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Messages - dmurray

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46
DF Dwarf Mode Discussion / Re: How the Hell do I smelt Tetrahedite?
« on: April 07, 2011, 08:49:50 pm »
I wasn't actually doing anything with it. It was odd. For a few minutes I saw them bring the coal to the stockpile and it'd vanish. It's fine now, though. Thanks.

47
DF Dwarf Mode Discussion / Re: How the Hell do I smelt Tetrahedite?
« on: April 07, 2011, 08:35:40 pm »
Okay, it's working. Problem was, the charcoal is apparently vanishing.

Other than smelting, where would the charcoal of been used up? As in by the dwarves, not because I wanted them to use it.

48
DF Dwarf Mode Discussion / Re: How the Hell do I smelt Tetrahedite?
« on: April 07, 2011, 08:33:13 pm »
Make sure the ore is near the smelter and not forbidden.

If it's close and not forbidden... then I'm not sure.

I made a new smelter, on blocks of the damn stone, still no luck. There are no other stones. The proper labours are active, I have the charcoal. The stones aren't forbidden.

49
DF Dwarf Mode Discussion / How the Hell do I smelt Tetrahedite?
« on: April 07, 2011, 08:25:13 pm »
I've got the wood burner built, burned some word and have the smelter built. I just have charcoal though. I disabled Tetrahedite as an economic stone, so I should be able to smelt it, right? I can't! All the options on the smelter are disabled.
This is actually the only time I feel completely lost. I know I've managed to do it a few days ago but I can't remember how. The wiki didn't help at all. I understand it (I think), but do I need a magma forge and have to find the Magma Sea or can I do it with standard word and a normal smelter + charcoal?

50
DF Gameplay Questions / Re: Dwarf Fortress...What?
« on: April 06, 2011, 09:44:40 pm »
Sweet! Thanks, Sutre! :D

I didn't know that there was a difference in tools and stuff like that, much appreciated...So, those points into negotiation were a waste? *sigh*.

I'll -try- to make a farm inside a cave, but I really wouldn't know how. Do I just channel some water, and soak the ground? Sorry :P.

Do you have clay rock there? You can mine that and build one.

Or, just (for an easy method): build a farm above ground, wall it off (with some sort of rock walls), build a stairway down, then use updown stairs, then stop when you're on the Z level with the rest of your fortress, then mine a path from the stairs to the main fortress.

51
DF Modding / Re: Does "SPEED:0" affect combat at all?
« on: April 06, 2011, 09:39:01 pm »
Just give the enemies [SPEED:0] too. It will be (even more) like the Matrix.

My brain wouldn't be able to register the fast pace. :P

Is there a way just to increase the movement (as in walking) speed of the dwarves? Also, can it be enbaled without having to start a new game? Since if so, my thoughts would be use it, save it when I get an invasion message, disable it and fight fairly.

52
DF Modding / Re: Does "SPEED:0" affect combat at all?
« on: April 06, 2011, 08:53:07 pm »
Aw that's bad. Thanks, though.  :)

53
DF Modding / Does "SPEED:0" affect combat at all?
« on: April 06, 2011, 08:46:27 pm »
As in, will it give me an advantage?

54
DF Dwarf Mode Discussion / Re: This is what happens...
« on: April 05, 2011, 11:05:38 am »
So you kill off an actually VERY useful dwarf because he made the statue of an elf ?

That's stupid. We're villains, sure, but we should be pragmatic and not Stupid Evil.

Perhaps to you but for !science! anything is a good thing.

55
DF Dwarf Mode Discussion / Re: This is what happens...
« on: April 05, 2011, 06:29:45 am »
IIRC rocks don't have the [GRASP] tag in any of their limbs so they technically can't save your masons. Also falling objects exist in another realm until they reach their destination, then regular physics apply again. But rocks don't have the [OTHER_REALM] tag with [GRASP] either so it wouldn't matter.

That was my point, be we'll say it's an expirement.  ;D

56
DF Dwarf Mode Discussion / Re: This is what happens...
« on: April 04, 2011, 08:22:02 pm »
So try some !science!

Make a spike trap, see if he can grasp onto the rocks as he falls, if he can, he's is worthy of being a legendary mason, if not, he's just a wannabe.  :D
"Why do I have no masons?"

You train others. If he's a legendary mason, then the rocks themselves will save him. If he is not, the rocks will fail him and thus, he will fail you.

57
DF Gameplay Questions / Re: Dwarf Fortress...What?
« on: April 04, 2011, 08:09:22 pm »

Somehow I ended up on the wiki before really playing the game, and I kind of wish I'd found things out myself instead of reading the wiki.

