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Messages - Budikah

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Other Games / Re: GearHead 2 - Mecha Roguelike
« on: April 04, 2011, 10:49:27 pm »
Some of the weapons get the bonuses on the gun itself rather than the ammo, that way it doesn't cost so much to reload. I've been using guns with an innate armor piercing bonus. The guns are really expensive because they give a big accuracy bonus, are long range, and are armor piercing - but the ammo is incredibly cheap.

If someone wanted to they could mod the game to add the special properties of different weapons onto the gun itself, which would make the ammo cost less but leave the functioning of the weapon the same. I don't think that trick would work with missiles though, or at least if it did it would make reloads extremely easy since you could fire any old missile out of a HYPER nuclear launcher and have it work as a nuke :)

Completely unrelated, Paul, could you please PM me?

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I mean, Wiggity waggito waogmob.

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DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: April 04, 2011, 10:46:52 pm »
Excellente! I'll be getting this now!

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