DF Modding / Memory.ini settings for 40d*?
« on: April 07, 2009, 04:51:42 pm »I don't know how to find them myself, otherwise I would.
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I find myself in a position right now where I want to play DF, but (as I mentioned above) I don't want to dive into a new fortress with a new release imminent. The obvious choice, of course, is Adventure mode. I have spent the last few days thoroughly enjoying reading threads like Most Awesome Thing You've Thrown and Epic Failures, so I am eager to try it out. Unfortunately, I tried doing this and wound up wandering the world alone, unable to find a town, dungeon, cave, anything.
Basically I see all these great stories of guys in crazy armor using a dead colossus to explode a GCS, or using wrestling to break every bone in a naked mole rat's body, or throwing a giant serrated disc and watching limbs fly, but I don't know how to get that far. Ordinarily I'd just study the Wiki for hints, but it's down for some reason.
Anyway, any advice as to how to get a truly badass adventurer started would be most welcome.
Thanks!
All the torture of a strange mood with none of the benefits!
I just pray that the possession doesn't count as this dwarf's sole strange mood - it sucks to lose a 'free' legendary on a metalsmith.
I was hoping that some of you could take a gander at the progression of my fortress. Any tips, questions or comments would be much obliged.
So without further ado, I present to you Outpost Budammomuz, 'Yearlingcrypts':
Winter, 1051
Winter, 1052
Winter, 1053
Winter, 1054
Enjoy!
Sorry for the rambling, i'm not all there today.
Thanks!
Could it be that the gem had already been tagged for moving into a stockpile?
Also, for those of you keeping track of my fortress development, here I am at the very beginning of my second winter:
Outpost Arakled, 'Shaftrack', Winter 1052
Anyway, I'm going along and suddenly my trapper dies! Unfortunately, he was off on his own, so I have NO idea where his corpse is. I'd like to give him a proper burial. I look at his thoughts, and it says "He has been accosted by terrible vermin." That leads me to one of two trains of thought:
-he was killed by something he was hunting (are foxes considered vermin?)
-he was killed by the snow storm occurring while he was out hunting.
I have no idea if weather can do that, nor do I know what animal may have killed him. More importantly, I don't have any clue where the corpse is. I've checked throughout the fortress, and he's not there.
Is there a quick way to locate the dead?
And because I'm very proud, here's my fortress as of the very beginning of Winter. I had just gotten 11 refugees.
I'm very new to DF, only two or three hours in. I have a couple of gameplay questions that I couldn't find the answer to on the Wiki, and I was hoping y'all could help me.
My primary trouble is that I can't seem to get anything built. Well, that's not true - I was able to build a carpentry workshop and make three beds. However, the Fishery is stuck in some sort of limbo - I've had an idle carpenter, fisher and mason, none of whom would attempt to build the actual room. The same goes for the bridge over the underground river, which leads me to my next question.
In my reading, I saw that the underground river floods annually. I would much rather not lose anything - or anyone - to flooding, but the central hallway in my fortress goes right up to the river itself. Below is a link to a screencap of my fortress. It isn't large enough yet to warrant an uploaded map.
There isn't much to see, I basically just wanted to give you guys a reference as to where the river meets with my central corridor. The larger room is where my initial dining area will be, and the fishery in question is at the lower left.
Also, I had created a barrel in the carpentry workshop, but I was never able to find it. Any advice in that regard?
Any advice whatsoever would be much obliged.
Thanks!
Krunk
That's a regular sparring injury - a perfect example of why not to give obsidian swords to new recruits.
The trouble is that no one will help the dwarf, nor will they move his disembodied hand outdoors. So we have an unconscious thirsty dwarf on the floor of the miasma-filled barracks.
Any advice?
I've finally had some time to start playing around in the new version, and I'm enjoying the heck out of it. I haven't started messing with anything complex yet, all I've really done is dig straight down and started making a layered fort. That actually brings me to my question - how do you dig pits, wells and such?
For example, lets use this side-view. The flat bit is the ground, the X's are solid rock, and the tildes are water:
code:___________
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
~~~~~~~~~~~
What I want to do is something like this:
code:_____._____
XXXXX XXXXX
XXXXX XXXXX
XXXXX XXXXX
XXXXX XXXXX
~~~~~~~~~~~
The period there is a grate, and the empty spaces are, well, an empty space. From above, it would look like this (X=ground, #=grate):
code:XXXXXXX
XXX#XXX
XXXXXXX
The only problem is that i can't think of a way to dig straight down like that. A channel will work for one tile down, but what about this several-layer-deep pit? I can't think of any way to do it that doesn't leave my miner drowning in the water below.
Any help would be greatly appreciated!
Krunk