Ew! I liked knowing what's on the wiki. It made me feel more prepared and one day, I assume being "prepared" still means I'll have lots and lots of fun with invasions and what not.

Quote
Magma's easy to find though. Go down, and if you hit semi-molten rock you need to go back up a little. Then you have a regenerating source and something for the magma workshops.
True but the problem is hitting carvens. That can be very freakin' annoying at times.

58
DF Gameplay Questions / Re: Dwarf Fortress...What?
« on: April 04, 2011, 07:59:17 pm »
Don't open it yourself either. Seriously, you only get one chance to be surprised by each new underground feature. Don't blow it by peeking.

Really? I did (though I already about the really fun things on the wiki and blew the spoilers myself) and I liked it more that way.

Each to their own, though. But I feel it adds a lot by getting to experiment with magma as a learning experience. I suppose the dfliquid utility would be just as good.

59
DF Gameplay Questions / Re: Dwarf Fortress...What?
« on: April 04, 2011, 07:28:41 pm »
Well I believe it's because we generally take our frustrationscuriosity to the dwarves rather than one another and it's why we are so helpful. :P

Try the ultimate newbie guide, it works wonders for getting you set up for the basics. It's like comparing two guns. Both shoot bullets but there are small differences inbetween them. Maybe one shoots out a different bullet but it's shot the same way. I believe the military part was completely overhauled (I assume a more long-term player can point out what is not useful in this version).
Oh, one thing: the farming is a bit different. We can farm on the grass. We can also farm on soil. BUT (and this is very important), you cannot farm on rock (or rather, certain types). So, what I advise you doing is building a farm in your fortress!
It's very easy. I'll explain in as easy a manner as possible.

You and your band of 7 dwarves start on grass. You dig a stairway down to the next Z level. After that, you find some clay. Now, you can build a farm on clay, in the cave, without irrigation, yay! But here's the problem, how to do it.
What I do is build my fortress about 3 or 4 Z levels down, then I make a path to were my food storage will be, then, I make a small section out of the wall (maybe mine 2x2 at most), but use "up stairs" instead of mining (press d, then u) and highlight the staris. You just need one square, I use three, though.
Now, go up to the next Z level, build "down stairs" or "down/up stairs (I'll explain in a moment why). So basically, when you do that, you have connect the levels on your main fortress to the level above. Now, if there is no farming area on the level above, you will want to build the "up/down stairs". Then, when they are built, if there is no farmable soil above, do the same with the "up/down stairs" untill you can mine out a farming area.


One thing I urge you to remember is "d, b d". It gives you a menu that untill two days ago, I did not know existed. See, when you're "dumping" items, you have to select them manually, one-by-one... Or, using that menu you can select them all at once. It's something I thought I should mention should you ever want to dumb items that are not useful (just don't dump them into lava otherwise you don't get them back).

To add to why Lytha said: in the LNP there is a utility called "DFReveal". It shows the whole map. DO NOT CLOSE IT YOURSELF!
Basically, it reveals the whole map including the magma river/sea and... the very, very !fun! stuff. BUT DO NOT CLOSE IT YOURSELF! I am serious, if you do, the very fun stuff will be enabled in your game. And trust me it is very... VERY fun. :D

What you want to do is: double click it to open it, then (you need to be actually playing the game in the fortress mode), let it do its thing. It'll reveal the whole map. Make sure though, before you open it, then the game is paused (press space and notice the "PAUSE" word in the upper left). Now, while it is cheating, it can greatly help your first few fortresses. See, you can use the "Designations" menu to mind/create stairs down to the lava. But... while you can bypass the carvens, most of the fun in the game is by trying to bypass them or exploring them without the revealing utility.
Anyway, if you do use it and it reveals  your map for you, go back to the utility and press "enter", then it should close after a few seconds.

If you really do want to blatantly cheat (and I don't see why not, it's your first few games and learning expirences), try using the "dfliquid" utility to make lava. Keep in mind it will destroy lots of things so be very careful unless you like fun.

Are there any specific questions you have?
Nevertheless about specific quetsions, please, please use the link I gave you for those tutorials. It teaches you the basics. Kind of like saying: you have 10 switches, each one does the following, now, go nuts and combine them! You might lose a dwarf or two, you might lose a fortress or two but soon you will be happily killing giant worms with twenty eyes, breathing gas that gives you blood diseases and having trading with eleves... after you trap them and pour magma on them (I swear, everyone likes to pour magma on the traders :P).

60
DF Dwarf Mode Discussion / Re: This is what happens...
« on: April 04, 2011, 07:03:14 pm »
So try some !science!

Make a spike trap, see if he can grasp onto the rocks as he falls, if he can, he's is worthy of being a legendary mason, if not, he's just a wannabe.  :D

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