Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BurnCruise

Pages: 1 ... 4 5 [6]
76
Wow. Thanks for the lengthy reply, girl.

How big is the area you normally embark on? I do 6x6 but even that seems small sometimes.

77
I usually stick masonry on the second miner, which has caused some construction/mining to be finished a little later than i would like. Should i put it on someone else?

The craftsdwarf will specialize in stone and bone crafting until i get one or the other from a migrant. He will also have gem skills until a suitable substitute comes along.

I use hunters because they are also in the military as marksdwarfs and archery targets get so little love (though i did have an entire squad using them once). Should i cut that and opt for something else? if so, what?

What skills should i throw on the axeman? Right now im thinking architecture and the doctor skills, but that will leave him idle more often than id like.

EDIT:
If you want to farm  cattle, embark with as much heavy, cheap stone as you can. You'll get lots of wagonpuller animal, according to an old thread.

Oh?! That must be where that damned horses keep coming from.

78
That is a terrible... terrible idea.

79
DF Dwarf Mode Discussion / Re: The military early on is...
« on: March 24, 2011, 07:50:07 pm »
Oh well...

Since i have a topic ill ask here. What should a bring along on my new embark? I plan to have 2 miners, a woodcutter, the axedwarf, a craftsdwarf, a farmer and a hunter. Any tips on what the best way to spend my starting points might be?

80
DF Dwarf Mode Discussion / Re: The military early on is...
« on: March 24, 2011, 07:28:25 pm »
This time i made my starting militarydwarf an axe user. Hammers are not that good against random live stock.

Edit: The only one who was dabbling was the recruit. So yea, i understand he might actually have been retarded. The hammerdwarf, however, was proficient and guaranteed not retarded.

81
DF Dwarf Mode Discussion / Re: The military early on is...
« on: March 24, 2011, 07:23:37 pm »
Well im assuming im a dwarf that isnt weak.

82
DF Dwarf Mode Discussion / Re: The military early on is...
« on: March 24, 2011, 07:17:22 pm »
Wow, speedy replies. Thanks.

I have not personally fought a yak, though i doubt it would be too difficult to chop its leg off while its running away from you. You know, instead of punching said leg.
The hammerdwarf, by the way, was proficient and had 6 kills under his belt at the time (several zombies as well as 2 other yaks which he punched to death and some other riff raff he finished with the hammer). He was kicked in the spine or something before the yak gored the recruit (who was punching it from behind).
This isnt to say they NEVER swing their weapons, just that they choose not to when it actually matters.

I keep my squads limited to 2 so almost everyone is sparring constantly. Marksdwarfs seem ineffective against much of anything, as they never actually hit any vital organs, even on unarmored opponents. I had an entire squad attacking a troll and it didnt die until they used up all their ammo and went to get more (they were all at least skilled). Thats most likely because they were using bone bolts though.

I know that danger rooms arent cheating, but they certainly feel like it. I threw a squad of brand new recruits in one and they were all legendary fighters within 2 minutes, legendary shield/armor users within 3 and legendary -insert weapon- users within 5. It made surviving the second siege possible though, as without it i would have lost more than the 5 i did.

83
...well, they suck. Nothing like having a Yak gore 2 people in the head (one was wearing a copper cap, by the way). They chased him all over the map for about 10 days only to die like that. When i checked the battle log, all i saw was punching and scratching. The funny thing is, one had a silver war hammer and the other had an obsidian short sword.

Are they programmed to fight like idiots? I had a recruit with a silver whip get taken out by a goblin thief with a silver dagger for almost the same exact reason. I know armor is important and all, but i shouldnt need it for killing yaks, especially when they are carrying weapons capable of removing limbs or crushing bones. Im getting pretty tired of having to ditch a fortress because my hammerdwarf has forgotten how to swing something other than his fists.

So, any helpful hints from the pros around here? Ive only had one fort make it past 2 years, but only because i used a danger room (which felt like cheating). Every single other time (10+) has ended in a siege of 10 or less COMPLETELY DOMINATING ME (ie: Less than 2 kills).

Pages: 1 ... 4 5 [6]