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Forum Games and Roleplaying / Just some group of people, out to make a name for themselves in the world...
« on: February 24, 2010, 08:52:40 pm »
This is actually slightly based off an idea I had for a PC game...
Basically, there are a few characters, and they can do practically anything. The overall goal(and part of this that came from the game idea) is to start a successfull guild/clan/whatever, basically a group of people that often do things for paying customers(sort of like a ffta/ffta2 clan, but the focus being on overall accomplishment rather than building a game around the hero).
Players can join any time there is an applicant, and the overall goal is to do whatever you feel like. However, I intend, though player actions could change it, for the goal to be generally along the lines of establishing a presence and self-improvement. That includes things ike gaining popularity, or researching magic, or anything else you or I can think of.
It will start off slow, but later on a turn may be an in-game week or something, to prevent it from getting too boring if it starts to take too long for simple things.
‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼

You are one of five friends who recently decided to go out into the world and actually accomplish something. After months of travel towards the capital of the known world, you unanimously stop, merely 38% of the way there. It is just taking too long, and you couldn't really accomplish anything there anyway, at least not without a reputation to build on.
So, you construct a very small building, and set out to make a presence for yourselves. There is a small village a day to the east by foot, and mountains two days to the south. You are in a lightly wooded forest.
What is your name?
‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼
In-character knowledge:
Magic exists, and anyone can use it, but it takes decades of training and you must show great talent for one of the main academies to let you in. Nonetheless, some people try to learn it on their own. This often fails, sometimes catastrophically, but occasionally succeeds. Sometimes, one such person may even discover, by accident, a previously unexplored branch of magic, and other times two or more have joined together and started their own guild, though they can't do very much compared to a properly educated mage.
Another occupation often only found in officiial students, although sometimes atempted by trial and error is alchemy. In fact, almost every major skill-based trade has organized into a guild of some sort or other, and few have the time to educate students wiith less potential. All of them have imitatators who couldn't get in but tried to learn on their own. Often, one could become practiced enough to be allowed in for true education.
‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼
Your characters have no particular skill in anything(except walking, I guess?) although you can give them an intrest in anything (no actual bonus, but it indicates a possible goal)
Your character needs a name, even if it's your forum name. NPCs will just assume it's something normal, so don't bother trying to come up with something if you don't feel like it.
If you really wanted to, you could go off and play this like DF adventure mode, or turn it into a RTS, but to start, it's the described situation.
Basically, there are a few characters, and they can do practically anything. The overall goal(and part of this that came from the game idea) is to start a successfull guild/clan/whatever, basically a group of people that often do things for paying customers(sort of like a ffta/ffta2 clan, but the focus being on overall accomplishment rather than building a game around the hero).
Players can join any time there is an applicant, and the overall goal is to do whatever you feel like. However, I intend, though player actions could change it, for the goal to be generally along the lines of establishing a presence and self-improvement. That includes things ike gaining popularity, or researching magic, or anything else you or I can think of.
It will start off slow, but later on a turn may be an in-game week or something, to prevent it from getting too boring if it starts to take too long for simple things.
‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼

You are one of five friends who recently decided to go out into the world and actually accomplish something. After months of travel towards the capital of the known world, you unanimously stop, merely 38% of the way there. It is just taking too long, and you couldn't really accomplish anything there anyway, at least not without a reputation to build on.
So, you construct a very small building, and set out to make a presence for yourselves. There is a small village a day to the east by foot, and mountains two days to the south. You are in a lightly wooded forest.
What is your name?
‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼
In-character knowledge:
Magic exists, and anyone can use it, but it takes decades of training and you must show great talent for one of the main academies to let you in. Nonetheless, some people try to learn it on their own. This often fails, sometimes catastrophically, but occasionally succeeds. Sometimes, one such person may even discover, by accident, a previously unexplored branch of magic, and other times two or more have joined together and started their own guild, though they can't do very much compared to a properly educated mage.
Another occupation often only found in officiial students, although sometimes atempted by trial and error is alchemy. In fact, almost every major skill-based trade has organized into a guild of some sort or other, and few have the time to educate students wiith less potential. All of them have imitatators who couldn't get in but tried to learn on their own. Often, one could become practiced enough to be allowed in for true education.
‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼~~~~~~~~~~‼
Your characters have no particular skill in anything(except walking, I guess?) although you can give them an intrest in anything (no actual bonus, but it indicates a possible goal)
Your character needs a name, even if it's your forum name. NPCs will just assume it's something normal, so don't bother trying to come up with something if you don't feel like it.
If you really wanted to, you could go off and play this like DF adventure mode, or turn it into a RTS, but to start, it's the described situation.






