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DF Dwarf Mode Discussion / Re: Dead hands, needs work.
« on: September 18, 2011, 08:14:39 am »
Okay, any suggestions that don't involve deliberately setting myself up for a future tantrum spiral?
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A simple solution to this problem was proposed in one of the big pathfinding threads. The basic idea was to try and path to the tile the construction is being built on and then actually move to the square right before it in the path. That way dwarves would always build constructions from the nearest side, making them much less likely to wall themselves in without the need for player intervention.A much simpler solution. And it would also finally stop that irritating situation where a miner trying to dig a shortcut between two tunnels decides to stop digging from one side and walk all the way around to the other side before taking down the last tile.
A Vile Force of Darkness just had a date with my two beekeepers.Face palm? Or cause for celebration?
[There's a part in Candide where Candide gets captured by British military and is given the choice between execution, and a number of lashes that was so great as to be absurd... so I can see that being historically true, and pretty preposterous in its own time.Note that people often lived through hundreds of lashes -- after some serious recovery time.
...dude, I like the idea, but seriously, research your shit. Being lashed was lethal as all fuck-off, man. Still is. Lash somebody too much? Too bad, now they're dead. Lashers who were ordered to give somebody twenty strokes with the whip would count to a number just a few below the actually ordered amount of lashings, just on the off-chance they miscounted and needed some leeway to make sure they didn't kill the victim.It depends on the whip. There's a huge difference between a leather bullwhip or a bone or metal tipped scourge and a cloth cat-o'-nine-tails or knittles. The latter could be used far more times without killing or crippling a man and were the preferred instrument in naval punishment.
I cannot imagine a human being that could survive 100 lashes.Believe it or not, the British army used to allow over a thousand lashes in dire cases, and multiple hundreds of lashes weren't uncommon at some points in history.
wakka wakka, just lookin for storiesNothing big, but I found on embarking on an ocean map, looking for sand after giving up on beach + volcanoes that I had two layers of sand, a layer of fire clay, and a magma tube only 16 z-level deep.
[DIM:65:65]
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[GOOD_SQ_COUNTS:500:1000:5000]
[EVIL_SQ_COUNTS:500:1000:5000]
Picking a doctor is the hardest part of labor management. You want an altruistic dwarf with "enjoys helping others" in their personal thoughts and preferences. Bonus points if they are spontaneous as well. Altruistic dwarves are MUCH more likely to provide medical care, and spontaneous dwarves don't wait very long before taking a new job. I always assign doctor labor according to altruism, not skill. Legendary wound dresser migrant and a peasant who likes helping others? That legendary doctor won't do any good if he's never going to actually do his job.This is incredibly valuable advice and probably should go somewhere on the Wiki. I've had put doctors into burrows containing nothing but the hospital and various hospital-critical stockpiles (cloth, food, crutches/splints, buckets) and watched them sit around with "No Job" while a dozen dwarves lay bleeding and starving around them. It seems to take my Chief Medical Dwarf about 10-15 seconds to pick up a new labor while standing around in a room of sick and dying.
Underground wells. Get one, or don't have a hospital.
Super late response but interestingly enough with all the dismemberment I have never had a dwarf bleedout from limb removal. The wound doesn't actually seem to bleed when it's a direct amputation. Throat slicing on the other hand behaves exactly as you would expect it to, leaving a huge trail of blood that will eventually lead to a very dead dwarf.