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« on: August 31, 2011, 11:40:11 pm »
Hey, firstly there's a bug with taming animals or something... does anyone know exactly what animals so I can edit the files?
I'm just wondering if there is a downside to giving a dwarf with no experience in a job, a certain job. I'm not talking about dangerous things like medical stuff. Say like a mason or a weaponsmith... or make a dwarf just use pumps and haul and the likes. Other than it taking more time overall, is there any downside apart from lower quality goods?
Secondly, assuming I get a legendary soap maker or something and I decide it's worthless as of now, can I make him a miner and take off all other jobs for that Dwarf without him getting into a bad mood since he can't make soap?
Also, what jobs, other than medical and perhaps leadership/training/trading shouldn't I let new Dwarves do? As in, with a low mason skill the stone items will not be of high quality but it can be trained whereas with a low medical skill... my Dwarves will be butched like crazy.
I want to get more wood; does it respawn in the underground and overworld? If so, do you guys just use stone for the majority of your fortresses (as in items), keep in mind, I barely make it to the first wave of immigrants before I think I've wasted a lot of the wood in my close areas.
Is there anyway to get a certain colour of stone? As in a golden coloured stone or a red stone to make walls from other than hoping to find it? Even by trading would be fine.
How does the domestic animal/egg and butchering stuff work? I mean sometimes in one game, I had one hen and one rooster, and she took up one nest box but in another, I chose three hens and one rooster and three nest boxes and nothing. As in the first time, she took up the nest box within say ten minutes of playing. The three hens were still there after the first immigrants arrived and not one nest box was claimed. Any reason for this?
But anyway, regarding the egg and butchering thing. I understand that you can designate the nest boxes to be ignored so the eggs will hatch (I think that's right) but... is there a way to control how many eggs hatch or see how many eggs are left in the box, assuming I left my dwarves take some eggs from the nest box?
About those damn plump seeds, I'm just completely confused. I mean I get them growing and store them. But anytime I try to brew a drink, it's telling me there isn't storage or fresh seeds (or basically the seeds are bad or something, forget the exact message). But even if I make about 8 or 9 barrels, sometimes I still get the message there isn't free storage after I instruct the Dwarf to brew me a drink (yes, there are seeds in the farm and the food storage). Oh and it says on the wiki I need bags... how do I create them or do I need to buy them at embark and trade?
Is there anyway to actually permantly avoid sieges (or at least conflict)? As in something like having a 40 tile long entrerance to my fortress and have it so if I see a siege or something, I can just pull up a drawbridge. But do the sieges ever go away, as in: Goblins arrive, they wait a few months and then leave? If so, around how long? If not... other than fighting, is there a way to get rid of them qithout having to fight? Like say I only had 40 dwarves or so, just a bunch of traps or magma? Speaking of magma, if I used that to pump onto the invaders, is there anything harmful about 1 depth magma?
And finally, the butchering thing, is there a downside to having a no skilled butcher other than we get worse overall food?
And thank you for any help I get.