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Messages - KrunkSplein

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31
Other Games / Re: Dungeons 2011 - Now with 50% less thread disappointment
« on: February 11, 2011, 04:10:52 pm »
The game never informed me as to how I could level up monsters.  This is incredibly valuable information, required to play well and they don't tell you.

So... mind sharing that information?  I just started playing last night.

32
Other Games / Re: Dungeons 2011 - Now with 50% less thread disappointment
« on: February 06, 2011, 01:59:35 pm »
Yeah. Theme hospital was radical!

Oh bloat head disease how I loathe thee!

God I loved that game.

33
Other Games / Re: Evolve cars and kill boxes!
« on: February 04, 2011, 12:54:09 am »
I haven't yet gotten to killing boxes, but I *have* been evolving cars!

Here was my seed car.  I made it in about 20 seconds:
Spoiler (click to show/hide)

Here is the current best, as of Generation 8:
Spoiler (click to show/hide)

34
Other Games / Re: SpaceChem - Delicious Machinery!
« on: January 19, 2011, 06:01:28 pm »
2 factory seems a bit more reasonable, as you won't have to manipulate N2 and Methane in the same space.

I agree, but I think I'm still going to
Spoiler (click to show/hide)

Won't win any awards for symbol usage, but should drastically reduce my cycle count.

Unfortunately for me, every time I finish a level, this is what happens:
*revel in victory*
*open next level*
*look at inputs/outputs*
Sweet Zombie Jesus...
*quit SpaceChem for 24 hours or so*

35
Other Games / Re: SpaceChem - Delicious Machinery!
« on: January 14, 2011, 08:23:59 pm »
Okay, finally finished the Danopth challenge mission, but I'm over the average on both cycles AND symbols.  Any tips?  I'm fairly certain it's Reactor B that's my problem.

Spoiler (click to show/hide)

36
Other Games / Re: SpaceChem - Delicious Machinery!
« on: January 14, 2011, 04:50:24 pm »
I'm still stuck on the optional production level on the third planet.  I'd post screens, but I'm stuck at work and would frankly be embarrassed at this point.

37
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 12, 2011, 02:09:43 pm »
Am I the only user who's used to space being the general key? o_O

I'm used to it NOW, but I wasn't when I first played.

38
Other Games / Re: SpaceChem - Delicious Machinery!
« on: January 12, 2011, 12:35:22 pm »
I would, but I'm not quite there yet.  Though I have to say, for one of the more frustrating games I've ever played I find the draw of it immense.  I'm sitting here at work wishing I could install it.  Or, you know, play it.

Also, last night I reached my first challenge level.  I loaded it up fully intent to play it.  Instead I stared at the requirements for a moment, closed the game, and went to lay down.  Is it me, or does the difficulty level seem to expand geometrically?

(edited to avoid double-post)

39
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 12, 2011, 11:49:50 am »
Oopsihittee's Disease: It's a rare form of Tourette's Syndrome wherein the afflicted individual occasionally throws grenades at those with whom they intend to converse.


[edited for less repetitious word choice]

40
Other Games / Re: SpaceChem - Delicious Machinery!
« on: January 11, 2011, 08:20:51 pm »
God this game is terribly addictive.  But the one thing that bugs me are the statistical breakdowns of how I did.  Not because it's not working or anything, but rather that it makes me feel inadequate.  I've optimized "Sleepless on Sernimir IV" three times now, and that got me into the 900-1000 range (982) but I still have too many symbols (50).  I can't think of any way to make it more efficient!

Spoiler (click to show/hide)

Is there some concept I'm missing that simplifies everything?

41
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 11, 2011, 03:07:51 pm »
Thanks to this thread I downloaded the game yesterday.  After about 5 minutes of confusion (my first guy died when I tried to 't'alk to the first quest-giver) I found myself doing quite well.  Easily one of the more accessible roguelikes.  Based on my experiences, you can be successful with the most basic character types (standard melee fighter), but the complexity is there once you are ready for it.  Being able to see the basic attributes of armor/weapons at a glance is amazingly helpful.  A perfect game to help get me through the early-year game drought.

42
Other Games / Re: The Steam Treasure Hunt
« on: December 20, 2010, 01:36:41 pm »
There seems to be quite a sale going on for a lot of stuff.  Orange box for $15, Super Meat Boy for $4, the Deus Ex collection for $6

43
Other Games / Re: Powder Toy
« on: December 10, 2010, 05:41:22 pm »
Finally got enough stable absolute zero deuterium to save some as a stamp.

Save as a stamp?  What is this beautiful thing you speak of?

Also, how do you guys keep making these incredibly tiny creations?  You're making contraptions that are maybe 20 pixels wide at most, and are doing them with complex inner designs.  Are my eyes bad, or is there a zoom feature I'm too stupid to see?

44
Other Games / Re: Powder Toy
« on: December 10, 2010, 03:59:38 pm »
Man, I wasted a ton of time in this last night trying to figure out electricity, and wondering why my "ingenious" system wasn't working.

As I was taking my first wobbly steps into the game, I wound up making a box of solid wall filled with noble gas.  I marveled at the increase in pressure inside the box, and then I saw the little tidbit that noble gas turns to plasma when given a charge.  I then spent probably half an hour trying to get electricity to flow from my battery to my conductive wall through an insulated wire.  Yeah, that didn't work.  Eventually I switched from insulated wire to bare metal, and all was well.  I had ignition, and even better - the gas wasn't consumed in the process!  I also noticed that the temperature in the box had jumped to a few thousand degrees.  That gave me an idea!  Have the plasma-generating charge come in on the material that only passes charge if it's cold.  That way the plasma will only get triggered once, rather than continuously.  I figured that later on I'd find a way to cool the box down to wind up with a repeating process.

The problem was that everything stopped working after the initial sparking!  I couldn't figure it out.  Plus, some of the noble gas was becoming attached to the conductive material!  I didn't know what was going on.  Then I accidentally hovered over one of the particles and noticed it was not noble gas, but lava.  The temperature had risen to the point that it melted the cold-conducting particles!

Oops.

So much for that idea!

45
Other Games / Re: Subversion / Introversion
« on: November 09, 2010, 05:21:02 pm »
Simply put, this is my dream game.  On one hand, I can't believe so much time passed without my knowing about this game.  On the other, I wish MORE time had passed so I would have discovered it much closer to its release.  Once linked to the dev blog, I started reading from the bottom with no knowledge of what was to come.  I watched in awe as the city generator grew and evolved, and then my love only grew as the actual gameplay mechanics were introduced.  Watching the floor plan became increasingly more accurate as the wall-finder was attached to the wall and activated... I damn near pissed myself with excitement.

Also, I've found that reading certain dev blogs - particularly those like Subversion's or DF's - make me feel like a terrible failure unworthy of the title of "software developer".

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