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Messages - cephalo

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301
I much prefer a modified version of the ascii. When I see a screen with the graphics sets I have no idea what I'm looking at. I also think the world map looks way better with a good square ascii tileset. I bugs me to see a volcano that looks like a weapon trap. It bugs me alot!

302
DF General Discussion / Re: Dwarf Fortress quide book?
« on: March 29, 2012, 09:50:13 pm »
Quote
Toady's involvement is limited to, very kindly, writing a forward for the book.

That's pretty much all I wanted to hear. I'm not sure how successful it'll be given the nature of the DF playerbase (since the game requires a ton of self-directed learning) but good luck!

I think its going to be pretty big. Some of the utility files on DFFD get hundreds of downloads per day. Toady's not making a huge amount of money, but I suspect DF is one of the more played games. People are stingy with the donations that's all.

303
DF Modding / Re: I want square acsii
« on: March 28, 2012, 01:01:49 pm »
You'll want a square tileset. Here are many choices. My fav is kjammer_square.

http://dwarffortresswiki.org/index.php/Tileset_repository

304
DF General Discussion / Re: Future of the Fortress
« on: March 27, 2012, 01:37:31 pm »
I think that may have been more from the chaos that would be caused if you were attempting to pit a megabeast when the dwarf was struck by inspiration for that fantastic cedar earring and abandoned the creature to go make his masterpiece. It's a kindness to the player, in a sense.

Heh, I don't remember ever being protected from chaos. That would be a new one. DF has mostly been an exercise in extreme chaos, sometimes resulting from the improper use of soap. Doing something like leading around dangerous animals is asking for chaos. Don't tell me Toady's gone soft on us.

305
DF General Discussion / Re: Future of the Fortress
« on: March 27, 2012, 10:29:30 am »
So hauling a creature will stop a mood? I think thats the first time I've seen something stop a mood. A mood is a mood! You can't just stop one, right?
No, mood will not start during leading animals.

So it will happen once the job is finished? So you couldn't try to get everyone hauling animals except the mood you want?

306
DF General Discussion / Re: Future of the Fortress
« on: March 27, 2012, 10:10:13 am »
So hauling a creature will stop a mood? I think thats the first time I've seen something stop a mood. A mood is a mood! You can't just stop one, right?

307
DF General Discussion / Re: The worst bug - 34.06 poll
« on: March 25, 2012, 07:03:09 pm »
I voted for the wrong thing too. I have something of a fetish for artifact gems, and in order to move them you have to mod the raws temporarly every time you want to stockpile them. I hate that.

308
Apologies for the bump, but my world will not generate. It just keeps generating dozens of worlds a second when I select the params I made in the program rather than making the pretty world I desire. I'm running the newest DF'12 and I'm using the updated xml, but no success even when following the manual.

EDIT: Enabled the logging, turns out I forgot to make any of my map mountainous. It's generating now!

Glad you figured it out. Yeah, map rejections don't usually happen with PWDF, especially since most of the rejection criteria is turned off. The logging is very helpful with finding those few problems with a map. Since you're using static data, they will usually reject forever if they reject at all.

Hi Cephalo,

Just congratulating you on creating such a beautiful script/program. I still use your mapscripts for FFH2 and it's an absolute pleasure to the get the opportunity to use your work once again. Please let me know if I can contribute some time- perhaps via testing. I owe you that much at least!

Seems like there are a lot of the old FFH community here at bay12 as well :-) and we've been here for a while too! Can't believe I never noticed....

Thanks for the nice compliments Blakemane.

309
Hey, newbie here.

Is it possible to create a fairly newbie-friendly zone with iron/coal? No idea how to work this utility, but would be awesome to use it!

I haven't really explored military/forges stuff and really want to get into it but wish i had a nice region to play with :d

Thanks!

I would say that the key parameter you're interested in would be the MINERAL_SCARCITY tag. Set this to a low number. I always imagine dwarves as insanely rich miners so I always use a low number, and usually you have everything you need. Flux can be more complex however.

310

What do you mean HAVE to be evil?

A mod which allows me to make my own custom world from scratch should have the option to choose so. Is it just a technical thing that can't be changed or something?

You can stop this. The reason you always get this with the default settings is that 'large' regions are actually very uncommon, and almost always end up being the ocean. If you set the evil or good 'large' region count to even 1 tile, it's almost always going to be an ocean. What I do is set the large region counts to zero, and then pump up the medium region counts to a much higher number. I feel this gives a much better balance and variety of regions.

EDIT: Yes, in the example screenshot you can see that your only large regions are the two oceans. Since the tile counts for large regions for good and evil are both above zero, you have exactly one good ocean and one evil ocean, and zero neutral oceans. :)


311
DF General Discussion / Re: Lazy Newb Pack [0.34.02] [V10.1]
« on: February 29, 2012, 08:50:42 am »
PerfectWorldDF 1.4 will not work with the new versions of DF. PerfectWorldDF 1.6 is required.

312
DF General Discussion / Re: The ‼Science‼ of 2-handed swords
« on: February 28, 2012, 11:03:32 pm »
The OP would indicate to me that having a shield might be the deciding factor.

313
http://en.wikipedia.org/wiki/Kea

What a strange bird. The article says it kills sheep by nibbling them to death!

314
Ok, I placed a new WorldGen.xml file for DF 34.01!

My attempt at predicting the future was not perfect however, PWDF does not handle the new alphanumeric seeds, and will error out if you import a world_gen.txt file with alpha chars in the seed paramters.

Let me know if you have any unforseen issues.

315
DF General Discussion / Re: Are they just gonna leave it in there?
« on: January 29, 2012, 10:28:58 am »
I only found it after surgery, and I deforbid it. Looks like she'll be going back to the hospital...

Hopefully... they might also consider the issue dealt with.

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