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Messages - CyberGenesis

Pages: 1 ... 108 109 [110] 111 112 ... 122
1636
Forum Games and Roleplaying / Re: Evil Genius! Week 5 now up.
« on: May 19, 2011, 11:22:29 pm »
Scis get to research, it essentially acts as a very small Cult bonus...to scientists only.

Rank 2 Streetwise gives -3 Notor and 10% (min $50) reduction to combat minions (thugs and up)

1637
Forum Games and Roleplaying / Re: Evil Genius! Week 5 now up.
« on: May 19, 2011, 11:14:25 pm »
EGs are passive entities...figureheads. They don't go on missions.

1638
Forum Games and Roleplaying / Re: Evil Genius! Week 5 now up.
« on: May 19, 2011, 10:18:00 pm »
Note: next set of turns i'll be doing...and i hope the dice hate you all (and that goes double for Labs)

1639
Forum Games and Roleplaying / Re: Evil Genius! Week 5 now up.
« on: May 19, 2011, 06:32:42 pm »
I forget can we use the men that we hire straight away???

No

So. Should I be waiting for my new trait, or should I just make my turn?

both

1640
Forum Games and Roleplaying / Re: Evil Genius! Week 5 now up.
« on: May 19, 2011, 03:34:41 pm »
It'll increase their effectiveness, thought not act as a second scientist.

No one's EG will ever be 'killed', just arrested. And the Joker was arrested innumerable times.

1641
Forum Games and Roleplaying / Re: Evil Genius! Week 5 now up.
« on: May 19, 2011, 11:06:41 am »
As he said, the skill tree isnt something we thought entirely through. Everything has use, immediate or otherwise, so everything is a good choice. If you have an idea for a trait, go ahead and let us know...we'll try to think of something.

Extortionist? I think we can work that

1642
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 18, 2011, 12:00:45 pm »
Just a wondering, could something like this work???
Playboy : using his contacts (Legal Eagles), see about making it so that while Notoriety For Employment can rise but not in the sights of the Cops. Ignore if this isn't possible.

no, as tari had mentioned earlier about seperating the FoJ/Recruit area of notoreity: If we are maintaining a Heat rating, you dont see it. And the playboy skill gives a passive bonus to lower the rate/odds FoJ will kick your door down already

1643
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 17, 2011, 11:44:05 pm »
To be fair it is well assumed that everyone uses some elaborate and pretentious system of dead drops and random couriers just to avoid FoJ involvement or interception of transfers...useful, but not a guarantee

1644
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 17, 2011, 09:28:00 pm »
The bigger issue is that at current, i'm at work so i'm busy and catch what i can when i can. Terenos is MIA atm so no clue why he isn't posting. When we have time to say no, we will. We're also not going to repeat ourselves 30 times a week either. As i said - some things we're just going to ignore from now on (like regs and thugs being used to build). Others, like him sending money out, are legit concepts that in terms of the FORUM version of the game, we can possibly work in a way to do things. There is a little freeform here, but the hard rules are the simple things. If people have some idea that they think might make sense, do it. If we object, we will (and have).

Tere never objected to the money issue, and ran a modifier with it. Was it cost-effective? Likely not. So if people wanna piss away their resources, they can. We won't stop you from sabotaging yourself, and we won't bail you out when you do.

We're also keeping tabs on those that can't pay attention to the rules we do have set up as well. If you think there's something we can change or do better (as you just have done) go ahead and say something to us. If you wanna PM us fine, post it here, fine. It doesn't matter to us, and we're not going to change our opinion of you because you open your mouth. We've said it before - this is a work in progress system. Try to break it, so we can make it better.

1645
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 17, 2011, 04:53:49 pm »
Yes, and we came to the conclusion that all turn orders are taken as "What are you doing this week?" and as such the results of those orders are not available until the following week.

1646
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 17, 2011, 01:21:39 pm »
Hanperry, nice try but no, that's wrong. Enhance has nothing to do with creation - creation (rarely) will ever take a forced effort or labor requirement. It will usually consist of "Build X of Y" and next week you'll have it.

1647
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 17, 2011, 09:09:42 am »
Actually, as we've said before, the construction of items is such a small task they just get done in a week and are available the next week.

1648
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 17, 2011, 12:22:40 am »
if you have no intention of getting that Tech back, yes

If said tech put him over his cap, he needs to fire someone

1649
Forum Games and Roleplaying / Re: Evil Genius! Week 4 now up.
« on: May 17, 2011, 12:15:04 am »
Hum... GM subterfuge may not work so well when we can see all each others results.

depends what you mean. We're fully capable of making sums of money disappear from your info with no public explanation. I mean Terenos does that on a regular basis just out of fail...

1650
Forum Games and Roleplaying / Re: Evil Genius! Week 3 now up.
« on: May 16, 2011, 08:51:48 pm »
I'm at work so my ability to roll turns is non-existant
-I'm also missing some tables and charts and spreadsheets (OH MY) from Terenos that he's being a slackass handing over

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