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Messages - BunnyBob77

Pages: 1 ... 32 33 [34] 35 36 ... 57
496
Forum Games and Roleplaying / Re: Build a village: A New Hope
« on: September 24, 2011, 07:00:32 am »
The workers should begin constructing shelter with the materials we have, and our builder should help them.

497
Forum Games and Roleplaying / Re: The King Is Dead!
« on: September 23, 2011, 09:17:46 pm »
" Be Hasty. I have reason to believe that the Amazons behind the assasination are bent on war.Give them what they want.
Fixd

This.

Also, causing a war by blaming some nonexistent country for killing our king who we really killed should get us many levels in chaos.

It should also grant us some Order points since we're doing this to become accepted by the people and become their lord(which really, we already are.)

Wait, if we have a French bar, and an Irish bar, how come we don't have an English/Scottish/British bar?
We haven't gained a level in that class yet.  I assume in this world, nationalities function as classes.

498
Forum Games and Roleplaying / Re: Broken World
« on: September 23, 2011, 09:14:48 pm »
Wow, this is alive again?

499
Forum Games and Roleplaying / Re: The King Is Dead!
« on: September 23, 2011, 09:11:55 pm »
Also, causing a war by blaming some nonexistent country for killing our king who we really killed should get us many levels in chaos.

500
Forum Games and Roleplaying / Re: The King Is Dead!
« on: September 23, 2011, 08:06:43 pm »
"Good.  Mobilize our forces as soon as possible."

501
"Shit Hauler" Cargo Truck: This Magitech vehicle, which you absolutely did not give that name, increases the efficiency of Salvage and can be used for mass transportation of goods or people. Does not require a Driver or grant driving EXP. Created using 8 Parts.
-Stats
 = Attack 0
 = Defense 18: 10 + 4*[STYLE:Magitech] Level
 = Movement 25: 10 + 5*[DOCTRINE:Mobility] Level + 5/2*[STYLE:Magitech] Level
 = Magic 6: 0 + 3*[STYLE:Magitech] Level
 = HP 40: 10 + 15*[STYLE:Magitech] Level
 = Morale 20: 0 + 10*[STYLE:Magitech] Level
 = Mana 7: Magic + [STYLE:Magitech] Level
-Traits
 = STYLE: Magitech (Movement stat scales with STYLE:Magitech)
 = DOCTRINE: Mobility (Movement stat scales with DOCTRINE: Mobility)
 = Vehicle (Is hit twice at doubled Attack value by Explosive damage type, size debuff to its chance to be hit)
 = Spacious (Can carry 120 units of Cargo [Food, Parts, Resources, etc.] and up to 40 average-sized humans plus its driver)
= Power Transfer Units (Foot soldiers within the Thunderhead may use its Mana for their abilities or to increase their own mana reserves)
= Salvager (Each Shit Hauler assigned to Salvage can consume .5 Labor of the Salvage to produce 30 Raw Materials and 1 Vehicle Part)
-Abilities:
 = Noncombatant Mana Barrier (1 Mana per turn, Free Action to activate, activates automatically if attacked with sufficient mana, negates enemy Armor Piercing while active)
Typo there.  If we have any to spare, give some resources to Ironhead free of charge.  They don't seem to like us very much.

502
Forum Games and Roleplaying / Re: A Gnome's Adventure: The Continuation
« on: September 23, 2011, 03:54:51 pm »
This most likely isn't the current plot:
I never said Asno was bad or dead, I said that Johnny drugged your rum and sold you as slaves to the Sea Elves.
Hm... I thought you said it somewhere.  I guess I just have a terrible memory.

503
Name: The Crown Prince
Portfolio: Chaos. Altering reality and programs in ways that do not have to make sense, twisting outcomes in our favor.
Stake: Conscience
With minor changes.

If neither of those changes are supported by others, I can support Sinpwn's original idea.
I like pandar's version.

504
Forum Games and Roleplaying / Re: A Gnome's Adventure: The Continuation
« on: September 23, 2011, 07:30:31 am »
We don't know what happened to her, so she is labeled as missing.

Ask the prisoner for as much information as it can provide and then kill it out of mercy. Have Mark stand ready with the spear incase things go wrong.
I was thinking of what fillusenox said when he was GMing it, I guess it was changed.

505
Forum Games and Roleplaying / Re: You are a Script Kiddy!
« on: September 23, 2011, 07:21:44 am »
Write an infinite loop batch file, then disguise it as a hack for Call of Warfare
I think that's a bit much for our protagonist.  Just make the choose your own adventure thing with HTML.

506
Forum Games and Roleplaying / Re: Build a village: A New Hope
« on: September 23, 2011, 06:56:24 am »
After the workers are done carrying the pots back, they should start building some houses using our bricks.

507
Forum Games and Roleplaying / Re: The King Is Dead!
« on: September 22, 2011, 08:33:45 pm »
You shall address the crown prince with due respect! Get me some decent clothing and take me to the Duke, it's been too long since i've visited my relative.
This.  Make him help us, not just let us by.

508
Forum Games and Roleplaying / Re: You are a Script Kiddy!
« on: September 22, 2011, 08:31:51 pm »
Hold on. Let's make a simple game so we know how to basically code, like a text adventure.
This is a good idea.  Make it as good as you can.

509
Forum Games and Roleplaying / Re: The King Is Dead!
« on: September 22, 2011, 06:54:45 pm »

510
Forum Games and Roleplaying / Re: You are a Script Kiddy!
« on: September 22, 2011, 06:54:25 pm »
Look up simple programming tutorials, try to actually learn how to make stuff.  Imagine that you are an awesome hacker to keep from dying due to lack of self-esteem/boredom.

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