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« on: June 08, 2014, 01:47:10 am »
So I've been looking at the fighter tree, and I remember some people saying the Chase skills were bad. Because that 1.55 damage multiplier looks pretty solid, and the only other thing you could put points into without also going in to wise stance are step skills and adrenaline, I'm wondering why. Most Bosses are generally susceptible to at least one status effect, and so long as you went to the trouble of keeping up a weapon with each status effect you'd rarely be unable to inflict them. Plus once you do, if you have chase bind theres a 70% chance for each attack to inflict bind which Is a status effect itself, isn't it? Some bosses (all?) do gain immunity each time a status effect hits them so eventually the bonus would peter out but by that time the boss is either probably close to dead or you were in over your head to start with.
I mean, the only other thing to put points into is wise stance stuff, and crazy seems much worse than chase, and halfline and deadline seem a bit iffy unless you are supremely confidant of your dodging capabilities, and you can get step on a subclass. (Holy christ, A tree where I can't find enough places to put points into. Really hammers home that the starting 3 class trees are a lot more bloated)
(It only took me a day or so to download the game myself)