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Mod Releases / Re: Undertale Mod [0.3]: Monster language and magic-channeling wounds
« on: September 15, 2016, 12:54:43 pm »
I found a typo, I think. In CASTE_NAME.
[SELECT_CASTE:FIRE_M][SELECT_ADDITIONAL_CASTE:FIRE_F]
[CASTE_NAME:fire mosnter:fire mosnters:fire mosnter]
[DESCRIPTION:A fiery humanoid made of dust and magic.]
[ODOR_STRING:ashes]
Sorry if this is a bad necro. I figured it's okay, the thread was on page 2.
Edit: I think certain monsters will get negative moods from not wearing clothing they cannot equip.
[SELECT_CASTE:FIRE_M][SELECT_ADDITIONAL_CASTE:FIRE_F]
[CASTE_NAME:fire mosnter:fire mosnters:fire mosnter]
[DESCRIPTION:A fiery humanoid made of dust and magic.]
[ODOR_STRING:ashes]
Sorry if this is a bad necro. I figured it's okay, the thread was on page 2.
Edit: I think certain monsters will get negative moods from not wearing clothing they cannot equip.
