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Messages - Little

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256
It's just nice to know that the game is still going. Definitely worth the wait.

257
Oliver sits on his horse, dressed in his travelling armour, looking at his assembled army of almost seven hundred men ready to die for the cause of freeing the Dechsk. It was time to move out of the swamps, the mould of freedom being laid down, and now was the time to start pouring the molten justice! A young man named Tucker, a man who used to make his living chopping down trees in the swamps for lumber, had proved himself to be the leader of the Meskhahn Militia, loyal yet enthusiastic in the idea of freeing the Dechsk. Oliver liked him, and put him in charge of managing the militia. Oliver split a hundred men off from the militia to help work on construction, with the remaining hundred and fifty given orders to patrol the swamps and guard the prisoners. Construction on the prison was going well, and after the prison was finished, work would start on a series of traps and guard posts throughout the swamps. The swamps were going to turn into a death trap for any Imperial forces who even tried to enter them!

Oliver was going to take his army of the eastern end of the Denskmars and hide his force in the western edge of the Cessmars. Then, he and his five most trusted and able soldiers would sneak into the city disguised as fleeing refugees from Meskhahn. Once they were in town, Oliver would do his best to find a merchant ship or two heading to Axessven that would be willing to hide his entire army on board. Then, when the ships arrived in the harbour of Axessven and docked, his troops would attack and occupy the city from the inside. The rebel groups based in Axessven could help, too. Oliver thought it was a genius plan. He kicks his horse on it's right side and starts to lead his army out of the swamps, already imagining his conquering of Axessven...

ACTIONS: Take 100 men from the militia and add them to the construction force. The remaining 150 will patrol the swamps and guard the prisoners as they work. Finish constructing the prison, then start constructing a system of traps and guard posts throughout the Denskmars.

Send orders to the spies to unite the pro-Dechsk groups in Axessven and tell them to start organising combat-ready groups and men willing to stir up riots.

Oliver will take the main force of almost 700 men to the western edge of the Cessmars, and set up camp, trying to avoid the attention of all Imperial patrols and garrisons. Oliver will then try to sneak into the city with his 5 best men and find merchants willing to sail his men to Axessven for a surprise attack.

258
General Discussion / Re: The Horror Thread
« on: June 10, 2011, 01:27:13 am »
The other things is the Scary Stories to Tell in the Dark series. The stories aren't that scary, ranging from humorous to campfire ghost stories to urban legends, with a few genuinely disturbing tidbits mixed in. But the illustrations...ye gods, the illustrations....those things burned holes in my brain when I read it in elementary school. And it should be stressed -- these are children's books.

We had copies of those in our school library. They scared me so much back in 2nd grade!  :'(

259
Life Advice / Re: Assitance in a contest
« on: June 09, 2011, 08:31:09 pm »
Voted :)

260
Curses / Re: Suggestion: Bombs
« on: June 09, 2011, 12:58:49 am »
I think the stealth/disguise/concealment system should be worked on first.

261
Could we please have the map and player updates before I post my turn?

262
Forum Games and Roleplaying / Re: Chaos Point
« on: June 08, 2011, 01:44:30 am »
Amber grins, "I think it might be."

263
Curses / Re: Finding the CCS
« on: June 08, 2011, 12:00:58 am »
I think there should be a peaceful way to destroy the CCS. I'm not sure what the method would be, but I think there should be one for non-violent runs.

264
General Discussion / Re: All I Want For Xmas is an HK416
« on: June 05, 2011, 04:55:34 pm »
This thread is amazing.

265
Life Advice / Re: A better, smarter ISP
« on: June 05, 2011, 04:47:04 pm »
If you set up your downloads through torrents or a download manager, you can set schedules for downloading. That would probably be useful in your case.

266
Life Advice / Re: Socially Retarded
« on: June 05, 2011, 04:43:48 pm »
It's highschool, just suffer through it. Try finding friends with your interests.

267
Forum Games and Roleplaying / Re: Chaos Point
« on: June 04, 2011, 06:34:30 pm »
"Hopefully, a lot of pubs! This place isn't really a pub in the traditional sense, I think. The girl I got it off of was more fun than that."

268
Other Games / Re: Broken Bottle-Roguelike
« on: June 04, 2011, 01:13:02 pm »
I got to the top and...
Spoiler (click to show/hide)

269
Forum Games and Roleplaying / Re: Chaos Point
« on: June 02, 2011, 10:08:31 pm »
((As long as all plot pieces are rolled up?))

Amber grins, "I heard there's a cool club and bar thingie a fair walk from here. This girl gave me the address when I traded her some fun for some beer."

270
Forum Games and Roleplaying / Re: Rebellion! Turn 3: KA-BOOM!
« on: June 02, 2011, 10:04:00 pm »
Oliver smiles, secure in his room in the newly expanded fort. He had made numerous speeches over the past week since the victory, mainly focussing on the drive to continue on to liberate the Dechsk and to try to recruit as many people as possible from his newly-conquered city, as small as it may be, Meskhabn was still where he considered home. This thought leads him to think about how his parents were doing in the struggle, but he couldn't waste time on that. There were things to be done. The fort expansion was great, but now they had prisoners. Adding them to the workforce might be dangerous, but the extra hands couldn't hurt. A prison might be the first project, in fact. Oliver chuckles at the idea and writes it down. The captives were just soldiers, though, and after the war they might be good citizens. He added explicit orders for the soldiers to be treated with respect, but anyone found attempting to escape have their legs broken.

Training should start for both the hopefully-soon new recruits and the experienced force, too. Numbers may have been on their side this time, but they might not be next time. He should probably get around to sending out a letter to demand a ransom to the Vice-Roy as well. The spies he sent to Axessvenn had gotten on a boat, he hoped to hear from them soon. There were some good people in that group, and he'd be mad if he lost them. Oliver sighed. You had to manage a lot of junk he never thought about as a blacksmith when you were leading a fight for freedom, but it was all worth it. He should get the local smiths producing weapons, come to think of it...

ACTIONS: Add the prisoners to the construction force. Have the construction force work on building a prison large enough to fit a hundred men. Treat the prisoners well, break the legs of any attempted escapees. Send a letter to the Vice-Roy offering freedom for the 53 men in exchange for the freedom of the Dechsk.

Go on a recruiting drive in Meskhabn, try to recruit men with combat experience. Ask that the smiths in Meskhabn start making weapons for the army.

Start a training program for all military forces.

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