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Messages - qwertyuiopas

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16
Forum Games and Roleplaying / Re: You are a Wizard-Inventor!
« on: October 18, 2017, 02:12:12 am »
Miles are probably the wrong unit here, how about travel time? Insignificant, about an hour, hours, half a day?

17
Forum Games and Roleplaying / Re: You are a Wizard-Inventor!
« on: October 01, 2017, 03:07:24 am »
Even if this water is dangerously pure, could it be combined with other water to balance out that factor?

Also, I'm wondering where the magic comes from. Is the ambient magic constant? Can it be (temporarily) reduced or depleted? Does it vary by region? If you can reduce it temporarily, will magic "flow" in from nearby? How fast? If so, would it be possible to create a device that senses the direction of magical gradients? Would it just end up uselessly pointing to itself except in the most extreme circumstances?

I think that if we are to experiment with the magic concentrator and related ideas, it should be a priority to figure out how to make a switch to disable the effect of a magic item. Or to shunt the magic from a feedback loop into some sort of sink that can harmlessly dispose of the excess as an emergency shutoff switch.

What if we tried drawing this on a small piece of material? The symbols might be meaningless to this world, but the intent to put into each ought to translate fine.


Perhaps it would be better to wait until we have seen the outcome of the current light experiment, though? It took several nights to make what little bright paint we currently have, so maybe it's a resource better saved in the near term for later experiments and we could find some other source of paint for an indicator that can be produced in bulk. Sleep is important, so if someone gets some brilliant inspiration from the current light experiment it might be nice to have the materials already, rather than having to spend an extra night or two out hunting for bugs first.

18
Forum Games and Roleplaying / Re: Silly/Useless Magical Items
« on: September 15, 2017, 02:10:30 pm »
Ring of Knowledge: Contains a vast assortment of ancient memories. The first time it is equipped each day, the user gains all contained knowledge for 5 minutes. When the effect ends, the user forgets the entire past 5 minutes, and a randomly-chosen assortment of memories and memory fragments are taken from them to add to the stockpile. Due to the nature of acquisition, almost everything contained is useless trivia, no longer relevant, missing context to the point that only the person who lost that memory in the first place can extract any benefit, or simply incorrect.

19
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: September 05, 2017, 04:31:45 pm »
Also, make sure that any maps or signs label the wormhole ends as a place that the rebels definitely would not want to go. While the Overlord List suggests something to do with sewage, that might appeal to them as a place that guards would not go either, so good for hiding. I'd think someplace likely to have alert guards and unlikely to have loose guard equipment laying around. Unfortunately, the possibility that the rebels have a "free the prisoners" attitude, and the many types of room that might be left unguarded if their presence was discovered and every available guard needed eliminates many options.

Hmm... While a regular armoury would attract them if they were looking for weapons/uniforms, could labelling the wormhole rooms as "siege engine workshops" convey the right combination of that-will-be-guarded and nothing-useful-for-me? I guess another critical part is that few of the regular guards need a reason to know about the actual purpose. Also, another constraint would be names that draw attention for espionage, so anything research-related might not work either.

If the rebels understand the meaning, how about "radioactive waste storage"? Or "poisonous spider breeding"? Both go would be actively dangerous rather than unpleasant as mere sewage would be, and are the sort of thing that you would naturally want to put out of the way deep underground. Also, very few people would ever have a reason to go there, so it would be far harder for them to bluff their way in. Actually, wouldn't that raise suspicion, with the obvious traffic? So maybe the wormhole room itself is labelled that way, to discourage breaking in through alternate routes, but a room connected to it (indirectly?) is where all of the human traffic to the wormhole approaches from, and has a valid reason for that much activity. "Records storage" would have too much intelligence value and attract the rebels again, so how about "records auditing"? Unless all information to/from the wormhole rooms is already carried by voice tube and/or electrical signal, so the room itself needs minimal foot traffic.

20
Forum Games and Roleplaying / Re: You are Beast of Bay
« on: August 13, 2017, 08:34:26 pm »
In less optimistic settings, it is also foolish for heroes to leave villains alive, so just because we haven't committed to Evil (assuming the other side is even Good, rather than Deluded) doesn't make the Evil Overlord list bad advice...

I think that the most urgent concern is whether he has any backup plan. Is there an ally ready to follow shortly, who would be trouble to deal with, and may even provide a distraction for him to escape? Does he have a magical escape method, a spell he can use later if given an opportunity to regain his strength, some sort of contingency enchantment on a piece of equipment that would rescue him if he gets too close to death?

Regardless of which side is Good (if any, even, as it could be a shades of grey world, or even blue and orange!), I don't think we want to risk getting an early nemesis, so we should probably take extra care in ensuring he is incapacitated and doesn't have any surprises left for us.

I agree that he is probably more valuable as an information source than a corpse, though, so priority to learning if he has immediate escape plans or tricks?

