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Messages - CyberGenesis

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211
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 08:54:39 pm »
Edited the above, your starts are fine.

So take your pick, 1 or 8

The resources aren't known intentionally. They're discovered when settled

212
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 08:49:37 pm »
You could i suppose. No rush though, still short 1 person. As well as you don't have much of an idea of starting conditions except the 500 income. I still need to roll base resources for each player

Phantom, you cant start in 1...its not a grassland - on that note neither is cripts.

Scratch that, i'll just reroll if you land strategic resources on the first go

213
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 08:18:14 pm »
And a secret player. (Note, no confirmation that that is anything besides CG trolling though. Likely true though.)

I have no need to troll...and on that note, a new arrival:


Spoiler: Enigmara Fluff (click to show/hide)

Also: The turn for Enigmara will be posted as soon as I get it for fairness.

214
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 08:14:43 pm »
Pretty straight up. About as surprising as the original was. Random events are possible and probable. No demon swarms unless required

215
There is a reason the rennaisance is called the rennasiance era, and the middle ages are the middle, AGES, the rennaisance is not an age that comes after the midle ages after the middle ages comes the modern age, with the industrial era, the computor era, things that are eras are not ages OK, but pike and shot didn't come around till the late middle ages so there wouldn't be the pike and shot any ways

The distinction between 'era' v 'ages' in naming periods of history is semantics, not functionality. The Stone and Bronze AGES were of greater prolific importance to humanity than the Ren ERA was. Whereas the middle AGES were basically a dark point in history.

216
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 08:03:33 pm »
At first i was hesitant to post a new Fiefdoms...but now that i have? I may well enjoy killing you all. I have great plans for this game. Having a combat calculator coded up will assist greatly in reducing burnout so i can concentrate on running the game and not on whether things were done correctly.

217
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 07:57:41 pm »
of main thread link here? yeah, consider it done

218
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 07:51:49 pm »
Tere and I decided to eat Sheb's face with an epic combo of Named Tech that was hilarious...Turned out to be a simple war of attrition at that point. We had 2-3x his income by that point combined. Sheb called peace, then struck us anyway. His deal to me was terrible, nor did he make an attempt to get me to turn on Terenos

219
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 07:45:01 pm »
Yeah, well. That's you-know-who's fault :P

Sheb? Cause that's how C@W went too...totally coulda called peace and a 3way, hell i was more than happy to murder Terenos outright, but nooooo

So who's the other stiff you roped into this one? That labrat guy?

The other reserve? It's a surprise!

220
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 07:42:53 pm »
Given the last game, i dont expect a lot of alliances :P

221
Forum Games and Roleplaying / Re: Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 07:39:06 pm »
YaK - You are King. Iituem's other brain child (that i ran/run) that's still running almost a year later. Longer duration, higher drop rate. 20-30 people have cycled in and out so far. Given i ducked out myself for almost a month due to my first born, i can't hold 'life' against people.

222
Forum Games and Roleplaying / Fiefdoms @ War: Fluff Thread
« on: July 05, 2012, 07:28:25 pm »
Be wanks to eachother here. Keeps the thread clean

Main Thread


Things to note about this run vs the last:
1) A Scout is given free at the beginning due to a lack of a known Econ map.
2) Magic isn't locked out to begin with. It's an acceptable place to sink research on Turn 1. Ill-advised given it'll be a semi-expensive tech line, but valid.
3) Attacks happen before units are built, Units are built before wounded units heal

List will continue as questions are asked/answered

223
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 05, 2012, 07:06:20 pm »
Its kosher Cript, i'll just stab out your eyes this time around. THough honestly if i held it against every person that quit YaK it'd be a rather long list.

EDIT: Fluff/OOC Thread here: OOC/Fluff Thread

224
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 05, 2012, 06:44:22 pm »
Open to 6 players

Player List
-------------------
1) Iituem (Secret Council of Enigmara) Start: 60
2) Terenos (Riivak Astralis of The Black Hold) Start: 13
3) Criptfiend (Fredrick the Red of The Free Storm Republic) Start: 36
4) Taricus (X of Y) Start: 31 - Dead
5) Phantom (Kasr Umirat of Clan of Vremyan) Start: 8
6) Elfeater (Julius Menelaus of Grome) Start: 38 - Dead

Waiting list
-------------
1) DrVoltron (Silas Carven of Senegal)
2) Hubris Incalculable (Khauta Shekhad of The Shkuloi Clanric)



Turns
Turn 0
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5

225
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 05, 2012, 06:42:38 pm »
Spoiler: Additional Rules (click to show/hide)

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