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Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 08, 2012, 02:12:18 am »Turn 2: Slow Beginnings


Spoiler: Public Domain Technologies (click to show/hide)
Infrastructure I: Increases basic economy investment cap to £2500 (basic revenue of £250/turn).
Archery I: Allows construction of slingers, archers, longbowmen.
Mining I: Allows construction of basic mines.
Agriculture I: Allows construction of basic farms, stables.
Masonry I: Allows construction of walls.
Sea Travel I: Allows construction of triremes, Fisheries.
Scouting I: Allows recruitment of Scouts.
Organised Religion: Allows recruitment of Priests, construction of Shrines, founding of a religion.
Archery I: Allows construction of slingers, archers, longbowmen.
Mining I: Allows construction of basic mines.
Agriculture I: Allows construction of basic farms, stables.
Masonry I: Allows construction of walls.
Sea Travel I: Allows construction of triremes, Fisheries.
Scouting I: Allows recruitment of Scouts.
Organised Religion: Allows recruitment of Priests, construction of Shrines, founding of a religion.
Player Turns
Spoiler: Hidden (Secret Council of Enigmara) (click to show/hide)
Turn Report:
1 Trireme Recruited (Mistvale)
1 Scout Recruited (Greater Enigmara)
4 Macemen: Greater Enigmara [61] -> Mistvale [60]
Territories
60 - Mistvale - (£500/turn): 1 Trireme, 4 Light Macemen Palace, Farm. [Grain]
(+£25/turn from Grain)
(+£100/turn from Farm)
61 - Greater Enigmara - (£195/turn): 1 scout [Wine]
(+£9/turn from Wine)
Foreign Troops:
30 - 1 Scout, 1 Trireme
Finances:
Income:
Starting Funds:
-Treasury: £29
Taxes:
-Mistvale (£500+£100+£25) = £625
-Greater Enigmara (£195+£9) = £204
--Total: £858
Expenses:
-Scouts (2): -£10
-Macemen (4): -£200
-Trireme (2): -£140
--Total: -£350
Treasury:
-£508
Techs
No non-Public techs.
1 Trireme Recruited (Mistvale)
1 Scout Recruited (Greater Enigmara)
4 Macemen: Greater Enigmara [61] -> Mistvale [60]
Quote from: Scout
30 - Your scout discovers that the region they were sent to observe contained the following:
<6 units in the region, comprised of 3 types of troops
Territories
60 - Mistvale - (£500/turn): 1 Trireme, 4 Light Macemen Palace, Farm. [Grain]
(+£25/turn from Grain)
(+£100/turn from Farm)
61 - Greater Enigmara - (£195/turn): 1 scout [Wine]
(+£9/turn from Wine)
Foreign Troops:
30 - 1 Scout, 1 Trireme
Finances:
Income:
Starting Funds:
-Treasury: £29
Taxes:
-Mistvale (£500+£100+£25) = £625
-Greater Enigmara (£195+£9) = £204
--Total: £858
Expenses:
-Scouts (2): -£10
-Macemen (4): -£200
-Trireme (2): -£140
--Total: -£350
Treasury:
-£508
Techs
No non-Public techs.
Spoiler: Terenos (Riivak Astralis of The Black Hold) (click to show/hide)
Turn Report:
-1 Spearmen recruited (Mileth)
Territories
13 - Mileth - (£500/turn): 1 Spearmen Palace, Pasture [Sheep]
(+£25/turn from Sheep)
(+£200/turn from Pasture)
4 - Catchfire - (£450/turn): 4 Light Macemen [None Found]
Foreign Troops:
14 - 1 Scout
Finances:
Income:
Starting Funds:
-Treasury: £10
Taxes:
-Mileth (£500+£200+£25) = £725
-Catchfire (£450) = £450
--Total: £1175
Expenses:
-Scouts (1): -£5
-Spearmen (1): -£20
-Macemen (4): -£200
--Total: -£225
Treasury:
-£960
Techs
Diplomacy I
-1 Spearmen recruited (Mileth)
Quote from: Combat
Quote from: Scout
14 - Your scout discovers that the region they were sent to observe contained the following:
The region has an income between £50-£300
Quote from: Research
Diplomacy - Your scholars have succeeded in researching Diplomacy.
