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Messages - CyberGenesis

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226
Forum Games and Roleplaying / Re: Fiefdoms @ War: Turn 0
« on: July 05, 2012, 06:41:56 pm »
Spoiler:  Buildings List (click to show/hide)


Spoiler: Units (click to show/hide)


Spoiler: Technologies (click to show/hide)


Spoiler: Hero Promotions (click to show/hide)


Spoiler: Resources (click to show/hide)

227
Forum Games and Roleplaying / Fiefdoms @ War: Turn 7
« on: July 05, 2012, 06:41:22 pm »
IT RETURNS!

That's right, it's a Countries at War clone!*  This one is heavily inspired by Master of Magic, .  The short version is that everyone starts out with dark ages technology at best, but that magic has recently returned to the world as well (as a tech option).  I think by now we know pretty much how this goes.

*Though after this many modifications, it's getting hard to tell.

Fluff/OOC Thread here: OOC/Fluff Thread


Background

In ages past, the world was scattered tribes of all the races. Great wars were waged over the promise of power and one by one all the races were conquered. Under the Imperial rule, the land prospered. Old feuds and hostilities between the races were almost entirely forgotten.

Nearly 200 years of peace made the Empire complacent, giving rise to an overwhelming urge to explore beyond the horizon. An urge so great and powerful that the Emperor himself ordered the entire standing military force to spread out from the island nation in all directions. The exodus was seen as a strange action by the peasantry, but after so much peace no one was truly afraid of anything happening.

Weeks passed, then months, and finally after several years of no news being heard the people grew restless. The obvious need for new leadership was apparent to all, though who should lead was not. With all the major nobility missing in action, the petty bickering of bygone years returns as if it was never gone.

It's now been 10 years since the initial in-fighting started. The land is not the prosperous Utopia that it once was. Every half-ripe person with a tongue sharp enough to gather a few men together has risen to stake a claim for the Throne and to leave their mark on the land. Whether that mark is a bloody smear on a battlefield or the one causing that bloody smear has really yet to be seen.


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Spoiler: Combat (click to show/hide)


Spoiler: Units (click to show/hide)


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228
irc is in the IC OP as well...cause yknow, i put it there

229
Antiquity.  I think a Romanesque setting would be brilliant.

On a related note, if the existing YaK world is being abandoned would anyone have objections to my making use of it?  I plan to do a small party (max 6 players) RPG campaign here based around being part of a political embassy, and I'd love to set it about 60 years after the end of YaK2.

Oh i see how it is, scavenge all my hard work! *hides the F@W Calc made* I'm not being a hypocrite at all >.>

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Low middle progressing on High

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I'm not saying it -is- dead, simply that it's slowly dying. We've brought it back several times before, it simply needs that kickstart again.

232
((OOC post made. Forgive my own rule breaking, just thought it should be posted to both threads in case of failure on 'watching' done to the OOC thread))

233
*snipped*
Players grow impatient and irritated with volunteer GMs who have lives, and other things on their mind, and may not have even chosen to take part in this thankless task (to reiterate: thanks for GMing to CG, Terenos, Nuke, Iituem, etc.).
You Are King is not fun anymore. I don't know where we went wrong, but I imagine that it was somewhere between taking the game too seriously, and failing to keep the characters involved and joined with one another against some common threat.

Had I my way, independent characters would not be allowed save for special circumstances. But had I my way, we would still be playing in Elbreth, with the players unified under the same banner, save for those special-and-interesting circumstances of roleplay, and Iituem never would have had to quit just because a few people decided to take things too far OOC.

In my absence i have been keeping tabs on things. There's been an obvious amount of slowdown (which i noticed via 2 pages in 2 weeks). I understand Shoot's school issues more than any, and my own absence was in part to my son's pending birth (which has now passed as of Saturday the 23rd). Anyone that's had children and/or a new sibling in their home understands that birth isn't enough to return me to here in a consistent matter. For that I do appologize, as does it sadden me to see something with so much work put into it slowly die.

I can't fault ThatKid on any point really, things haven't been fun for many recently and there has been a growing number of 'soloist' mentality players trying to get involved. The backbone existed to give the original YaK a step up in this version. Having multiple starting points allowed for a diversity and an allowance for players to attempt national wars, but due to a lot of attempts at 'easy mode' acquisitions - this failed.

Overall, I'm pleased with the result of YaK II though. We took something Iituem put little long term planning into and bludgeoned it into a functional system of which several people have PM'd me about hijacking the basic ruleset to. This is the very definition of imitation being the highest form of flattery, second in my heart only to the near-harrassment levels of PMs Terenos and I recieved prior to the return of EG. While YaK and YaK II are related, they are still entirely seperate beasts.

