Hmm, looks like we will have to rely on the flow of the river station for a while while we Geo-engineer the caverns, and/or go geothermal.
As for the MRV:
I Say A, B, D. The construction and research time hits would be well worth it with a pretty good all-around vehicle that can do anything a medium-duty vehicle needs to do while providing as much safety and redundancy we can without weighing the vehicle down too much.
Oh, BTW with the bio bay set up what bonuses do we get from it? You never listed them
27 - 2 bad planning = 25
* [1/1] Heavy Bot Mech
- Construction : +5 bonus +30 (MFFK):Continue building mineral facility(use advanced parts).Rollover should be towards the domes.
- Mining : +5 bonus
- Conversion : +15 bonus to another construction or mining action
* [1/1] Powered Exo-skeleton Constructor Units
- Construction : -5 penalty:
- Conversion : +10 bonus to another construction action :Support Exos[/b]
* [2/2] Powered Exo-skeleton Constructor Units(-20 new world)
- Construction : +10 bonus :Finish the domes
- Conversion : +20 bonus to another construction action
* [2/2]Digging & drilling vehicles.
- Mining : +10 bonus :Continue Digging
- Conversion : +10 to underground or other construction where appropriate
* [2/2] Damage Control & machine shop
- Maintenance and Repair Action: General preventive maintenance(+10 New World)
- Construction [0/8] : Labor intensive for regular construction
- Conversion : +10 to another maintenance or Construction action:
- Art and Sundries [0/1] : Moral bonus
*[1/1] My First Factory kit
- Construction/production : +20
- Engineering action : +0
- Conversion : +20 to another engineering action or +30 to another construction action :Support mineral processor
- Basic production : Can consume resources to produce basic or advanced parts
* Multi-Chemical Production Facility (choose 1)
[no manpower] Break down and/or produce chemicals. Production and energy needed varies. Basic chemical content will be reported on as well.
[no manpower] Purify and mix air or water, does not produce new oxygen or water.
Output depends on how much work is needed to purify, high quantities of sewage or industrial waste water would be considerably slower. For these purposes this facility would handle grey water while the existing ship systems would handle more difficult waste water. Two such facilities should be good at least for the current population for water.
[2-4 manpower] Chemical and material science research slot at +0 (or +10):
* [2/2] Medical Bay.
- Research (Medical) : No bonus : Continue Cryo research. Use med supplies if needed.
- Crisis Mitigation / Healthcare : Reduce impact of critical failures
- Wake Up Crew: Up to 10 per month, +0 roll with 1 manpower, +20 with 2 manpower.
* [1/4] VR CAD
- Engineering slot:
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]:Finalize geothermal design using the larger central turbine design based of the shallow geothermal site to the west.(+10 New World)
- add VR Recreation Slot [0/1]: Moral bonus
* Optronic Central Computer
Counts as 5 manpower for trivial tasks (can operate 50 trivial facilities)
Choose 1:
+30 bonus to one of virtually any construction, engineering, mining, science or maintenance action
[2/2] Engineering (design only, same as your VR project) slot(+20):Design a modular living space for the interior of our domes. it should include enough space for a bed, a desk, and a chair, plus being able to at least stretch out a bit(basically slightly bigger than your average single occupancy dorm room). These rooms should be designed to be stacked together along with a common kitchen and eating area, and at the top of the domes should be a small common area(or rec room for larger domes) with at least holoprojectors that show the current outside view(like they were windows).(+20 Natalia)
* [4/4] Satellite Survey
- Exploration action (+10 bonus):
- Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action:Close survey on mining site for geological irregularities and possible faultlines.
* [0/24] Manpower action
- Manpower : Does anything possible at a -20+X modifier, where X is manpower.
- Conversion : A Manpower action can be converted to a +X bonus to any type of action, where X is the amount of people involved.
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* Misc Manpower Needs
- [1/1] Troubleshoot Colony Computer [Usefulness unknown]
- [3/3] Large Closed Loop Life support
- [1/1] Duel Core Fusion Reactors :
Bonuses and penalties :
New World
+10 repair and maintenance actions (Sure it is broken, but if we just move this part over...)
+10 to one engineering and prototyping action per turn (Everyone brainstorm new ideas)
Resource Efficiency (We need to do more with less)
-20 to one construction action per turn (Why am I doing this the old way?)
Natalia Delacruz - A star ship designer who was tasked to lead development of the systems used in the Ark and Outpost ships. She oversaw the creation of the Ark cryo pods and Expert tested reactors before launch. Some blame her lax leadership style for the failure of the drop pod project.
Skunkworks: +20 to one engineering or prototyping action per turn.
Scheduling Nightmare: -2 manpower