Territories
13 - Mileth - (£500/turn): 1 Spearmen Palace, Pasture [Sheep]
(+£25/turn from Sheep)
(+£200/turn from Pasture)
4 - Catchfire - (£450/turn): 4 Light Macemen [None Found]
Foreign Troops:
14 - 1 Scout
Finances:
Income:
Starting Funds:
-Treasury: £10
Taxes:
-Mileth (£500+£200+£25) = £725
-Catchfire (£450) = £450
--Total: £1175
Expenses:
-Scouts (1): -£5
-Spearmen (1): -£20
-Macemen (4): -£200
--Total: -£225
Treasury:
-£960
Techs
Diplomacy I
Spoiler: Criptfiend (Fredrick the Red of The Free Storm Republic) (click to show/hide)
Turn Report:
Spearmen (3) Recruited in Storm Hold
Quote from: Combat
None
Quote from: Scout
47 - Your scout discovers that the region they were sent to observe contained the following:
5-15 units in the region, comprised of 3-6 types of troops
Territories
36 - Storm Hold - (£500/turn): 3 Spearmen Palace, Mine [Gold]
(+£50/turn from Gold)
(+£200/turn from Mine)
37 - New Territory - (£86/turn): 4 Light Macemen [Silver]
(+£4/turn from Silver)
Finances:
Income:
Starting Funds:
-Treasury: £105
Taxes:
-Storm Hold (£500+£200+£55) = £750
-New Territory (£86+£4) = £90
--Total: £945
Expenses:
-Scouts (1): -£5
-Macemen (4): -£200
-Spearmen (3): -£60
--Total: -£265
Treasury:
-£680
Techs
No non-Public techs.
Spoiler: Taricus (Olreg Siegundal of Tarvagai) (click to show/hide)
Turn Report:
Quote from: Combat
4 Light Macemen and 1 Spearmen are to invade 44.
Your men were simply not prepared for what they walked into...
Light Macemen attacked with a power of 82 while Light Macemen resisted at 86
Light Macemen lost the battle, Light Macemen was destroyed.
Light Macemen attacked with a power of 80 while Light Macemen resisted at 86
Light Macemen lost the battle, Light Macemen was destroyed.
Light Macemen attacked with a power of 92 while Light Macemen resisted at 76
Light Macemen won the battle flawlessly,Light Macemen was destroyed!
Spearmen attacked with a power of 84 while Spearmen resisted at 79
Spearmen won the battle, wounding both sides
Light Macemen attacked with a power of 46 while Archer resisted at 57
Light Macemen lost the battle, Light Macemen was destroyed.
Light Macemen has retreated!
Spearmen has retreated!
Result - Defender Win
Remaining Forces: 1 Light Macemen (Wounded), 1 Spearmen (Wounded)
Quote from: Scout
18 - Your scout discovers that the region they were sent to observe contained the following:
The region has an income between £500-£1600
32 - Your scout discovers that the region they were sent to observe contained the following:
<6 units in the region, comprised of 1 type of troops
Territories
31 - Erigan - (£500(55/x)/turn): 2 Light Macemen (wounded), 1 Spearmen (wounded). Farm, Palace [Grain]
(+£25/turn from Grain)
32 - 2 Scout
(£55 invested)
Finances:
Income:
Starting Funds:
-Treasury: £375
Taxes:
-Erigan (£500+£100+£25) = £625
--Total: £1000
Expenses:
-Scouts (2): -£10
-Macemen (2): -£100
-Spearmen (1): -£20
--Total: -£130
Treasury:
-£870
Techs
No non-Public techs.
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Spoiler: Phantom (Kasr Umirat of Clan of Vremyan) (click to show/hide)
Turn Report:
Territories
31 - Skadarus - (£500(25/x))/turn): 4 Light Macemen. Mine, Palace [Silver]
(+£25/turn from Silver)
(+£200/turn from Mine)
1 - Beredosk - (£220/turn): [Copper]
(+£200/turn from Mine)
(£25 invested)
Finances:
Income:
Starting Funds:
-Treasury: £0
Taxes:
-Skadarus (£500+£200+£25) = £725
-Beredosk (£220+£200) = £420
--Total: £1145
Expenses:
-Scouts (1): -£5
-Macemen (4): -£200
--Total: -£205
Treasury:
-£940
Techs
Metalworking I
Quote from: Scout
9 - Your scout discovers that the region they were sent to observe contained the following:
The region has an upkeep between £50-£300
Quote from: Research
Metalworking - Your scholars have succeeded in researching metalworking. You're astounded at the success and assume they must have found something useful inside the collapsed mine you repaired.
