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Messages - franti

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616
Also, and this is a bit silly, but:
Smelting 2 Copper, 1 Zinc, and 1 Processed Slade will yield 4 Goblinite Bars. It will be almost as good as Iron, but heavy as Lead. (Brass, I feel, is the most evil metal). Only Goblins can smelt Goblinite, although Dwarves can use it if they pick it up.

Nevermind. Silly.

617
DF General Discussion / Re: Dwarf Fortress Classes
« on: July 27, 2011, 04:21:03 pm »
Yeah, really, if Toady does nothing but drink soda and never sleeps, I doubt he'll be around in the ~20 years to get to 1.0

618
I've decided that smelting Slade will yield Processed Slade. Processed Slade will not be used to make armour/weapons, and will hold an edge poorly, but can still be used to make anvils and will still be super dense.

Smelting 1 Processed Slade with 1 Steel, 1 Pig Iron, and 1 Coke will yield ONE bar of a metal which I have not as of yet named. This metal will be a sharper, significantly heavier version of Steel, and will be dark red (darker than Blood Thorn Red).
It will be to Adamantine what Glumprogs are to Feather Trees. Evil VS Good, Heavy VS Light. (I believe I read somewhere that Adamantine was created by the gods to plug up holes to hell, sealing the demons off from the rest of the world).

I think I'll call it Rathesteel, from the only good MMO I've ever played (Ultima)


619
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 27, 2011, 03:52:00 pm »
Looking for a perfect world isn't worth the time. It's still atackable, and will probably die. Just go wherever. My latest fort is: Diorite, Schist, Schist, Diorite, Granite

620
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: July 27, 2011, 03:50:43 pm »
This thead is inanely off-topic. I'm sick of seeing it in my "replies to your post".

621
DF General Discussion / Re: Dwarf Fortress Classes
« on: July 27, 2011, 03:44:40 pm »
The people who come usually don't stay for very long. DF's slow development time and early Alpha status does a good enough job at that.
people who come stay forever. DF's Giant Badgers, Vomit monsters, and serrated discs to a good enough job at that.

622
I don't know how to set up bookkeepers at all. And I don't really need an accurate head count of food. As long as it's at least 200 on my screen, it's no issue to me.

Go to nobles screen, select a bookkeeper, highlight bookkeeper, press "s", set to max accuracy. Make sure you give him an office.
And I'd do anything for more nobles (like a damn baron, they never want to come); they make the game interesting.
the baron does not immigrate in, he is appointed by the liaison.
I always say "no" to the baron option.

623
Weapon Tests:

A dwarf in full Slade is carrying ~14x his body weight.
VERY extensive, full arena testing on Slade/Adamantine/Steel/Platinum.
Slade: Predictably good in blunt, predictably poor in cutting, predictably decent in armour
Adamantine: Poor in blunt, good in cutting, good in armour
Steel: Decent in blunt, decent in cutting, good in armour
Platinum: Good in blunt, poor in cutting, poor in armour

Standard dwarf:
Male, Adept Fighter, Adept Weapon skill, Proficient Armour User, Talented Shield User, Competent Dodger.
Shield, Weapon, Mail Shirt, Breastplate, Mail Leggings, Gauntlets, Boots, Helm.

Slade VS Adamantine, Cutting
In a 5 vs 5 between Adamantine and Slade, nothing happened. Pages and pages of deflections. The worst injury, after 5 minutes, was an Adamantine Dwarf who got his hand broken by the pommel of a Slade Shortsword. Had I let it go on long enough, perhaps the Slade Dwarves would've colapsed from exhaustion and been strangled. I don't know.
Adamantine and Slade are not heavy/sharp enough to penetrate each other.
It's worth noting that rather than meeting in the middle of the room, they met ~4/5 to the bottom. Slade makes Dwarves move REALLY slowly. DO NOT give to marksdwarves.

I re-did the test with 20 vs 20, and took away all but the Helm, Shield (changed to Buckler), and Sword. It was over in about 6 seconds. Somehow, the Adamantine Dwarves lost. The Slade Dwarves had 12 left, 3 with injuries that would eventually bleed out, probably, and several more with injuries that may become infected, but ~1/4 of the Slade Dwarves were completely unharmed except for light brusing.

That led me to investigate the combat reports, and here's the conclusions I've drawn as to why Slade won:
-Slade Shortswords are terribly heavy compared to Adamantine Shortswords. Perhaps the increased weight allowed easier severing of body parts, as many Adamantine Dwarves bled out rather than got struck down. In fact, no dwarves were struck down. Striking down generally requires a head shot, and all dwarves had inpenetrable helms.
-Many Adamantine Dwarf bodies weren't holding either a sword or shield, but had both arms. Upon reading the combat reports, it would appear that spinal/nervous injuries in the Adamantine Dwarves were approximately FIVE times more prevalent than in the Slade Dwarves. This may be due to the heavier weapon materials: A Slade Buckler strike would break an arm, and in once remarkable incidence, shattered the lower arm, jammed it through the upper arm, and jammed the upper arm through the shoulder (I shit you not), whereas an Adamantine Buckler strike would bruise the skin and muscle. Same for pommel/flat-of-the-blade strikes.

Slade VS Platinum, Blunt.
I gave both sides a Helm, Breastplate, Mace, Bucker, and Gauntlets to preven weapon-dropping, but the Platinum armour wasn't tough enough to stop Slade, but Slade could stop Platium most of the time. The fight ended predictably. I re-did it with no armour or shields. The Platinium did better this time.
In a 10 VS 10, only 2 Slade Dwarves survived, and one was near dead. I did the test multiple times, and it generally comes out to a narrow Slade Victory.

Slade VS Steel, Piercing
Having trouble here. How to I get dwarves to use Bolts? There are no quivers.

624
I like the dificulty. Weeds out people without determination or the knowledge of how a search engine works: i.e, rude, rednecky 10 year olds (ever played a PSN game? it's awful).

625
DF General Discussion / Re: Dwarf Fortress Classes
« on: July 27, 2011, 01:41:39 pm »
The thing about DF is that its learning curve is too steep for the average troll or whiner to find anything to complain about (other than the learning curve, graphics, and interface) before they ragequit.
There is no "curve" in DF. Curves are for sissies and elves. DF is 95 degree climb (yeah, that's right. 95).
\

626
DF General Discussion / Re: Dwarf Fortress Classes
« on: July 27, 2011, 01:38:48 pm »
I actually find a downside in DF gaining more popularity, although it is quite small.

This place, the forums will (eventually) be introduced to regular internet trash, and the community will never be the same again...
Honey, Armok don't make no trash.

627
I don't know how to set up bookkeepers at all. And I don't really need an accurate head count of food. As long as it's at least 200 on my screen, it's no issue to me.

628
My plan is to get several dwarves up to Legendary Axemen, clad them in all Slade armour, Slade Halberds, and have a squad of Slade-bolted marksdwarves backing them up, open hell, and see how many demons I kill.

629
I never found Bookkeepers/managers to be helpful. I'd rather have them hauling stuff. The micromanaging in this game isn't as bad as people seem to think it is.

630
DF Gameplay Questions / Re: Preparing for Mineral FBs
« on: July 27, 2011, 01:27:05 pm »
A mineral blob? I can't think of a better archery target. If anybody finds something like that, they damn well beter trap it and use it. That's such a boon.

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