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Messages - tilly

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121
Hmm I see what you're saying. It seems like an isolated case though. I just embarked on a 16x16 and it took awhile to load but did. No crashes. However, only time will tell when it comes to lag and such. I bet Toadyone is proud to have made a game that can easily exceed modern computing power. At this rate computer technology will be struggling to keep up with him. Dats badass. ^_^

122
DF Gameplay Questions / Re: Chasm
« on: January 31, 2012, 12:13:48 am »
Yeah, thats why I came here and asked. I've only ever seen one Chasm and that was in 40d. I hope the become more frequent or toady puts an option in Advanced parameters to allow them to be more common.

123
How good of a computer is needed? (Ex. how powerful of a processer. Does such a processor exist?)

124
DF Gameplay Questions / Chasm
« on: January 31, 2012, 12:03:53 am »
How would one go about finding and embarking on a Chasm? I think this would make a great place for a suspended fort and am curious if anyone has any ideas.

125
DF Suggestions / Re: Military in DF 2010
« on: January 28, 2012, 06:06:34 pm »
ZzarkLinux I see you are on the same page as me.

It's not that the system is bad it's just bogus (displeasing) having to micromanage every 20 minutes in a hostile world where settlements are harder to manage to begin with.


3) The current equipment sticks "per-squad" and "per-slot". I wish there was an option of "per-dwarf" so that when I shuffle Urist between squads, then "his equipment" follows him instead of assuming the new squad.


I believe I made this same statment when I was talking about the 40D slider method and how it was much easier to set them up "per-dwarf".
Each one could be assigned to a squad and the individual equiped without much effort. However, like previously mentioned it was just buggy as hell. I'm sure the 40D method was better but I guess we'll have to wait and see what Toady's got up his sleeve.

126
DF Suggestions / Re: Military in DF 2010
« on: January 28, 2012, 01:21:36 am »
That's what I mean, a revision of the old system that for the most part worked. I do like the way you can control your armies in 2010 and station them where you need them but that wasn't the focus when I started the thread. It's just getting rid of the countable menu's that consume the military. I'm sure a hybrid would work excellent. however, I don't see the equiping aspect as fun as the old slider method just more frustrating. I cring everytime I have to equip my dwarves. Just because of the time consuming menus you have to go through to get that iron sword in Urist's hands. I suppose you could argue it though saying "Just learn the hotkeys"  but I found the arrow key very sufficiant and it's not like you couldn't use the slider method with the enter button for more control over the type of item you want.

127
DF Suggestions / Re: Military in DF 2010
« on: January 28, 2012, 12:47:01 am »
I see what you're saying, but in 2010 all the dwarves show up for recruitment even the ones already in a squad making it difficult to remember who exactly is in each squad for example if you have 3 of them. In 40D you have all the dwarves on the screen yes but you see what squad they are assigned to and an easier interface to equip weapons and armor. Not to mention 40D was pretty buggy so alot of those problems you stated probably could be worked out coolnesstod.

128
DF Suggestions / Military in DF 2010
« on: January 28, 2012, 12:36:44 am »
Personally, I think the interface Toady designed for this release was bogus. A lot of menu scrolling to equip for each individual dwarf which happens to be a pain in the neck after a long while. Especially, when most of your dwarves are dying and you have to make new squads frequently. I know you can use uniforms but, they are very general and assume your dwarves skills. I think Toady should consider going back to or revising the DF 2008 releases military setup. I believe it was more efficiant. Anyway, what are your thoughts?

129
Thanks Deon, you're/your awesome!

130
DF Suggestions / Re: My One Suggestion/Endangered Toady :(
« on: August 18, 2011, 09:51:00 pm »
I love the freedom of choosing to donate, but the fact is that df is a quality product that offers choice while minecraft is slowly becoming a disgrace that forces you to pay


Ditto!  >:( Minecraft actually pissed me off first time I seen it.

On top of that it wasn't even very clever of an idea. All they did was combine adventuremode with dwarfmode. Instantly I couldn't help but feel forever alone in the damn thing. I prefer 200 happy dwarves building my castles.

131
DF Suggestions / Screams of Agony
« on: August 18, 2011, 09:37:50 pm »
 The feeling of fear personified.

132
DF Suggestions / Re: Creature Idea
« on: August 18, 2011, 03:19:23 pm »
any support?

133
Anyone else get what im sayin'?

134
DF Suggestions / Creature Idea
« on: August 17, 2011, 05:29:32 pm »
 I was thinking something that moves at darting speeds (maybe 4 tiles at a time) that will latch on and drag your dwarves into the wild for the sole purpose of dismembering there corpses in bloody heaps.Ripping off cloths and body parts. Also, they could be sneeky like a kobold thief and possibly of a necromatic curse. (I hear the next release is shapin' up to be pretty good.) Depends on how dark the creature wants be.

135
DF Modding / Re: Not sure if this can be modded or needs hardcoding
« on: August 17, 2011, 05:12:03 pm »
I see, well those monsters seem pretty genaric and not particularily an important part of dwarfmode thus far. The snatchers are alright but, I was thinking a bigger and badder swarm that move at darting speeds that will latch on and drag your dwarves into the wild for the sole purpose of dismembering there corpses in bloody heaps. Also, they could be sneeky like a kobold thief and possibly of a necromatic curse. (I hear the next release is shapin' up to be pretty good.) Depends on how dark the creature would be.

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