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Other Games / Re: Minecraft TerraFirmaCraft: Bronze, knapping, red steel, potatoes, support beams!
« on: October 16, 2012, 12:00:47 am »
I've found native copper about 20 below sea level.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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Even around 2050 I don't see robots being capable of doing massive damage or being extremely hard to destroy.
Really? Are there any items that can keep them from smelling me?
How do you pump gas pumps for gasoline?
Trawling through the files I notice some references to weapon loudness but they seem to not be used? Is this a feature that has yet to be implemented? Is it true that a shogun fires at the same volume as a pistol or smg?
Also I've already started modding a Dawn of the Dead (remake) fast zombies type spin off where weapons are more deadly but there are more zombies.
int item::noise()
{
if (!is_gun())
return 0;
int ret = 0;
if (curammo != NULL)
ret = curammo->damage * .8;
if (ret >= 5)
ret += 20;
for (int i = 0; i < contents.size(); i++) {
if (contents[i].is_gunmod())
ret += (dynamic_cast<it_gunmod*>(contents[i].type))->loudness;
}
return ret;
}
