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Other Games / Re: Cataclysm: Dark Days Ahead (Discuss the Kickstarter in the other thread)
« on: July 20, 2013, 05:29:25 pm »
Just make crafting arrows survival based. It's not like firing a bow gives you any experience working with arrows. Or vice-versa.
I think the change was to stop 20 perception characters being gods amongst men with no skill points and getting max range headshots nearly every time. Skill is more important than perception now... which does kinda make sense. How much does natural perception really help with guns? It's more experience and skill based really. Maybe have perception affect the accuracy of sounds. If you're blowing enough points to get perception 20 without cheating you probably deserve perfectly accurate soundsense. Its not like all enemies even show up on it anyways.
I think the change was to stop 20 perception characters being gods amongst men with no skill points and getting max range headshots nearly every time. Skill is more important than perception now... which does kinda make sense. How much does natural perception really help with guns? It's more experience and skill based really. Maybe have perception affect the accuracy of sounds. If you're blowing enough points to get perception 20 without cheating you probably deserve perfectly accurate soundsense. Its not like all enemies even show up on it anyways.