we do it. So long as we always have something to do.

2586
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 08:27:26 pm »
Which raises another question, In the event of myself charging with say, 4 Light Macemen, and 4 Phantom Soldiers against however many enemy units, say 4 are Spearmen, and 4 are X unit with Truesight, and a stronger defense value than spearmen.
I assume that the program matches up my best unit with their best unit. But as that unit of theirs is Truesight, would it then take my Light Macemen for the fight as my phantom soldiers would be useless against that unit?

2587
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 08:12:46 pm »
Well, if Iituem wants to use the name "Spearmen" for a low power anti-cav troop, he could rename militia type units to Militia (patchwork arms, armor, and training). But its working for now, plus are we so inundated with cavalry that we want that sort of a thing?

Hey. would a hero add bonuses to my Phantom Soldiers?

2588
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 7
« on: March 31, 2011, 07:33:59 pm »
Spoiler: Turn 8 Actions (click to show/hide)

The Traveler paced his council chamber, in Lower Toldrun. Troop leaders and sages ringed the table, squabbling quietly and awaiting their orders.

Commander Bright stepped into the room bearing an old map scavenged from the Zephyr Temple. It was unrolled on a wide table, and the Traveler pointed across the lands to the south.
"Here *stabs a gloved finger at the map* Garnlish -and- Sordell. Here, Brent. Even the province of Presst is unified. You have brought us conquests and glory, but this is not enough. We shall not be accorded the respect of the powers of the world, without beginning the unification of these lands. Falstaff has handed us the means. *Nods to Falstaff* With his illusions, we shall bring West Toldron under our rule. Commander Bright, ready the plans for this campaign."

Commander Bright stepped forward, bowing slightly to the Traveler. "Your will shall be made manifest, Lord Traveler. I shall see it done myself."
And with that the military leaders left, trailing Commander Bright. The discussion of their battle strategy would be attended to that evening. And the troops would march at dawn, the Traveler was certain.
 
Falstaff remained behind. "Do not worry, Sir. I shall ready more, in the event of a potential calamity, I need only your authorization."

The Traveler shook his head. "No Falstaff, I cannot rely on illusions forever. Good strong men at arms will be needed as well. Besides, I will need the support of the Orcish chieftains of Villvale, and I am sure they will not respect any victory won by trickery and deceit. However, I will need another contingent, half as strong as that which you have already brought me."

Falstaff inclines his head politely, and steps outside, closing the door behind him. The Traveler remained for many hours staring at the map, studying it, and drawing up plans.

2589
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 06:31:02 pm »
So true!
I mean..Our condolences on whatever occurs to you Phantom..

2590
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 06:27:48 pm »
..Am I the only one who finds that to be a little mean? And we dont even know what it is!

2591
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 05:33:34 pm »
Praise the GM! PRAAAAAIIIISSSEEE.

2592
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 05:05:51 pm »
A large fleet in one tile, cuts off a large amount of trade wealth. Its entirely possible the concentrated wealth flowing through that tile is whats gonna draw pirates. Remains to be seen though.

I however, would be on board with everyone with a trade route running through that sea tile, putting in  a few ships for piracy defense. Should it be required. I think thats something everyone could agree to. (This will likely amount to everyone, as my connection is through Foul, to Brent, to beyond. Taricus will go through Cript, to Brent, and beyond. Dwarmin will go through Foul, to Brent, and beyond.. So on.)
We follow the trade routes already going, so..yeah. Just makes sense to me to defend that tile.

2593
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 04:58:20 pm »
See this is why I am opposed to all trade flowing through Brent. Honestly.. Its just begging for piracy.

Well yeah, but at least it offers a central area to protect from piracy.

True enough I guess. It just seems like a large risk. We'll see how the GM handles it. He already hinted at piracy after all.

2594
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 04:53:21 pm »
See this is why I am opposed to all trade flowing through Brent. Honestly.. Its just begging for piracy.

2595
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 04:51:26 pm »
Well maybe, maybe not. I sort of positioned myself for a longer game.. There could be some action in the south continent! We can only hope.

Pages: 1 ... 171 172 [173] 174 175 ... 187