1991
« on: November 03, 2008, 12:00:48 am »
I was thinking, about the pestige, how it could tie into your person. Like, if your rich and your personality leans towards self-intrest,, your a complete snob/prick, and if your poor with the self-intrest traits/personality, you are a brutal quickwitted fighter who makes it on the street by any means.
The wealtth you live at should change how you interact with others, how others view you, etc.
Example:
You grew up on the mean streets of Capital City, living in the economic class only classified as Transient. Most of the government denies your existance, prefering to ignore the social problems of the lowest caste. Through hard work and dedication that shatters the border between obsession and fanatic, you've built yourself a mech out of parts that have a combined value of maybe twenty New Dollars in civillized society, but what you had to do down here to get them could only be called insane.
Having blind faith in your creation to get you out of the grimy hell that is your day to day life, you enter in a street level Mech tourney...
There's a little intro that I came up with on the spot.
Now lets say you crush the tourney, and a local gang shows up, hearing of your victory. You refuse to give them the few dirty coins you won, and a vicious brawl ensues. You get slashed in the leg, but the small crowd comes to your aid and fights them off for you. You wake up in a large shipping crate with a beautiful girl roughly your age.
You continue to improve your Mech, and begin dating the girl(named Melody, just for example's sake). You win dozens of small tournements, increasing your lifestyle slowly, and a decade later, you find yourself living in a two story suburban. You have a large tourney coming up, and despite Melody's complaints about you needing to put more time in at your regular job and 'For God's sake, the living room is a mess of Mech parts!' you continue working on it. You and Melody have a kid now, a bright, charming, adorable three year old, a nice house and life can only get better.
Two months later, after a corporate manager takes pity on what an internal memo described as a 'bright, young, early twenties man that needs a hand', you have your shiny, expensive Mech.
You make it to the finals, and are defeated by a pompous rich boy. He insults you viciously, and after the match, you ambush him in the washroom and kill him in a fit of anger that resembles your street days. You are arrested a short time later, and the corporate press pins you as a villain on a massive scale. You spend what little wealth you have battling your court case, and narrowly avoid a prison sentence due to a technicality.
Melody refuses to speak to you. She left you. You have no home, and are back down to your transient existence. You try to build a Mech, but the fervor and desperation that compelled you the first time died in a coffin of easy living. You see Melody on the street, and she avoids you. People on the street jeer you. You are a complete social outcast.
Just when you thought it couldn't get any worse, a familiar looking gang member arrives in your alley, kicking your crate, a gleaming knife in his hands...
I say that was a good enough example. You started at a Transient level, and your character hated it. He wanted more, and his drive allowed him to succeed. With a diffrent personality, he might have been cruising the lower clubs forever. I think personality should sculpt the options persented to you, and should be mouldable depending on how you live and how your lifestyle changes(as in when he couldn't build the Mech).
There should be an option of people remembering you from long ago, and use of that in the game. Rivals, friends, lovers, wife, children(unique and partially based on you: if your a rich spoiled man your kid should be a brat, and if you have a heart of gold, your kid should have a heart of gold, etc).
Any comments, suggestions?