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Messages - cephalo

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151
Wow, so I found a vampire in my fort after someone was drained. I didn't have any way of killing him because it was a bit early in my forts development. So, I locked him up outside and then forgot about him. When his sentence ended, I guess he was hungry because he went on a rampage and killed 3 people in short succession. Then, everyone else killed everyone else.

Basically if you are playing a fort you care about, and a vampire shows himself, you had better make a backup and check legends to find out who it is, because they will bring you down otherwise. Trying to memorialize 30 dwarves when you have 4 coffins in stock is more like work than fun, but I guess that's what fun is all about.

It's unfortunate that a discovered vampire isn't recognized as an enemy of the fort. That would be better.

152
DF General Discussion / Re: Where did all the Goblins go?!?!
« on: July 19, 2014, 06:19:07 pm »
I have plenty of Dwarven, Elven, and Kobolts but no Goblins. It is infuriating!!! Also, I having the worst luck with birds passing out and falling on my dwarves. Had a miner that got struck and passed out into a pool that I was having him make.

Geez, you are having bad luck!

There's got to be a simple explanation for your lack of goblins. I've been genning a bunch of worlds and checking the goblin pops, because there used to be an issue with goblins replacing themselves with kidnappings over time and becoming extinct. In every case I've seen on small worlds and above, goblins are the most numerous sentient being. Weird stuff can happen on pocket worlds, what size are you genning?

153

So this should be fully operational now?

Yes.

154
Any idea when this will be up for the new release? and will this current version work for the new update of Dwarf Fortress? Or will it go wrong somehow?

Yeah, I've got a new system in place that allows me to have this thing ready on day one of any release. There's no real research required like there is on DFHack related stuff.

155
DF Adventure Mode Discussion / Re: What am I?
« on: July 16, 2014, 06:39:59 pm »
So it doesn't say what you are in the description screen?

156
DF Suggestions / Re: World Generation Option: North or South Pole?
« on: July 16, 2014, 05:52:31 pm »
I've wanted this forever. I would also like to see an option for 'no pole' so I can have complete control over the temperature map.

157
DF Adventure Mode Discussion / Re: Ammo is a problem
« on: July 16, 2014, 05:48:29 pm »
Hopefully, fletching will be one the next crafting abilities given to adventurers.

158
DF General Discussion / Re: Elf sites are beautiful! Well done.
« on: July 16, 2014, 05:33:25 pm »
It's funny that when the humans take over, they just climb up into the treetops like it's normal. :D

159
DF General Discussion / Elf sites are beautiful! Well done.
« on: July 16, 2014, 01:47:55 pm »
I explored some of the elf sites, and the new trees really add a great deal to the ambiance. Elf sites have these huge, named, glorious trees! It's weird craning up to talk to people in trees from the ground, but entirely appropriate in this case.

160
I've been having really weird.. and sometimes amusing... effects in my game.

First... going in to a mood apparently gives the dwarf the ability to teleport themselves and objects.  Its seeming random... most of the time they run around like usual, but occasionally I'll have one claim a workshop, and then just blink there, from the other side of the fortress.  Most recently I found that one of my moody dwarves was needing bones that I didn't have... but I DID have a lone yak bull in a pasture that I wasn't going to be using for anything else, so a-butchering I went while my moody dwarf waited impatiently in his claimed workshop.  The butcher so much as touched the butcher shop and my moody dwarf instantly started construction.  He had teleported the entire set of yak bones... all 16... to the workshop.

Are you sure about this? This would be a major change if it is true.

161
immortal beings tend to eventually become rulers and stay rulers. In 34.11 it was vampires that led half the civs.

162
Having a two week delay between games is fine, but sometimes I would want to a hundred years into the future to see what my impact was on the world. It would be nice to return to the world gen screen and continue.

163
DF General Discussion / Re: Age of world - what do you prefer?
« on: July 16, 2014, 08:56:32 am »
usually go around year 2-5 because of optimization in memory and performance, usualy with pocket-small worlds

Ok, this is not why we play games. Live a little!

EDIT: I don't mean to sound harsh. I know that DF is popular among engineering types, but DF is a fantasy world simulator. Turn that dial up to eleven!

164
DF Adventure Mode Discussion / Re: Ammo is a problem
« on: July 16, 2014, 08:38:35 am »
Darn, I don't think my small world has any human fortresses. They look like 'wells' or 'rings' right?

EDIT: The basements of keeps I've seen have the occasional sock lying around, but nothing useful.

165
DF Adventure Mode Discussion / Ammo is a problem
« on: July 15, 2014, 10:36:04 pm »
I'm finding that ranged companions run out of ammo at the first pack of wild animals we cross, and that's it. No more ammo for weeks. Are there any shops that specialize in selling ammo?

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