((The RNG loved you...damn))
Territories
31 - Skadarus - (£500(25/x))/turn): 4 Light Macemen. Mine, Palace [Silver]
(+£25/turn from Silver)
(+£200/turn from Mine)
1 - Beredosk - (£220/turn): [Copper]
(+£200/turn from Mine)
(£25 invested)
Finances:
Income:
Starting Funds:
-Treasury: £0
Taxes:
-Skadarus (£500+£200+£25) = £725
-Beredosk (£220+£200) = £420
--Total: £1145
Expenses:
-Scouts (1): -£5
-Macemen (4): -£200
--Total: -£205
Treasury:
-£940
Techs
Metalworking I
Spoiler: Elfeater (Julius Menelaus of Grome) (click to show/hide)
Turn Report:
1 Spearmen recruited (Grome)
The Settling of New Territory
39 - New Territory - (£270/turn): 1 Spearmen (Wounded), 4 Light Macemen (2 Wounded, 2 Healthy) [Marble]
Resource Discovered:
Marble - Marble adds 5% to your basic revenue per turn. Mines can be built in regions containing stone. Religious structures in regions containing marble may be built at a 10% discount. This does not affect upkeep.
Territories
38 - Grome - (£500(55/x)/turn): 2 Spearmen Fishery, Palace. [Fish]
(+£25/turn from Fish)
(+£100/turn from Fishery)
39 - New Territory - (£270/turn): 1 Spearmen (Wounded), 4 Light Macemen (2 Wounded, 2 Healthy) [Marble]
(+£13/turn from Marble)
Finances:
Income:
Starting Funds:
-Treasury: £50
Taxes:
-Grome (£500+£100+£25) = £625
-New Territory (£270+£13) = £283
--Total: £908
Expenses:
-Scouts (1): -£5
-Macemen (4): -£200
-Spearemen (3): -£60
--Total: -£265
Treasury:
-£643
Techs
No non-Public techs.
1 Spearmen recruited (Grome)
Quote from: Combat
1 Spearmen, 4 Light Macemen -> 39
Light Macemen attacked with a power of 89 while Light Macemen resisted at 82
Light Macemen won the battle, wounding both sides
Light Macemen attacked with a power of 81 while Spearmen resisted at 87
Light Macemen lost the battle, Light Macemen was destroyed.
Light Macemen attacked with a power of 66 while Light Macemen resisted at 51
Light Macemen won the battle flawlessly, Light Macemen was destroyed!
Spearmen attacked with a power of 71 while Light Macemen resisted at 65
Spearmen won the battle, wounding both sides
Result - Attacker Win
Remaining Forces: 1 Spearmen (Wounded), 4 Light Macemen (2 Wounded, 2 Healthy)
The Settling of New Territory
39 - New Territory - (£270/turn): 1 Spearmen (Wounded), 4 Light Macemen (2 Wounded, 2 Healthy) [Marble]
Resource Discovered:
Marble - Marble adds 5% to your basic revenue per turn. Mines can be built in regions containing stone. Religious structures in regions containing marble may be built at a 10% discount. This does not affect upkeep.
Territories
38 - Grome - (£500(55/x)/turn): 2 Spearmen Fishery, Palace. [Fish]
(+£25/turn from Fish)
(+£100/turn from Fishery)
39 - New Territory - (£270/turn): 1 Spearmen (Wounded), 4 Light Macemen (2 Wounded, 2 Healthy) [Marble]
(+£13/turn from Marble)
Finances:
Income:
Starting Funds:
-Treasury: £50
Taxes:
-Grome (£500+£100+£25) = £625
-New Territory (£270+£13) = £283
--Total: £908
Expenses:
-Scouts (1): -£5
-Macemen (4): -£200
-Spearemen (3): -£60
--Total: -£265
Treasury:
-£643
Techs
No non-Public techs.
Once again, check your turns. Make sure I didn't miss anything


