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Messages - matric

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1
I've found native copper about 20 below sea level.

2
Other Games / Re: Planehacked Minecraft Revival: The last vanilla server
« on: January 17, 2012, 09:25:46 pm »
And here I thought I would get a good night of sleep..

3
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 25, 2011, 09:56:31 am »
Even around 2050 I don't see robots being capable of doing massive damage or being extremely hard to destroy.

Oblig xkcd http://xkcd.com/652/

If we wanted to be realistic, you would be dead and not even know it because the drones tracked you down and dropped a laser-guided bomb on your head.

Spoiler (click to show/hide)

4
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 23, 2011, 06:29:25 pm »

Really? Are there any items that can keep them from smelling me?

I assume zombie pheromone but I haven't checked the code to verify it.

Spoiler (click to show/hide)

5
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 23, 2011, 08:37:39 am »
How do you pump gas pumps for gasoline?

'E'xamine the gas pump.

Yes, to pump gas and No to pump the gas on the ground.

Select the container you want to put the gas in. I'm pretty sure you have to fill the jackhammer directly from the pump. I haven't been able to "reload" them.

6
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 21, 2011, 02:08:33 pm »
Trawling through the files I notice some references to weapon loudness but they seem to not be used? Is this a feature that has yet to be implemented? Is it true that a shogun fires at the same volume as a pistol or smg?

Also I've already started modding a Dawn of the Dead (remake) fast zombies type spin off where weapons are more deadly but there are more zombies.

I've been working on the wiki and this is one of the things that I am having trouble finding. ranged.cpp mentions p.weapon.sound yet I can't find where that is calculated for the weapon. I will continue to look.

Ah, I think this is it. From item.cpp line 856

Code: [Select]
int item::noise()
{
 if (!is_gun())
  return 0;
 int ret = 0;
 if (curammo != NULL)
  ret = curammo->damage * .8;
 if (ret >= 5)
  ret += 20;
 for (int i = 0; i < contents.size(); i++) {
  if (contents[i].is_gunmod())
   ret += (dynamic_cast<it_gunmod*>(contents[i].type))->loudness;
 }
 return ret;
}

7
I finally registered on B12 and just wanted to say thanks to PTTG for the great server he is running!  :D

I probably won't be online that much.. playing Industrial Craft and it is too much fun.

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