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DF General Discussion / Re: world generation
« on: June 05, 2010, 08:19:01 pm »
You can try the new utility I made, PerfectWorldDF(see sig). It gives you alot of control over alot of stuff.
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it won't let me export the pregenerated middle earth map,it says it is being used by another program. no other program is using it. I saved it first then checked all of the check-marks. wat do?
Here's the heightmap I used, so others can try:
save that, convert to bmp using paint or photoshop
Wow, the Anduin river follows that little channel.
Yeah, but the Rhun and Nurnen seas get filled in.
Here's the heightmap I used, so others can try:
save that, convert to bmp using paint or photoshop
I really can't wait for temperature... especially if I can get flat temp gradients.
I tried import wolrd gen params from region1-world_gen_param.txt of my 31.04 world
I got message it is corrupt or missing. Do I do anything wrong?
I'll see if I can do that. There will be some data loss since greyscale maps usually only use 8 bits of data(0 - 255) and DF elevations are 0 - 400, but that might not be an issue.
I'm glad to hear this as I too would like to see a greyscale image importer. I'm surprised about the data loss though as DF exports greyscale images from legends mode.
This is less of a request and more like me thinking out loud but would it be possible to take an image where certain colours represent differently shaped terrain like this mockup.
And turn it into a height map that has a curve like this mockup?
It's just if this was possible then it would be really easy to create maps. I've been looking for something like this for some time.
Feature request: The ability to import greyscale bitmaps for the various fields-- particularly elevation. That way, you could take maps from other sources, make them greyscale, then import it into this. Not only instant fantasy (or real world) map from your source of choice, but it'll generate the rain shadows and such!
It would be awesome. Right now it's REALLY hard to draw with that brush.
Also all the sliders really need a numerical value which you should be able to type in manually. Sometimes you need a very precise value and you can't achieve it with a slider.
On small or pocket worlds its common for this to happen. Medium sized worlds are big enough to make it almost guaranteed that you will have every civilization around.