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Messages - CyberGenesis

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196
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 08, 2012, 02:12:18 am »
Turn 2: Slow Beginnings



Player Turns









Once again, check your turns. Make sure I didn't miss anything

197
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 07, 2012, 08:55:33 pm »
Depends what it is

198
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 07, 2012, 06:09:50 pm »
OH i meant leave a spearmen behind not attack with just one, sorry ill rephrase that.

It would be better if you simply listed what you were sending, not what you aren't sending


Damn you CG. Damn you to hell.

Fixed.

You fail at counting, 2 spears are not 630

199
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 1
« on: July 07, 2012, 06:05:33 pm »
Spoiler: Enigmara Turn (click to show/hide)

200
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 07, 2012, 12:37:33 pm »
The way you wrote it elf makes it look like you're only attacking it with 1 spearmen

Oh Cript, I wanted to point this out.. We dont have metalworking I. So..We dont have the tech to build forges. Which is odd as the building list says it, but that was a copy paste error I assume. As our public domain tech spoiler says no such thing.

Why no, you don't. ^.^

You'll also notice theres a shit ton of other buildings listed with req tech you don't have. Its not a copy error, i simply didn't feel like removing something i'd be re-adding later

201
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 06, 2012, 10:23:58 pm »
I could have the numbers on it easily, i'd just need to flip the layers. The blur is just a feathering issue. I never dropped it to 0. I get the point though, i'll go fix it


fixed, it'll be posted for the next turn


Elfeater, if you're doing what i think you're doing - it wont work

you cant send 1 unit, lose a fight, and get a detailed military report.

Interesting...bay12 seems to cache img calls. An edit to the oiginal map wouldnt show up. Renaming the file magically it's fine. Oddness

202
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 06, 2012, 05:52:06 pm »
Turn 1 is such a pain in the ass...i have a nice template now after getting 3 of you done. 3 to go

Ok turn done

Things to mention:

Scouts have 2 move, the Scout action requires 1 move. Meaning you can move/scout 1 terit from where they start OR they can run like a girl. Since the mechanics support a blow-through attack, 2 move is helpful for running away to safety.
-Scout Results based on Scouting Tech Level.

Also: I'll set the expectation now - 24-72 hours after the last turn is in I'll get the post up.

203
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 06, 2012, 05:35:37 pm »
Turn 1: First Steps



Player Turns







I'm hoping I have everything, if not please feel free to complain in the OOC thread.

204
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 06, 2012, 04:35:19 pm »
Working on turns now..

Cript, what kind of scouting did you want to do? Econ or military?

205
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 06, 2012, 03:47:49 pm »
Spoiler: Fluff (click to show/hide)

Spoiler: Turn (click to show/hide)

206
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 05, 2012, 09:28:08 pm »
Turn 0: Let it Begin

And lo, for on this day history was begun. Six potential empires began to shape the former husk of their once mighty empire into a new form. Will they create an even greater empire, or will they create a world of tyranny and fear? Only time will tell and only those leaders truly know what will happen...


Player Turns







207
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 09:19:48 pm »
Well, I can't go to 1, because it's a hill, so staying with 8.

Please dont start the ignoring my posts already...I changed my ruling, i just wont allow strategic resources on start locations. Helps make them slightly rarer anyway, which i wanted. But whatever, 8 it is.

208
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 09:13:21 pm »
You'll see them when i post opening turns. Now are you sticking with 8 or going back to 1?

209
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 05, 2012, 09:12:15 pm »
Death? More like willing suicide ;)

Anyway, everyone's up and in. Lemme go ahead and post starts then.

210
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 05, 2012, 09:03:39 pm »
My only concern with your application Elf is your tendancy to disappear. You joined and quit YaK twice without a word, you just disappeared.

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