Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - DarthBoogalo

Pages: [1]
1
DF Suggestions / Eating in Adventure Mode, Hunger
« on: March 19, 2012, 03:02:14 pm »
Make Adventure mode eating work off of how hungry you are, as in.. Rather then only being able to eat three pieces of food/drink before having to fast travel/sleep/wait to eat again, You are only given the "You are too full." message when you're fully satiated.

2
DF Modding / Ratmen and Mousemen!
« on: February 26, 2012, 06:28:47 pm »
Adds playable Ratmen and Mousemen, just copy the entity and creature raws into their respective .txts, I dunno how to make it so you can just drop it into the raws folder..
Ratmen are subterranean, aggressive creatures, Mousemen are for the most part peaceful and live aboveground, farming for food.
Of course, you can play them however you'd like, this will work with just about any other mod, as far as I know.
http://dffd.wimbli.com/file.php?id=5705
Enjoy, and feel free to use it for.. whatever you want!

3
DF Modding / Happy Thanksgiving!
« on: November 22, 2011, 10:10:37 am »
A Happy Thanksgiving indeed!  :)

Spoiler (click to show/hide)
While not the most buff of creatures, it will surely cause some fire-based damage before succumbing to death!

4
DF Modding / Knuckle Dusters and Bladed Gauntlets
« on: August 18, 2011, 09:19:26 am »
I made some things I guess, feel free to point out my horrible failures.

Knuckle Dusters
Spoiler (click to show/hide)

Spiked Gauntlets
Spoiler (click to show/hide)

Feel free to modify and use these however you wish! They go into item_weapon.txt

5
DF General Discussion / Elfs.
« on: August 06, 2011, 11:16:15 pm »
They are elitist forest hippies who eat their fallen enemies and I love them.
<3
Show the elven bros some love.

6
DF Suggestions / Limping
« on: April 20, 2011, 10:05:19 am »
Alright so I searched through this forum and didn't see anything about limpin' from leg wounds, so,
Instead of instantly falling down and being unable to attack and dodge effectively(at all), a dorf would just start limping when a leg or foots' motor nerves are severed or a bone is broken.

It'd still make combat difficult, but not nearly as bad as it would be if a dwarf was lying on it's rump flailing a hammer around.
The leg coming off completely would obviously cause the creature to fall, or at least bumble around on one foot, and a crutch would still allow him to walk normally, for the most part.
Yeah, discuss and stuff.

Pages: [1]