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Messages - ponom

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1
DF Gameplay Questions / Re: Jail design
« on: June 01, 2011, 01:55:56 pm »
Having dozens died imprisoned, I've chosen the simpliest and quite efficient jail design, I believe.

1. All walls/floors are engraved to make prisoners feel happier.

Jail should look like this:

                   wwwwwww
                   wpppppppw
                   wpC C  Cpw
                   wpC W Cpw
                   wpC C  Cpw
                   wpppppppw
                   wwwwwww

w = wall
p = food stockpile
W = well in the middle of jail
C = chains. I use gold ones.

2
DF Gameplay Questions / Re: How do I make my military not suck?
« on: May 29, 2011, 06:41:31 am »
I have archers for pursuing thieves.
They are quite usefull on that. SOme times you find snatcher ALREADY leaving your fortress with kid in the bag. Melee guys are not fast enough to catch him. Archers can still fire bolt.
But generally I have 3 other squads for siege protection (one of it is just newbies on training) the rest can withstand ambush (if no archers) completely alone. Checked it at least twice.

3
DF Gameplay Questions / Re: Military command and report
« on: May 27, 2011, 01:54:15 pm »
One of my cadets or what is the name for newbie warrior is still unarmed althoug in equip menu I've assigned melee weapon.
He started from complete 0's at every martial skill.
How to enforce him into taking some weapon, but not assigning it manually?

I have gobblin swiming pool, caged bronze colossus at main entrance, some other caged animals and statues. Are those things really chear up dwarfes? Do they enjoy seeing goblins smashed/melted/pierced etc.? Is dwarfes behavior modifiers can be checked somehow in realtime?

I built some windowed terrasas just in front of main entrance to the fortress full of weapon traps. Is it of any value?

4
DF Gameplay Questions / Re: damnit, these lashers
« on: May 27, 2011, 01:50:05 pm »
Whoa. I have to study more carefully all weapon features.
Is there any general weapon/metal features table?

I thought lashers=lancers and didnt pay much attention to siegers weapon, if not ranged of course.
Having quite skilled legendary warriors is quite, you know, funy  :-X

5
DF Gameplay Questions / Re: Military command and report
« on: May 26, 2011, 02:07:23 pm »
Oh, elephants are buggy. they die of starvation while eating.
I wish I could have some of them as war animals.
OK, next time maybe.

6
DF Gameplay Questions / Re: Military command and report
« on: May 26, 2011, 02:02:04 pm »
Third year in a row no snatchers, no ambushers, no sieges. *sigh*
what am i doing wrong?  ::)

Have you seen any goblins at all? If not, it's possible they can't reach your fort; when embarking, be sure and Tab through to see if they are alive in your current part of the world.


Thank you. it is now on again.
sometimes twice a year. it was just a break I suppose :-)

7
DF Gameplay Questions / Re: Military command and report
« on: May 25, 2011, 02:51:39 pm »
OK then.

1. If fortification is passable for honey bees? I'd like to put all hives inside and round them with fortification.
2. I've a colossus luckily captured. But vefire that he was nearly destroyed. In report it has everything smashed, cracked and damaged - loooooooooong enough list of damages. But as soon as it has no blood will it die? Will it die when loose leg/hand? Can it vomit/become unconsciousness?
3. Is it worth to become a capital? Any preferences? New usefull nobles except king?

8
DF Gameplay Questions / Re: Military command and report
« on: May 24, 2011, 02:00:24 pm »
OK I'll try with 1x2 bridge.

Are there any other normally open buildings to be used as flood gates?

I use doors - they are open until a mechanic... mechanize them. And 1x1 bridges often look the same in open and closed state, just like 1x10 raised bridge put vertically and opened to east or west.

Thank you. I've put 1x3 bridge and it is raised as a solid wall now.

9
DF Gameplay Questions / Re: Military command and report
« on: May 24, 2011, 01:59:21 pm »
OK I finally finished constructing swimming pool one screw pump to pump in - another to punp out both powered from water wheel.
How to properly put gobbos and other nice enemies in it? Cages are sadly nothing but bathyscaphes in that case. If I put them on chain - it can be broken when goblin is trying to run out the incoming water and I'm unable to put more than one to chain because dwarfes are scared.
I know of triggered cages but am willing to have some permanent construction.

Any advices?

Second is about biome.
I've ran out of fish in my brook let say whithin 3 years from foundation of my fortress. And it is not recovering. Every year I have just "there is nothing to catch in the river" message.
Yes, I have some elefants, unicorns, birds coming year around but no fish in the river.

Is it a bug, o rjust a real life?

10
DF Gameplay Questions / Re: Military command and report
« on: May 23, 2011, 12:55:11 pm »
Third year in a row no snatchers, no ambushers, no sieges. *sigh*
what am i doing wrong?  ::)

it is county now but still no animal tough guy. Is he fixed?
how can i train huuuuuuuuugh and touuuuuuuuuuugh animals?

my miners are a bit slow on going deep. how to speed them up to get to lower levels to work? they have everything except mining turned off.

11
DF Gameplay Questions / Re: Military command and report
« on: May 22, 2011, 12:59:53 pm »
OK I'll try with 1x2 bridge.

Are there any other normally open buildings to be used as flood gates?

12
DF Gameplay Questions / Re: Military command and report
« on: May 20, 2011, 09:06:48 am »
Next one about water:

How to stop it by raisable bridge? My 1x1 bridge in tunnel is not. If it is have to be longer than 1x1? Or any other special requirements?

I'd like to build normally open floodgate next to screwpump so I choose bridge, if there is any other possibilities?

13
DF Suggestions / Re: New engineering tools
« on: May 18, 2011, 01:25:16 pm »
Next suggestion is to somehow improve hauling.

It is too slow and boring to wait untill all the stuff is picked up one by one.
What if modify this skill so the more skilled in carrying dwarf is, the more things he can carry at once.
For example dwarve can put everything into backpack, or use wheelbarrow.

It seems rather strange dwarve able to carry one thing only weight independent - either elephant or pack of strawberries. This is not efficient I believe.

14
DF Gameplay Questions / Re: Military command and report
« on: May 18, 2011, 11:45:31 am »
Still no luck with markdwarfes.

Quivers are full of both bolts and arrows but they use their crossbows as a blunt weapon. Doh!

How to fix it?

Next idea is to build watchtowers and put there some military dwarfes to watch the incoming ambushes.

say 3x3 tiles and 2-3 levels high towers. is it possible to discover invisible snatchers from that high?

Will this work out in general?

And one more for today - is it possible to get live fish/waterfowl at caravan? I'd like to put something in to the pond - ran out of fish in brook and unable to catch it with my fisherdwarfes.

15
DF Gameplay Questions / Re: Military command and report
« on: May 16, 2011, 02:14:38 pm »
Archers will equip bolts automatically.


My archers - dont! I have lot of bins full of unused bolts. Archers use crossbows as blunt weapon.

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