Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - qwertyuiopas

Pages: 1 ... 292 293 [294] 295 296 ... 335
4396
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 11, 2008, 08:11:32 am »
I think that death should always(well, in most cases) have a chance of just being a disabling(for at least a week) injury and give new players 1 week of time where that probablility is greatly increased.

4397
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 10, 2008, 08:18:31 am »
I grab a small handful of plants as I head for(and up) the stairs.

4398
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 09, 2008, 01:36:35 pm »
Oops, I must have missed the action while I was checking if I had already posted...

Anyway, I think I will go in an entirely diffrent direction and learn to manipulate and create plants...
(But keeping the gravity one for sure)

4399
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 08, 2008, 09:11:32 pm »
Hurry up with that, but then again, I need to hurry up with my own...
-takes forced write-at-least-one-action break-

4400
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 08, 2008, 09:10:04 pm »
PHP loops could easily do the table.

I know I keep coming back to it, but do we have a language choice yet?

4401
Life Advice / Re: Fenrir has been taken by a fey mood!
« on: November 08, 2008, 12:00:19 am »
Linoleum is fast and easy, at least for math, but as soon as you try anything advanced it is not much simpler than assembly, or so it appears.
C and C++ would almost certainly be easier to start with, and are very well known and used.

4402
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 06, 2008, 09:27:34 pm »
If we are to use PHP/HTML without a base game engine, someone(or more than one person) could start the page layout and PHP for loading the menu(s), since those will be practically the same for every page.
Other people could work on art or log-in/data storage systems.

4403
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 05, 2008, 08:27:44 pm »
With an online game of over 5 players, turn based is really not an option.
On the other hand, action timers would give a good enough system that fast users would have little advantage.
Also, if combat was split into 30 second turns, with multiple actions per 30 seconds.
1: dwarf hacks at the human! The human dodges
2: the human counters the dwarf, but it doesn't harm him.
3: the dwarf slices at the human but is blocked
4: the dwarf chops the human's lower left arm off.
5: the human, enraged at his limb loss, charges the dwarf in a bloody rage and removes his lower right leg
6: the dwarf slices the human't gut
--end of combat--
Then they could either retreat or continue to attack after the 30 seconds are over.

4404
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 05, 2008, 05:18:33 pm »
I drew a nice, reasonable graph of energy gaina that could be implemented easily(on logon, if you have been inactive more than X minutes(30? 60?) it runs the simple mathematical function on the time since logout(last action)

4405
Other Games / Re: The official MMM thread! Fualkner, I need help plox. :D
« on: November 05, 2008, 08:06:24 am »
I don't know if you fixed it, but if that snippet of code was loading...

Isn't wb binary WRITING? Wouldn't you want rb?

But you probably noticed already.

4406
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 04, 2008, 09:46:10 pm »
Now, heres the problems, if it is tile-based like DF:
HTML/PHP: Building on top of a player that has been inactively leaving the window open for half of an hour will be a problem when the player next moves.

FLASH/JAVA: MUCH more network activity/bandwidth and much more complicated to get the first version up(requires network code and a full interpretation system)



But if it is abstracted to "areas" that say "here lies these buildings, these items, and these dwarves", you would lose some of the greater possibilities and features that could be imported from DF.



So, yeah, problems in every direction, but on the other hand, every way is possible.

4407
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 04, 2008, 06:02:56 pm »
I try to crush the elephant inwards as well(think spherical gravity foucsed on the ground in the middle of it's position), and I try to learn from the experience.

4408
Roll To Dodge / Re: Roll to Dodge - Another one? Waiting for me again.
« on: November 04, 2008, 08:12:56 am »
Just because  Idon't want to make you guys feel disapointed, I will tell you that:
a) I did all of the rolls(no results though, I still need to type the details)
b) I forgot to include the half dead battery in Vaiolis' status(fixed for this turn).

4409
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2
« on: November 04, 2008, 07:56:32 am »
I assist Akroma, again with the gravity.

4410
Creative Projects / Re: Creation of a DF Browser Based game?
« on: November 03, 2008, 05:18:10 pm »
I know a tiiiny but of PHP and flash...
And quite a bit of C, so it transferes well.
Also, I have a bit of a web server and PHP on my computer, although I only used it once or twice, and only ever to mess with PHP on my own computer.

It will NEVER go online if I can help it, but I can at least test what I make(or don't, as far as it has gone now).

So, yes, I am interested, however it turn out.
Items could be stored as (char or int)type,(char or int)material,(pointer or list)special effects.

Pages: 1 ... 292 293 [294] 295 296 ... 335