I usually stick masonry on the second miner, which has caused some construction/mining to be finished a little later than i would like. Should i put it on someone else?
The craftsdwarf will specialize in stone and bone crafting until i get one or the other from a migrant. He will also have gem skills until a suitable substitute comes along.
I use hunters because they are also in the military as marksdwarfs and archery targets get so little love (though i did have an entire squad using them once). Should i cut that and opt for something else? if so, what?
What skills should i throw on the axeman? Right now im thinking architecture and the doctor skills, but that will leave him idle more often than id like.
EDIT:
If you want to farm cattle, embark with as much heavy, cheap stone as you can. You'll get lots of wagonpuller animal, according to an old thread.
Oh?! That must be where that damned horses keep coming from.