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Other Games / Re: Third World Farmer
« on: July 25, 2010, 03:31:32 pm »
Except that most roguelikes can be even worse, and this game fails to properly emuate either reality or a decent game (choices monthly at least, more but smaller events, community options extending to AI players, decisions(strike back at the invaders with shapened tools? Keep funds hidden offsite for emergencies? Reinforce the well to prevent collapse? Partial disasters? Move to a different country? Start a shoe factory of child labour and become rich working for <company> on the corpses of the "unfortunate" babies that were worked to death? Orbital nuclear obliteration?)...
The only point I can see, and it is quite sad, is that sometimes poor, reality deluded, game designers try to make a point with a game that hilariously is neither a decent game nor the intended message.
Couldn't they have had the classic "holding shift when making something keeps it selected for rapid construction"?
The only point I can see, and it is quite sad, is that sometimes poor, reality deluded, game designers try to make a point with a game that hilariously is neither a decent game nor the intended message.
Couldn't they have had the classic "holding shift when making something keeps it selected for rapid construction"?

