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Messages - Little

Pages: 1 ... 130 131 [132] 133 134 ... 150
1966
Other Games / Re: Elemental: War of Magic - Stardock's upcoming fantasy TBS
« on: November 22, 2008, 03:31:57 pm »
So, is the single player a sandbox, or no?

1967
Curses / Re: New character creation choices (game mechanic spoilers)
« on: November 22, 2008, 01:32:31 am »
The questions are supposed to be traumatic moments from the life of a budding iconclast, not teen drama!  ;D

Indeed!  ;D

Maybe, "My first experience with a revolutionary movement" or something?

1968
I've seen a newspaper article on someone being kidnapped, the standard one about them being gone for 7-8 days.

1969
Curses / Re: Knives, backup weapons, and a slightly modified combat system
« on: November 20, 2008, 10:18:30 pm »
Like assaigning a driver, except someone to 'Guard Cart' or 'Stay in Car'?

Stay in Car preferably your driver.

1970
Curses / Re: New character creation choices (game mechanic spoilers)
« on: November 19, 2008, 07:57:40 pm »
Another possibility would be to have multiple possible options for each of the displayed options, and (for example) it randomly picks which of the A-track options to display for this question; that way, you don't always get the same choices to make, and two A builds won't be identical, though they will be similar in overall emphasis. Regardless, if anyone wants to think up more options, that would be cool. One possibility would be a vegan health nut track? A former conservative track, granting wisdom for some other bonuses? I dunno, I'm making this up. :P

The multiple choice thing.

It'd be cool to have options with different effects depending on what you've already chosen. Like, if at 14, 'you broke into lockers and was into rock music' or 'I started a gang, but my best friend sold me out' you could have a military option?

1971
Curses / Re: New character creation choices (game mechanic spoilers)
« on: November 19, 2008, 12:47:54 am »
Do a few grammer checks, and your good  :)

Even more options would be cool, but meh. You've basically covered everything.

1972
Curses / Re: New character creation choices (game mechanic spoilers)
« on: November 18, 2008, 09:54:09 pm »
D - I got caught making out, and now I needed be 'cured' of homosexuality. (+1 HRT, +1 Seduction, +1 Religion)


Shouldn't it be 'making out with a guy' or is that too big?

1973
Curses / Re: LCS 3.16.1 Release - Updated (2)
« on: November 16, 2008, 11:15:43 pm »
Is direct action in?

1974
Curses / Re: LCS 3.16.1 Release - Updated (2)
« on: November 16, 2008, 11:03:57 pm »
Is direct action implemented?

I've never seen the option for Extend Sleeper Network light up...

1975
Forum Games and Roleplaying / Re: Another Little Zombie Apocalypse . . .
« on: November 16, 2008, 06:15:32 pm »
 :-[

1976
Other Games / Re: Good Old Games
« on: November 16, 2008, 06:19:00 am »
So is XCOM.

1977
Other Games / Re: The official MMM thread! Fualkner, I need help plox. :D
« on: November 16, 2008, 03:43:27 am »
Damn it  ;)

1978
Curses / Re: LCS 3.16.1 Release - Updated (2)
« on: November 16, 2008, 03:36:19 am »
If weapons and armor continue to influence non combat tasks, there needs to be a way to easily equip liberals instead of squading them up, getting items from stash, putting it on all of them, then disbanding the squad. Its just a very cumbersome system.

Seconded.

1979
Other Games / Re: The official MMM thread! Fualkner, I need help plox. :D
« on: November 16, 2008, 02:16:07 am »
Bump  :)

1980
Curses / Re: Footchases and talking about the issues
« on: November 13, 2008, 11:44:01 pm »
But then it's too easy to bail them out...

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