YaK II survived several instances of OOC abuse, player time restraints causing drop outs as well as numerous GM fluctuations. There are also things it simply can't survive...

YaK was meant to be a game of narration over action. The mechanics invented and added yaK II were intended to give players more of an option to playstyle rather than assigning themselves to a King and being their obedient dog. The intention was abused, clear and simply, for that I am partially responsible. For the current slow death of the game, I am also responsible, though not as appologetic as some would likely want. Life is more important, especially that of your first born coming into this world, and while I would love to throw my hat back into the ring and GM up a storm on the level of narration we once had - it would be some time yet before that's possible. Rolls are easy, narration is a bitch.

I thank thatkid, shoot and Ardas for their acceptance of life being more important and attempting to continue the game in my absence. GM'ing wasn't entirely thankless for me though, nor was it a waste should YaK die to the dull embers of slowing interest. I will likely use the system in the future for another game, likely set in a new locale to start fresh. YaK has also sparked a number of stories I have already nailed down the shells of and which will at least entertain a few people should I finish them to some semblance of the justice they deserve.

My two cents, as dictated (but not read) between diaper changes and under massive sleep deprivation mixed with insomnia.

234
Im not against death, i do generally avoid it in NPC interactions - because throwing you in a dungeon is more entertaining to me AND you. I just mean that if half our player base dies in a week or two, i'll be slightly concerned.

I reserve the right to veto rampant stupidity as well. If anyone seriously questions the actions taken, just PM me. I'll look it over, but i make no promises. I trust Shoot and Ardas not to be retarded, so their judgement may likely stick.

235
Indeed it shouldn't, but sometimes it does. A debate on the fairness of a roll did make Nuke quit the game. If we roll in public, there's no arguing possible.

No it didn't - I was the reason for that. He can deny it all he wants, but you don't make bullshit excuses about time constraints to GM then start 2 new games yourself.

If you're using a bot though, cool - does remove a lot of the GM fungibility of rolls though.

One note: I am expecting everyone to still be alive when I can get back here unless there's overwhelming reasoning for a kill.

236
There shouldn't be anything to check. When you're looking at nearly 17% chance of each result - you don't get to bitch. If it becomes an issue that it looks like things are becomming biased, I'll simply kill whoever is involved. Rolling shouldn't require explanation.

237
What Ardas contacted me about sounds fine. I don't want this to die, so I'm more than happy with a short term workaround

Truth is, currently most of my time is devoted to prep'ing for my son's birth which could happen any time in the next week. I've been popping in for posts as available, but that's about all I can do at the moment.

238
Eurika discreetly (in other words, without too much fuss) drops the bag's mouth just before entering the tent/conference hall/wherever the two military leaders are talking, and strides in, picking up her pace and leaving the guards a step or two behind her.

"Sorry to interrupt, but I have something to tell you," Eurika says to Laythe.
"Y'know ... in private? It's a slightly personal matter, I'd think."

[2] Alaria will wave off her men, but will continue to stand where she is.

239
"Probably too much effort involved with anything involving Ligoria though, if Galam's withdrawral from Motavi is any indication. May be a prelude to worse things to come though.

As for William, I don't know. I have a feeling he'll get the position before he cleans up his mess in Polca..."


"I guess we'll just have to see.."

((Eurika can enter at any time here with the guards))

240

Set out to Mileth, to arrive there for Autumn (no more moves from me until autumn)


[4] You'll arrive in Mileth come Autumn without incident. ((Sadly))


Keep men in Mileth to watch for anything unusual, specificaly for a plague bearing citizen, but generally anything unusual,(and keep watching for missing runner) also try to find out what the lords of mileth are doing about this rumerd plauge and try to find out what could of possibly happend to the runner without putting ourselves in danger. Hed for mileth with bodyguard and leave other regiment behind

[1] Mileth has no apparent fear of a plague and for the most part appears to think of it all as a superstitious hoax.

[24] You and your men will arrive in Mileth in early Autumn. No word before then from your runner is gathered.

((An update will show up at the season change))


"Any contract as a result of a civil war would be worthless due to a lack of funds of which either side could pay with. And it's not as if they sent an envoy to dicuss anything with Eshir at all.

As for Kathos being a man of principles... Seems like he has a lack of a definable "Principles" for that to apply to. Or at the very least he changes them fairly often. And honestly? Replacing Nikepheros with William is hardly a sound political or strategic move..."


"Money isn't everything...but if I am sure of anything, it's that there are few things Eshir couldn't make a profit off of in some form or another.

I fully expect William to get himself killed to be honest. He has enough problems in Polca to keep himself occupied let alone any real authority in Ligoria. I don't think Kathos would ever give him the position until he handles his problems in Polca. After all, what good is a military leader that can't win the smallest of battles in his own backyard?"

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