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Messages - cephalo

Pages: 1 ... 48 49 [50] 51 52 ... 67
736
DF Suggestions / Re: Toady, it's time to simplify
« on: June 22, 2010, 09:38:36 am »
Why are there six different healthcare jobs?
Because people have different levels of skill regarding different parts of healthcare. If you do a bunch of suturing, you don't get better at dressing wounds.

This is the first time though that a single profession branched off into that many skills. It's a little over the top maybe. I do wonder if there's a long term cost, kindof another straw on the camels back kinda thing.

737
DF Suggestions / Re: Major annoyance: Sorting by distance.
« on: June 22, 2010, 09:29:24 am »
This would be a great feature. It's very rare that I care how far away the materials are. I care about how they look and what the finished product is made out of.

738
DF Announcements / Re: Root: A Threetoe Story
« on: June 22, 2010, 08:31:11 am »
Beautiful story. It really highlights that Dwarves really are very brutish and dangerous creatures by their ignorance and priorites. Yeah we can make perpetual motion, yeah we can harness the power of magma. I'd be a millionare if I had a dollar for every kitten bone bolt spent in target practice by my orders. Where's the respect?

739
Hello,

then i am totally confused.   the PW is medium sized,  But...  works perfectly fine in .06.   

Bit confused with suggestion.  I am going to make a few guesses.  In pw savage tab, 

red = savage,
light green = good
dark green = neutral

and not sure how to count mountains in my map.  right now there are "mountain" zones... surrounded by
desert/plains/water body/etc.  I even created "river channel" in middle of one mountain zone
(therefore what i thought is fourth and fifth zones)... not sure if this count as 1 or two zones.

based on suggestion, I viewed savergy map and noted two mountain zones is not "touched" by red. 
however those same two 'zones without red' shares either light green or dark green.
So clearly I am lost.

HELP...  do i need to attach this file?

R

edit:  I unchecked savergy map and created new world_gen.txt and tried...  getting different result.   keeps on
rejecting regions when it starts trying place civilization.

Keep in mind that savagery is something different than good/evil. The savagery map controls how tough the animals are in the area. It is possible to have a region that is savage and good, or savage and evil. Here's a handy chart http://df.magmawiki.com/index.php/40d:Region#Surroundings. Good mountains are yellow, evil mountains are purple. You want white/gray mountains in a non-savage area, that is next to land (not ocean).

You can adjust good/evil in the world gen parameters. The wiki explains how to do that.

740
DF Gameplay Questions / Re: Are underground rivers still around?
« on: June 21, 2010, 07:42:29 pm »
Anyways, currently underground pools sort of correspond to real-world aquifers; cave rivers don't really exist.

Actually I went canoeing in one a few years ago. Nothing really spectacular, but it was definately configured like an a typical creek.

741
DF General Discussion / Re: Adventurer skills? In MY next version?
« on: June 21, 2010, 03:28:29 pm »
Wow, why put up with tantrum spirals and pathfinding oddities when you can make a fine fort and your own masterwork equipment in adventure mode?

All those extra dwarves are usually up to nothing productive anyway.

742
would it be possible to make the brushes increment or decrement the values they are over, it feels more natural to me when using heightmaps.

I actually had it that way originally, but I was finding it very hard to use. It's still very hard to use though lol.

743
Hello,

not know if anyone got this problem.  I generated new map using the PW utility for .06  (and run ... play having fun.)

Later i upgraded to .08 and ran new PW instance (using same world_gen that was created by PW), and it pop up error
saying no room for dwarf civilization, need good zones, gave with bunches of options.

Anyone run into this kind of problem with PW created world_gen?

R

Dwarves need neutral alignment, non-savage mountains to settle in. One thing that PW can do sometimes, especially if you use mountain borders, is connect all the mountains to form one really big mountain range. If you have a tile count for large good and evil areas, this one mountain range might become good or evil, which dwarves will not settle in.

Personally, I always use 'zero' large good and evil areas, because I find it too hard to control those. Sometimes you can get away with setting those to 1, but you have to make sure you have three mountain ranges and possibly three oceans if you want to be sure to have neutral mountains and oceans.

744
DF Adventure Mode Discussion / mining picks
« on: June 20, 2010, 10:33:33 pm »
So I was attacking a goblin settlement full of goblinish humans hoping to get some kills and make a name for myself, and I was killing humans left and right with great ease with my steel battleaxe. The human general approached and told me "prepare to die". I struck him down as easily as the others. This went on for about 35 kills, then I am approached by a human miner, who wiped the floor with me with his mining pick. Game over man.

Are mining picks the best weapon right now? Maybe I should get one of those.

745
DF Announcements / Re: Dwarf Fortress 0.31.08 Released
« on: June 20, 2010, 10:20:11 am »
Hm, am I the only one whose dwarfs suddendly refuse to eat prepared meals?

(the bug tracker won't let me register for some reason, can't check there, sorry)

Once dwarves have to buy their food, they tend to avoid ones that are valuable. Are they starving themselves before eating them?

746
DF Announcements / Re: Dwarf Fortress 0.31.08 Released
« on: June 20, 2010, 10:17:56 am »
I agree with those that believe that the combat issues need to be number one priority. That has prevented me from really diving into a new fort. Before I dedicate my time to such a significant project, I need to know how the rules are going to be finalized so I know what to build. I don't want to learn a system that is on the cusp of changing. I don't wanna build a fort suited to broken game mechanics.

I don't care about crash bugs. I can reload the game from autosave and then just not do what I did or whatever. How do I build my army? That's what I wanna know!

747
DF Announcements / Re: Dwarf Fortress 0.31.07 Released
« on: June 19, 2010, 12:37:05 pm »
Not sure if this is new but when i try to embark somewhere with an aquifer and i get warned about it, if i try to cancel by pressing ESC it just brings me to the menu and i have to abort the whole embark

Actually, that's the only way to back out of that screen then correct?

748
Question: can I use this to make a 10-20z cliff/canyon?

Not directly. That sort of thing is decided on the sub-map level. However, river lengths tend to stay on their lowest z level for the duration of their course. So if you have a river that starts at high altitude and ends at a much lower altitude, it will carve a big canyon in the higher altitudes.

749
Got it to work. It was a -windows- bug!!!!


This is how you get the bug:

Change your resolution to 800x600. Reset the computer. No, you don't -have- to, according to windows, but do it anyways.

Try the program. It (should, if my hypothesis is correct) no longer work. Change your windows resolution back to some absurdly high amount. In windows, your resolution is now clearly high again...but -not- in your program!

Reset the computer.

When you try the program again, it should match the windows resolution.

I'm not sure I understand... but it's not my fault yay!

So, a while back you changed your resolution back and forth without restarting, and then later, when you tried PW it was messed up by something you did long before, correct?


750
No and I gave up. I'm obviously to stupid your tool.

Nah, don't give up. If there's something unclear in the instructions, I'd like to know so I can improve stuff.

"No such thing as bad student. Only bad teacher."

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