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« on: June 10, 2012, 04:52:21 am »
I have not upgraded my main fort from v.34.07, but reading this topic I hope that crossbows ARE really overpowered in this new version (or the newer version, since I'm not upgrading as long as the building bug is still around). Why? Because they are certainly underpowered in versions before minecarts and in v.31.xx. My crossbowmen are levels 10-20, and it takes much time to kill squads of 5-8 gobblins, the usual number of prisoners I use. So much time, that most many of crossbowmen have "long patrol duty" thoughts, and many of them are unhappy or just fine because of it. If I allow the same dwarves to go melee, they kill the gobbos in blink of eye, despite being worse hammermen than crossbowmen. Sure, they hit often, and the hits are painful, but they are not killing hits. Actually, most of the goblins die of bleeding/asphyxiation and I even had a case of succumbing to infection (they just couldn't kill the bastard). When underground, the execution often looks messy because of miasma - before the last gobbo dies, the first one begins to stink. Similarly, it takes a full quiver for gobbo ambushers to kill a horse or merchant. So I would be happy if crossbows are overpowered in all future versions.
On another topic. If bolts are treated as blunt weapons (as it seems they still are), then it's perfectly normal than adamantine armour offers not enough protection. Only chainmail is more or less effective against blunt weapon, and the materials doesn't play much role in this.