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Messages - cephalo

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256
So i happen to be in the process of making a DF map of the Moon, as if it were terraformed. I have the heightmap and everything, but, in the resize, to maintain its aspect ratio, it would be 257 by 129. stretching it out makes it look ugly, so my first though would be to put some filler northern and southern oceans of a sort. However, I feel that would look silly. Has anyone here encountered a similar problem? (If so, what did you do)

Also, once i finish this thing, anyone interested in me uploading it or something?

Hmm, you should be able to import a 257x129 map without stretching if you set the size before you import. Is that not the case?

257
DF General Discussion / Re: Future of the Fortress
« on: April 16, 2013, 11:26:12 am »
Something tells me that horseplay is going to be absolutely deadly, and we are going to have to invent some new fort design aspects to minimize its deadliness.

258
Been a while since playing DF and just getting interested again.

Is it possible to load a biome / land-type map into PW?

I can't remember if this is possible. Tried searching and couldn't find any posts about it.

I found this:
Spoiler (click to show/hide)

This is not possible out of the box, but someone earlier posted an idea of importing maps as altitude maps, and then copying the text output into the other maps like rainfall etc. In your case, it sounds like too much work. You would have to convert that data to grey scale for each map you wanted to alter.

259
This keeps crashing when I use it, is that normal?

edit: It happens when I try to modify any default values.

Can you give me the exact error message upon crashing?

260
Great tool, I really love it!

But I got one problem, I generated a Map I really like but I only get 1-2 dwarven civs with only one mountain hall, which would cause problems with migration waves I guess.

Can anyone tell me what I have to take care of to get bigger dwarven civs? Thanks!

Dwarves need neutral non-savage mountain ranges. Make sure you have plenty of mountains in the non-savage zones.

I'm sure I'm asking something thats already been asked before, but I'm trying to create a world where there are lots of volcanoes in the highlands, but not mountainous regions (and especially not in the middle of the ocean).  Tips?  I've been playing around with the cusp settings, but it seems that its hard to narrow in on that elevation without permitting mountainous or ocean volcanoes.

I usually try to put my volcano cusp right near the altitude where mountain meets non-mountain. Is that what you mean? Also, the lower cusp controls whether volcanoes come up from under the sea. You should be able to bottom that out.

261
DF Dwarf Mode Discussion / Re: Giant Cave Spider found in Oregon!
« on: August 22, 2012, 08:20:58 am »
Hmm, the article in the OP has a pic with a scale marker labeled '20 mm', but the same photo on the Wikipedia article has the scale marker at '4 mm'. So the article exaggerates by 5 times.

262
DF General Discussion / Re: Future of the Fortress
« on: August 05, 2012, 10:13:51 am »
All this talk of tracking everything that moves reminds me of when fluids were tracked around. It created a huge amount of data for this one facet of the simulation, enough to impact the games performance significantly. Do contemporary computers have the resources to record every movement that happens in a DF world so that it may be tracked? Are we going to need terabytes of HD space to accommodate this?

263
DF General Discussion / Re: The Rise and Fall of Uzol Cryptrulers
« on: June 26, 2012, 03:32:16 pm »
Wow, very similar to the new Pixar movie.

264
DF Gameplay Questions / Re: How to store lye in 34.11?
« on: June 18, 2012, 08:03:56 am »
I think the idea behind storage is to make the player's time more efficient. You probably need less lye storage once you get a manager and can count on scheduled tasks to be completed. When your only lyemaker wants to take a nap and then go on break when you need soap, it's nice to have it stored up.

265
DF Gameplay Questions / Re: How to store lye in 34.11?
« on: June 17, 2012, 11:20:23 pm »
Why would you store lye instead of making and using it as needed, anyway?

Why not?

266
DF Gameplay Questions / Re: How to store lye in 34.11?
« on: June 17, 2012, 09:22:48 pm »
Lye used to be stored in the food stockpile with Misc. Liquids enabled. I can't for the life of me find that option any more.
It's still there - you just need to scroll down to the 2nd page in the middle pane. When Toady did adjust a bunch of the viewscreens to take up the entire window, the Stockpile screen seemingly wasn't one of them.

Ha! Thanks. That never occured to me in the least!

267
DF Gameplay Questions / How to store lye in 34.11?
« on: June 17, 2012, 09:11:01 pm »
Lye used to be stored in the food stockpile with Misc. Liquids enabled. I can't for the life of me find that option any more. It might be just because I haven't played in a while.

268
DF General Discussion / Re: Future of the Fortress
« on: June 10, 2012, 09:35:18 pm »
I have a world gen question.

For the tile counts in designating good/evil regions, for a given map size, what exactly is a small, medium or large region?

I'd like to see that configurable actually, maybe even with a cap on the large region size so it isn't always the ocean. Large evil mountain ranges are hard to come by because of that.

269
DF General Discussion / Re: I love legends mode
« on: June 10, 2012, 06:54:54 pm »
My favorite part of the game. I just like to gen worlds and read the legends. Every once in a while I build a fort.

270
DF General Discussion / Has fort season arrived?
« on: June 07, 2012, 08:26:38 am »
Hmm, the dev log makes me think we have hit another plateau of version stability. Is it time for a massive, months long fort project? 

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