21
I might be able to help recover some history. According to file timestamps, I have a dump of VN's topic listing from late 2009. Out of disrespect for the rightfully dead, I don't intend to publicly share it, but grepping for "penguin" gives 3 topics:
Code: [Select]
Page 01.htm: <span id="msg_469058"><a href="http://www.bay12games.com/forum/index.php?topic=32580.0">Various Nonsense Penguin disco-glacier</a></span>
Page 02.htm: <span id="msg_465992"><a href="http://www.bay12games.com/forum/index.php?topic=32451.0">Inaluct and his Penguin fad</a></span>
Page 02.htm: <span id="msg_470379"><a href="http://www.bay12games.com/forum/index.php?topic=32631.0">STOP WITH THE DAMN PENGUINS</a></span>

22
Other Games / Re: Sandcastle Builder - Dwarf Fortress of Idle Games.
« on: November 28, 2013, 10:52:31 am »
The game starts off (very) slow, but once you have enough of certain tools, the boosts unlocked really speed things up:

Try leaving the game running in a tiny corner of a less-used monitor, then Wait For It (do something else for 25 minutes between ONGs).

23
Other Games / Re: Cookie Clicker!
« on: September 20, 2013, 08:31:39 am »
Using a utility (in-game or out-of-game) removes any real choice that may have existed in upgrade and building purchase order. I recommend that you do NOT introduce anyone to cookie monster unless they have already played through to the end-game and reset at least once.

Compare it to the situation in WoW mentioned about halfway through this Extra Credits video, and consider that, without choice for when to buy a building, Cookie Clicker is about as interesting as Progress Quest, with the occasional golden cookie, and frequent updates, and wouldn't be nearly as popular.


After playing through the entire game once or twice, though, it's less of a problem (except for people who want to figure out more optimal builds manually, but they would be choosing not to use utilities intentionally). But for the first playthrough, it'll be far more enjoyable without outside help.

24
Other Games / Re: Cookie Clicker!
« on: September 11, 2013, 12:09:26 pm »
With all three golden cookie upgrades, it's something like two hours of production every 10 minutes. (new golden cookie every 1:15 to 3:30 minutes, >80% chance of alternating x7 and +10%, 50-60% +10%s appear while x7 is still active).

25
Other Games / Re: Cookie Clicker!
« on: September 08, 2013, 02:32:42 pm »
While waiting for your cookies to accumulate, why not create a spreadsheet to calculate how to get cookies faster? Better than just staring at the number the whole time...

26
Other Games / Re: Cookie Clicker!
« on: September 05, 2013, 05:27:58 pm »
28.99% * -600s = -173.94s
28.99% * +1800s = +521.82s
28.99% * (-50% * 66s) = -9.5667s (-19.1334s with upgrade)
5.95% * 6s * 665 = +237.405s (+474.81s with upgrade)
5.95% * ??? = ???

49.00417% * 1800s = +882.07506s
49.00417% * 6 * 77s = +226.3992654s (+452.7985308s with upgrade)

Therefore, golden cookies gain an average of 1108 (1334 with upgrade) seconds of progress with each click, and red cookies gain an average of 575 + x (803 + x with upgrade) seconds.

For the red cookies to be profitable, cookie chain must give an average of at least 8957 (8924 with upgrade) seconds of progress to be more profitable.

(These numbers ignore clicking frenzy, as it varies with click/autoclicker speed, and the recent -80% chance of getting the same result twice change, which may completely alter the results)

(Edit: Forgot to factor 5.95% chance into chain cookie result)

27
Just finished reading (so far), and:

 - Oric is Awesome.

 - Random theory: The water acts as an additional insulating layer between Cain and the rest of the dungeon. To get to him normally involves draining the water.

 - The results of scanning Spira seems to have quite a few layers to it, how many are just noise, and how many encode meaningful secrets, though?

 - Idea about dungeon generation:

28
Other Games / Re: Hardcorize/Casualize a game
« on: July 10, 2013, 01:43:26 am »
Hardcore Minecraft Survival Mode:
- Furnaces must be made out of smoothstone, not cobble. That is all.

So, you have to make an iron pick from zombie-dropped or dungeon ingots, mine enough diamonds for a pick and enchanting table, and then grind enchants until you get silk touch? Or just go off and search for the nearest village with a blacksmith?

More interestingly, the Better Than Wolves mod, especially after recent updates, makes the game far more difficult to start out, but so much more rewarding once you finally get a good base set up, so it would actually qualify as a hardcore Minecraft. Unlike quite a few of the hardcore game variations described in this thread that are basically tedious or impossible to play, and nobody would ever actually find fun...

29
Other Games / Re: Simply a "fixed" clone of Space Station 13
« on: May 19, 2013, 01:50:14 am »
BYOND itself isn't all that slow, so changing to a different language isn't the ultimate solution that fixes all of the speed problems. Other languages certainly provide more tools to make it run quickly, but since a lot of what makes SS13 slow is the algorithms it uses, someone competent enough to properly use multithreading in a non-BYOND SS13 would probably also be competent enough to rewrite one of the slower bits of code in the existing SS13 in a way that significantly improves performance.

30
Other Games / Re: Simply a "fixed" clone of Space Station 13
« on: May 17, 2013, 01:19:16 pm »
Another one? BS12 has tried to rewrite it in both C++ and Java, and both times it died due to inactivity.

BYOND has a certain convenience to it, which makes it a great language for quickly making prototypes. It also handles a lot of stuff that would be rather difficult to write yourself, and people playing it do not have to trust the game developers, since the client comes from BYOND.

Most SS13 code could not handle multithreading, which is the main thing that could be done to speed it up.

Still, if you try to rewrite SS13 in some other language... Good luck. (you'll need it)

Edit: Just checked the forum, and it seems that some of the BS12 people saw a shiny new 2D engine, and are considering trying to do a third rewrite using it, once it is more mature. I doubt it'll work out either.

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