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Messages - qwertyuiopas

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4381
I creat and/or join a wwaiting list for open slots. Feel free to make a roll for this one. :)
[6] You create three lists full of random people. You are 6th in the first, 28th in the second, and last in the third. You do not know which list is the open slot que. :P

6 hours till next turn.

You'll probably want to know about some more mechanics I'm planning for this game.
- Joint Effort: You can waste your own turn to help another player achieve his goal. The best of your rolls is taken as the action's result, and your individual rolls determine what happens to you in the process.


I join the list normally this time.

4382
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 16, 2008, 12:19:25 am »
I try REALLY HARD to make 2 goblins fall towards a wall instead of the floor.
Also, you forgot to update my skill level in the statuses.

4383
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 13, 2008, 08:59:48 pm »
I hope so, but it is unlikely.
Still...

Or I may invert gravity on myself, but at least I would have the experience.

A 1, though, could do almost nothing harmful, unlike some other powers, only a 6 could have large negative effects.

4384
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 13, 2008, 08:52:37 pm »
I go practice making a cup fall upwards(basically, I practice gravity manipulation) and then specuate on how skilled I would need to be to do the same to say... a goblin.

4385
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 13, 2008, 08:18:59 am »
Well,you would have a list
-make bone bolts 1:00
-make kitten leather kitten sacks 2:43

and while those actions are processed you can be doing something else, like using google, or playing DF.

4386
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 12, 2008, 08:14:41 pm »
No, I want to get to the point where I can crush them into a 1 inch diameter ball, then send it flying apart in 26 diffrent directions at twice the speed of sound, while missing every ally.

So, I practice, waiting for the day(turn?).

4387
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: November 12, 2008, 08:12:01 pm »
Granted, they use it to display images that should never be seen. Ever. Think "e_i#b@r$a*b"(backwads, without spacing chars) mixed with "n=o@g!‼a¥r%e"... *shudder*

I wish that those two unspeakables never, ever existed, and never will, exist, and nothing worse came to replace them.

4388
General Discussion / BrainF***: the oddest programming language...
« on: November 12, 2008, 07:54:34 pm »
I don't personally like the name, but it is pretty interesting.
Basically, it is a huge array of chars, and there are only 8 instructions:
+  increment the current data
-  decrement the current data
>  move forward one array position
<  move backward one array position
,  get a char as input and store it in the current array position
.  output the char at the current array position
[  if current data contains 0, jump forward to matching ]
]  if current data contains non-zero, jump backwards to matching [

{wikipedia's view}
My interpreter.


It is quite neat, since you can write a program to output all of the ASCII chars VERY quickly..
Code: [Select]
.+[.+],
Or the standard input-to-output:
Code: [Select]
,[.,]
Edit:
I would like to note how quick it is to use this to convert line breaks(if it does not run in binary read mode) from unreadable to easily read, perfect for those open source things that use those annoying things that should be \n but aren't...

4389
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 12, 2008, 07:24:41 pm »
Yep, the box has a secret underground base attached to it! Or not, really, since it is obviously a beer-exagerated number.
Anyway, I am currently involved with 2 other browser based MASSIVE multiplayer games(ogame and something made by the hobowars people) so I have "moderate" experience.

The thing is, all of them have resources to limit what can be done, and the non-hobowars ones have actions that take time(ogame starts a scripted clock in the window showing around how much time is left, the other one is based of of "ticks" every 15 minutes, and stuff is measured in ticks, but you can have hundreds going at once if you want.

Edit:
So I propose having ogame-style timed construction for items and buildings, and you can have a list of items to make at the current workshop, until you run out of resources.
Each would also take some energy, set aside once scheduled(non-refundable, to encourage good planning?).

4390
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 12, 2008, 06:47:20 pm »
I use gravity to push the goblins against a wall, reducing their ability to get close enough to land a successful attack(I am hoping to give them a negative penalty).
If I can't affect them all, I target the strongest or least hurt one(s).

4391
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 12, 2008, 06:33:28 pm »
What font does DOS use?

And(it's large)
Spoiler (click to show/hide)

4392
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 11, 2008, 08:23:41 pm »
Turn based, or even tile based are hard, impossible, awkward, or unse un-friendly in a simple internet browser.

Sure, they could be done, but it would make the game only even playable to about 10 or so hardcore DF fans, and that will make it highly improbable to get more than 2 users on at a time.

Users could tolerate turn based OR tile based in an internet browser, but few could tolerate both.
Add to that the complexity of DF, or even a fraction of it, and you have a game that will die from inactivity.


Maybe I am wrong, but the average user will only tolerate so much...

A java based roguelike inspired tile MMO with a turn once each second would work, but HTML is too static.

Just curious, but how many browser based games have you ever played?
In my small(a few games currently being played) experience, users "like" a sense of security(a 99% chance of nothing too bad happening while they are gone, at least initially, and no requirement to rebuild from NOTHING afterwards) and often they also would like times where they can do nothing, allowing for other online activities, as well as times where they can do a lot quickly(such as just after logging on), but whatever happens, people like options, and the ability to only HAVE to play 5 minutes a day(or even take a break for a week) or play a whole 6 hours in a day if they want, with few consequences of their schedules either way.

Bottom line:
-non DF obsessed users need:
--secuirity
--wide range of time lengths to play
--a second chance when they "die" so they don't los everything
-An internet browser is bad for roguelike turn based stuff
-(but okay for resource(energy,food,other) based systems


But most importantly, you can continue with this any way and still get somewhere, but with fewer satisfied users.

4393
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 11, 2008, 06:09:40 pm »
Well, since the old days of 2D, it has been my dream to, as an adventurer, go to some undeveloped cliff face and dig in, as a one-person fortress with adventure mode controls, but the problem with ultra-legendary greifers is that they could go kill me, or you leave a fort with a very advanced dwarf only to be drawbridge-crushed in a noobtrap of the next fortress you try to join.

That is why we need some mechanic that punishes greifers while allowing long term players to keep their dwarves.

4394
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 11, 2008, 05:30:16 pm »
Some few people might play to build up their characters WITHOUT killing everything.

What about letting each user have one "main" character who can optionally escape death by going into a one week(month?) long coma, protecting them from further harm, excluding insta-death such as by lava.

They would also take a penalty to their stats, doubled for each legendary they have, and people can take their stuff to prevent the legendart dwarf in artifact armor from simply attacking again with their armor's bonuses to do the damage.


Of course, such a feature can be disabled in a fortress set to hardcore mode.

4395
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 11, 2008, 08:19:22 am »
If I don't make it in time to post a better action, I practice my skills in some generic way.

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