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« on: July 27, 2011, 05:23:27 pm »
Lost Forests of randomly generated underground trees would be compiled much like Forgotten Beasts, but instead of showing up in a cavern, they'd already be there and you would be the one to show up. They would exist alongside other trees as normal, but tree sapplings wouldn't be able to grow on them and kill them.
The trees would have a random color, any color, and a random icon, as well as a random name drawn from a list of underground/flora-related words. When you saw one for the first time, a message would appear "You have discovered a lost forest of X!" Where 'X' is the name. These trees would naturally have a value multiplier higher than normal wood. Their traits are meant to be extrordinary: they'd be one of the coolest parts about breaking into a cavern.
The trees would also have certain random traits.
Here are some example traits, and their discriptions:
"This is an X tree, part of a lost forest. Its wood in incredibly dense." - Increases weight
"This is an X tree, part of a lost forest. Its trunk is covered in thorns." - Causes haulers/crafters whom come into contact with it to have an unhappy thought: was pricked by thorns lately.
"This is an X tree, part of a lost forest. It has beautiful wood." - Increases value multiplier even further.
"This is an X tree, part of a lost forest. It is truly massive." - May drop more than one log.
Perhaps some traits would edit how quickly a tree grows, whether or not young trees can grow, and if it can spread outside the caverns onto underground dirt. It would be possible for a tree to have more than one trait: they're supposed to be cool. If a tree had too many "positive" traits, it would balance out with a "negative" one, like the thorns.
Also, if possible, the traits wouldn't read " It is truly massive. It has beautiful wood". They would read "It is truly massive, with beautiful wood."
The deeper the cavern, the more likely they'd be to exist. Perhaps the chance of finding one is 1/25 for the 1st cavern, 1/20 for the 2nd cavern, and 1/15 for the 3rd cavern. You don't want them to be so unlikey they're rarely found, but not so likely as to make finding one a cheap experience. Finding one should be an experience that makes you fist pump and then decide not to turn that Adept Woodcrafter into goblin fodder.
Unlike my other suggestion, Realistic Creature Behavior (check it out, offer an opinion), this one wouldn't be very complex to add or take up any processing space. DF already has the ability to randomly generate creatures, why not add this and potentially make caverns even more special?