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Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: March 27, 2018, 04:19:40 am »
Still my favourite GFX pack.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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Five babies so far. All of them are girls. Is there something in the booze?
Usually "suffocation". Alcohol poisoning typically causes lack of breathing/aspiration on vomit, which causes death by suffocation.
Actually, that's an interesting parallel. I had my civ's Queen Consort die of either old-age or alcohol poisoning about a year before the caravans stopped showing up. All her stuff was forbidden, including a book. I, of course, claimed it all and made her a lovely slab in my tavern where she croaked.
Root crops across the board seem hard. It's tempting to add yam beer, potato vodka, and onion wine (a real thing, btw, a nice sweet dessert wine, in fact. The onion sharpness evaporates before the yeast even gets going.)
But if it's 5%, then 2 of each means less than 1% chance they are not going to breed, as opposed to 6.25%, which is pretty significant, right? I wish DT could tell me if that was the case.
Even if he's a spy it's no immediate danger to you. And don't go around murdering elves for no reason, that's a shitty meme with no basing in the game.
Is there some sort of alternate flooring you can construct and build upon, particularly for the surface? One wonders how you could make buildings more than one story tall if the Floor construction is considered as taking up the space.
I haven't seen a good method to clear the stones quickly.
What I've found to be an effected way of clearing the stones out quickly is to undesignate your miner dwarves on hauling. That is, hauling anything. All they're allowed to do is dig, eat, sleep, and socialize. This keeps them mining out the layers while designated hauler dwarves (Peasants who have no other jobs other then hauling.) move the stones into stock piles.
Though I don't start designating Hauler Dwarves until my fort has >100 dwarves in it, as anything before that is a waste of 'resources.'
So about five jobs per dwarf is minimum in my case.