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Messages - tryrar

Pages: 1 ... 38 39 [40] 41 42 ... 402
586
I think the biggest offender would be twinwolf. Guy has a spot on the player list yet hasn't even posted a sheet at all yet.

And speaking of sheets, Here's mine. A little barebones on the fluff but it's mostly mechanically complete.

Gah, sorry. I thought this wasn't first come, first serve. Let someone else have the spot, I might make one for the waitlist.

We were just annoyed you claimed a spot for this game a week ago and have not posted even a work-in-progress sheet. Did you have anything you were working on you needed help to complete?
It seems in general much more difficult to make a 3.5e character than 5e like all the other DnD games I've been in. Also none of them were required "Point Buy", which I don't know what is. I had the idea for maybe trying a vampire, but they're all Evil and I'm not sure I could RP that well, and beyond that I don't know.

You can just look online for free PDFs of the books you need(player's manual, Dungeon Master's guide, and Monster Manual for Vampire)-they were the first link when I searched for those(I don't have my books on me at the moment). Of course, I'm also hoping you do waitlist since I'm next on there and already have a character ready to go >:D

587
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: October 26, 2015, 04:18:29 am »
quote author=IronyOwl link=topic=108083.msg6574247#msg6574247 date=1445829351]
Volunteer for the mission.
[/quote]

Umm, isn't Faith full sythflesh? So wouldn't flying into a warp containing an angry god who has some control over sythflesh be a very bad idea?

588
We already have air in reserve, and I'm slightly concerned as to the effects of increased pressure on systems in our non-ruggedly constructed ship. Though no reason not to I suppose if the effect will be minimal.
As for the laser research, my idea was that we'd eventually (read: years in) construct/launch one on site, and improved designs are only really useful if all the Outpost teams get them (as you need the devices at both ends).

Again, what's the point on that:? A laser by definition is lightspeed limited. Any reply would not only have to compensate for drift, but would be years apart. That's why I suggested trying to actually get QE comms to work(though given how entanglement works, it would be a temporary comm as we'd eventually run out of entangled pairs unless we have a real breakthrough or something)

589
Other Games / Re: How did you last die?
« on: October 26, 2015, 12:42:15 am »
Player ghosts are a lot less threatening when you have Control Undead....right up to the point when they resist three times in a row and murder you mercilessly.

DC:SS
Never knew that you could do that. Do mage ghosts cast spells on enemies?

Dunno, only tried that on my melee ghost. What I should have done was control him, had him wait, then simply skipped the floor. Instead I tried to use him as a minion and suicide him into things, but the floor he was on was pretty sparse of enemies.

I usually prefer Dispel Undead or Lugonu's Banishment for getting rid of ghosts. I've done Control Undead on player ghosts once or twice and it only REALLY worked when I was a Mummy worshiping Sif and had infinite mana from channeling to sustain it for the entire floor. That was fun.

This was an early floor, without picking up a book that had Dispel Undead(which seems to not drop that often anyways).

590
Other Games / Re: How did you last die?
« on: October 25, 2015, 11:57:53 pm »
Player ghosts are a lot less threatening when you have Control Undead....right up to the point when they resist three times in a row and murder you mercilessly.

DC:SS
Never knew that you could do that. Do mage ghosts cast spells on enemies?

Dunno, only tried that on my melee ghost. What I should have done was control him, had him wait, then simply skipped the floor. Instead I tried to use him as a minion and suicide him into things, but the floor he was on was pretty sparse of enemies.

591
+1 to voidslayer. I kinda forgot what we were doing tbh.

More detailed than my idea, so +1

592
Other Games / Re: How did you last die?
« on: October 25, 2015, 06:49:02 pm »
Player ghosts are a lot less threatening when you have Control Undead....right up to the point when they resist three times in a row and murder you mercilessly.

DC:SS

593
First job should be remedying the army situation. I propose we send the least bad troops on a couple patrols along the roads and lumber camps, and maybe take out a few bandit patrols. We have anyone who shows the slightest hint of competence and/or initiative from these patrols put in charge of a squad or something, and form new ranks behind them. This should not only hopefully get our guys experience without loosing too many in the process, but show that we are committed to protecting everyone which should at least let us make a few requests for things like food and workers go down easier.

594
Heh, might be funny, but no. I will agree to a slight over-pressurization though, as that would give us some air in reserve in case of a hull breach or something.

As for research, I'm not sure what the point would be as we don't have a comm laser in the first place.

595
Other Games / Re: How did you last die?
« on: October 24, 2015, 06:38:13 pm »
Ran into a fucking Ice Fiend in an Ice Cave off of Snake 2. Not even my +6 flail of holy wrath and RC++ could bail me out of that one as he basically three shot me from full health.

Spoiler (click to show/hide)

596
I was thinking on that actually. If we only take 21 awake crew we'll have plenty of manpower still on landing, and we'd actually be able to easily cycle the entire crew over the course of 6-7 months, which we should do ever 6-7 years.

So:

Awake Crew:21
Cryogenic Crew:30

Cryogenic Cycle Orders:Cycle the crew every 6-7 years.

Other Orders:
1)Use a bit of parts to create a small secondary computer that will allow dedicated engineering so we don't hog the VRs(doesn't have to be too sophisticated, just needs to work)
2)Every 5 years we'll do a deep maintenance cycle; we'll shut down the thruster and service that, then service both cores in this order: core 1 shutdown->service->core 1 restart->core 2 shutdown->service->core 2 restart

597
Its a shame we dont have more resources for those last few bits of cargo space... Ahwell, launch time, right?

Yup, everything appears correct. LAUNCH IS GO

598
Einsteinian Roulette / Re: TINKER: Miya's Hubris
« on: October 23, 2015, 11:30:08 pm »
My only contribution to this is an idea of simply copying the HEP Pyramid wholesale for the discerning Exo user who wants to blast away with High-Energy Alien Death Rays

599
I think that is quite a lot of excess water, food and air.

I think it might be nice to reduce that and instead take some extra stuff. For example, we could go for an Organic Sludge Processor, sure, it's crappy food, but it's edible.
My thoughts are that once we de-cryo everyone the stored food will last until we get hydroponics set up, negating the need for a sludge processor as an intermediary, though you're right we have a large excess. If we cut 1 unit each of food, water & air, though, we could squeeze in another set of exo-skeletons instead, which now I think about it actually sounds like a good deal. So, my vote goes to:
Spoiler: cargo (click to show/hide)
EDIT- 3xFood & 1xWater would also be fine.

I find that to be a perfect compromise actually. +1 from me!

Edit:As for Cargo Assignments, I want 2 sets of vac suits in the hallways/living areas for emergencies, The MFFK, the Biodiversity Bay, the Colony Computer the life support equipment, and two units of advanced parts in Cargo Bay 1(the smaller bay), with the rest in Bay 2.

Edit edit:Goes without saying satellites go in the satellite storage!

600
I think that is quite a lot of excess water, food and air.

I think it might be nice to reduce that and instead take some extra stuff. For example, we could go for an Organic Sludge Processor, sure, it's crappy food, but it's edible.

Fee free to make your own list then :P

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