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Messages - tilly

Pages: [1] 2 3 ... 10
1
DF Community Games & Stories / Re: Post your fort!
« on: November 20, 2018, 08:57:20 pm »
Not at all, I mean actually post save files of your games

2
DF Suggestions / Re: Autospy labor
« on: November 20, 2018, 01:16:00 pm »
Yeah, you as a player know what happened to the dwarf by your divine nature. But not all dwarfs were actually present at the time of a dwarfs death.
If an autopsy was done by dwarfs in the game it can significantly improve historical knowledge written in books and other over worldly applications.
It's not just about you as a player.

3
DF Suggestions / Autospy labor
« on: November 20, 2018, 01:07:39 pm »
Ever wonder exactly how a dwarf died? Do you actually trust that doctor with absolutely zero medical skill?

well with a M.D labour of autopsy you can see exactly how a fellow member of your dwarven bretherin met their tradgic end.
The better you are at analyzing all the bite marks, scratches, burns, or other method of maiming, the better you are at telling a fallen dwarfs tradgic or heroic fate.

Using the stock pile "corpses" in a 'location' labeled as a morgue a dwarf specilist will perform an anatomical once over (observation) and assess damage. Medical knowledge of the dwarf anatomy and issues observed will give a morgue specilist huge boosts in their detailed analysis.
the morgue specilist will then report his findings to a medical cheif designated as a nobel.

would be an awesome little bloat feature to the otherwise mundane reality that is the medical system now. let me know what you think.

4
DF Community Games & Stories / Post your fort!
« on: November 20, 2018, 10:58:59 am »
Just a little thread where the community can post forts they are making or worlds they've built and talk about them.

5
DF Gameplay Questions / Trouble with waffers
« on: June 14, 2015, 10:15:25 am »
Hey everyone, I am playing the latest version of masterwork and have just obtained a couple candy sites. I have successfully smelted wafers, but here in lies my problem. For some reason workshops haven't been using anything that hasn't been designated to a stockpile and furthermore, they haven't used anything from those stock piles unless the stockpile has been "given" to that particular workshop. Having tried various combinations with stock piles I have not been able to isolate the wafers into a specific pile and thusly my efforts have largely gone to waste on the matter.

What I need to know is as follows:
Do wafers have a stockpile reference?
If they do have a reference can it be isolated to a single stockpile tile?
What other information would be helpful?

6
Thanks! That's cool, I didnt realize he was just waiting for toady one to stop doing fix releases. From the DF talk though, it sounds like there isn't going to be a soild 2 year release; a new MW may be wishful thinking. Anyway, best of luck to any decision Meph makes in the future. The community here is great. love you all.

7
I'm just very curious.

8
The mouse isn't useless, it's just that is not 100% usable in all menus.
If we could just use it like in an RTS.. omg, I can't imagine how things will be easier to manage like for example the militia.
The game is deep, that's what make it interesting but I think it ill be nice to step a bit in the 21 century.  :-*


Mouse input in all menus would certainly be helpful. It would save you from going through every item in a list.

9
Life Advice / Should I be worried?
« on: March 06, 2014, 01:41:04 am »
Just watched a movie with my girlfriend at the theater. It was a love story.
After I took her home I had text her saying that I really enjoyed the evening with her and was glad we got to spend the time together.
and she replies with "Me too... I wish our love was like that lol" like it was a joke and when I didnt respond  she went "No??... yess... maybe??"

I said "we're close but, im happy with who we are. I can't say I'm longing for something depicted in fiction. We just are not them."
and she replies with "I know but, I can dream."

Is this a sign of relationship problems or am I just looking at this the wrong way?

10
Then perhaps time in adventure mode should be rethought or add things that take 10 turns to do. I suggested a search option that could tie into the observation skill and maybe others. Where you can designate an area within your radial sight range and for say 30 turns watch everything that happens in an area. Instructors and I can see it being useful in a few other areas.

11
You do know that fortress mode days last like 1200 frames, right? (That's 6 real seconds of night at the default 100 FPS.) There's simply not enough time to do anything meaningful at the rate dwarves do stuff.

That being said, I believe that a day should last longer then 12 seconds. Especially since hauling something 12 tiles (i.e a boulder)
shouldn't take a dwarf 1 day to reach.

12
DF Suggestions / Search function (ties into look function)
« on: February 13, 2014, 02:02:24 am »
In python language importing the 'time' module allows for text to come at you in timed phases.
Seeing as toady is going for a story telling approach to his game I thought it wouldn't be too outlandish
to propose using a similar function to 'time.sleep()' to describe what you see around you.
Perhaps, allow it to be within a players input of given turns to search which may lead to you
becoming more immersed in the surroundings around you. For example. Say you take 30 turns to search a given area
 you will see (in a town by example) "a person juggling for entertainment... he dropped his balls shortly after... a young stout dwarf entered the area and punched the human in the upper left tooth... which sailed away in a bloody arc. ... ect"

Of course this would all have to tie into a radial line of sight and probably couldnt be designated down to 1 tile for realism.

13
DF Suggestions / ADVENTURE MODE A.I
« on: February 08, 2014, 09:49:07 pm »
an A.I function that will do a check to see if an NPC is occupied in some manor. (can be anything from eating to a job or to conversing npc's)

If that npc is occupied then perhaps there is a 30% chance (variable upon an adventurers reputation level but never exceeds 80%) that that npc will notice you.
 if this npc notices you and is a historical figure in some respect and has a story to tell you he will approach you and
ask if you would like to hear his story.

if that npc isn't occupied in any manor the chance of being noticed increases and for various reasons (past relationships ect)
that being may approach you and perform some kind of action if it sees you as worth an effort of any kind. ( example: a drunk that see's someone weak and wants to brawl)

other variations could be the gathering of crowds of cheering peasants ect.
I' m sure with enough imagination me and you the players could come up with many scenarios in which a function like this could be useful. What do you think?


14
General Discussion / Re: C programming QUESTION
« on: February 01, 2014, 04:32:21 am »
Code: [Select]
#include <iostream>
#include <conio.h>

int main(int argc, char** argv)
{
int x;
int ages[x];

printf("Please type an age.\n");
scanf("%d",&ages[x]);
for (x = 0; x > -1; x++)
printf("%d\n",ages[x]);
scanf("%d",&ages[x]);




getch();

return 0;
}

Not going to lie, this did something very interesting. Very buggy and ends in a crash(edit: cycles through the entire int before exiting the loop) but, gives me something to try to understand. The numbers were always different untill it just randomly turned to 0's and then crashed.

15
General Discussion / Re: C programming QUESTION
« on: February 01, 2014, 04:18:51 am »
No problem.

If you are new to pointers, I suggest reading up about them as they are riddled with "gotchas" and all sorts of potential for !!Fun!!.

Lol I'll be doing a lot of different reading on all of the C std library after hearing about pointers realloc's, malloc's ect.
I also just read how the index of an array can be a variable. Does this only apply to looping through arrays?

I'm going to write a quick program to see but, the questions here if you want to answer it.

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