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Messages - Terenos

Pages: 1 ... 172 173 [174] 175 176 ... 187
2596
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 04:43:12 pm »
Yeah, No sense in fighting just yet. We have to delve the tech tree, define our empires via that..Then start trying to kill the old empire for the territory and wealth...Maybe -then- we'll go to war.

2597
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 04:32:46 pm »
..Awh..All this trade..No ones interested in trading with me..I must not be wealthy enough.

2598
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 04:03:48 pm »
Hey..Orcs..Northern Imperia and Northbrand? Its vaguely familiar sounding. How very bizarre and unusual!

Also, man that wizard dude was a jerk.

2599
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 03:34:25 pm »
No worries Cript. Take your time. No one seems to be clamoring for your head on a pike quite yet.
Yes! More creativity! and RP! It'll be fun! But not required.

And..I think Sheb just leads Humans.

2600
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 01:35:26 pm »
Huzzah! Let there be celebrations!
Cript, We just need thy turn!

2601
"Tunnel's collapsed, but we can show you where that was!"

2602
..Yeah, so when I posted that, the little text in red you had, saying whos turn you were missing said my name. And..then mysteriously changed... Perhaps I was seeing things.

2603
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 11:36:58 am »
And the new Emperor shall be one of the loyal nobles who did not raise an army to serve the pretender, and so forth!

2604
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 03:39:28 am »
Colour me intrigued!
That seems about right for weaponsmithing/armoursmithing research. It also favors upgrading existing forces.

Sigh..No new resources yet..Maybe my next conquest..

2605
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 03:33:57 am »
Will we possibly be seeing more random events soon?

2606
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 31, 2011, 03:20:53 am »
Well Cript's likely waiting on Sheb. Sheb was waiting on his caravan info. So..We should see 2 more turns within the day.

2607
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 30, 2011, 06:10:42 pm »
Ooh Zombie Mastery sounds entertaining!
And the new map looks good. Really expands the timeline for sea based shenanigans at this point.

So Dwarmin, Shall we simply go on record as creating a trade route, when your caravan reaches Spoon?

2608
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 30, 2011, 06:57:45 am »
Oh right the bonus ones from being there. Yes, I can see where you're coming from. Bit of confusion, It is early, and I don't often sleep.

2609
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 30, 2011, 06:34:28 am »
I dont think the Necromancer strictly has to be present with the zombies at all times (stacked up, as it were). So to get this bonus, wouldnt he have to be stomping around with his zombies, and thus vulnerable in a battle?
As evidenced by zombie raids into Sordell and Farland, We can pretty safely assume the summoner does not need to be with summoned troops.

2610
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: March 30, 2011, 05:58:22 am »
Would you risk a necromancer in combat, just for slightly stronger zombies?
Keep in mind theres -plenty- of undead types. And possibly even stronger zombies, later. Maybe ones that spread plague!

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